Wasteland-Z

by Motavar

Contributors

Motavar

Wasteland-Z

Summary

The world after the Z!
A3 Wasteland-style survival rebuilt ground-up for Reforger
WE ARE SO BACK!
HeavyForge.com / By Motavar / Wasteland-Z.com
supported by TAC-X.com

Description

# WASTELAND-Z
### The world after the Z.

The world fell apart fast. A viral outbreak turned the cities into
death zones - the military threw up perimeters and sensors, and the
hordes overwhelmed everything anyway. Now the cities stand empty and
the military is gone. But not everything they left behind is useless.
What's left is yours to take and hold.

Wasteland-Z is a survival-and-rebuild overhaul forged over **1,000+
hours** and **3,100+ commits** of blood, sweat, and alcohol. Drop onto
any Game Master map and it activates on top - every system below is
built from the ground up, ours alone, tuned to make a squad feel like
a crew.

Remember A3 Wasteland? The gear-up, the mission rush, the gunfight
over a money crate, the convoy that almost made it to the bank?
That's the blood in this mod's veins. Wasteland-Z is a tribute to the
A3 Wasteland era - built from scratch for Reforger, not a port, not a
fork - and a tip of the hat to Team Wasteland and everyone who kept
those servers alive.

**Loot. Run missions. Bank your money. Survive.**

*HeavyForge.com // By Motavar // Wasteland-Z.com*
*Hosted and supported by Tactical Xcellence // TAC-X.com*

### Core
- Map-agnostic game mode — runs as a mod on top of any Game Master scenario, on any map
- Server-authoritative architecture — every meaningful action is decided by the server, not the client
- Custom debug & diagnostics framework (multi-tier, multi-channel)
- Faction system — player faction selection, faction-aware rules and rewards

### Survival
- Down / incapacitation system
- Drag-and-revive — pull a downed teammate to safety and bring them back
- Health, bleeding, and consciousness handling

### Economy
- Real money system — server-authoritative, database-backed
- Custom bank
- ATMs — deposit, withdraw, and move money across the map
- Gun store
- General store
- Vehicle store
- Buy / sell / resupply pipeline

### Inventory & Loot
- Custom inventory and storage system (weight-based, validated)
- Anti-cheat inventory validation (separate client/server pipelines)
- Loot and scavenging
- Resupply system
- Carry system — pick up and carry crates, supplies, and objects
- Drag system — haul loot crates and objects across the map

### Missions
- Mission engine — dynamic objectives and runner
- Mission pool & spawn manager (per-size spawning)
- Mission spots / placement
- Reward system
- In-game mission editor (F8, server-side edit sessions)
- Live mission map markers (mid-game replication to all peers)

### Vehicles
- Tuned vehicle handling — built to feel good to drive
- Solo unflip — one player can roll a flipped vehicle
- Auto door handling on entry/exit

### Spawning & Anti-Cheat
- Spawn system with placement and security layers
- Spawn-origin registry — every server-spawned entity is tagged and tracked (anti-cheat)
- Server-side security validation throughout

### Map & Squad
- Faction-aware player markers — see yourself and your teammates
- Custom map markers and map drawing
- Map widget/menu integration

### UI / HUD
- Custom welcome / onboarding screen
- Faction-select / deploy screen
- Store, bank, and ATM menus
- Mission UI
- Admin UI
- Resupply UI
- HUD overlays and screen effects
- Player info / markers UI

### Admin & Moderation
- Admin tools and admin tab UI (F8) — players, roles, staff roster
- Ban system
- Chat commands framework (20+ command files)

### Persistence (the backbone)
- Database-backed persistence
- Hive integration via a dedicated gateway
- Persistent money and gear — saved and waiting when you return, across servers in the Hive
- Crash-safe lifecycle (auto-restore on restart)

License

Arma Public License No Derivatives (APL-ND)

Rating
89%
Version
1.0.19
Game Version
1.8.0.13
Version size
98.78 MB
Downloads
778
Created
05.07.2026
Last Modified
20.09.2026
ID
68A616565DECAB19