LLM Bridge FIA

by D4tJ3rk

0.1.28

Adds a native static road-network map layer for LLM commanders.

- Reads all Everon road polylines from Reforger's RoadNetworkManager.
- Sends the bounded road sample in a separate acknowledged exchange.
- Persists the static map across dynamic snapshots and bridge restarts.
- Supplies Director and faction commanders with a compact regional road view.
- Keeps Reforger's native pathfinder authoritative for exact group movement.
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 14:30:06 GMT
Last Modified
Fri, 31 Jul 2026 14:30:08 GMT

0.1.27

Adds a native static road-network map layer for LLM commanders.

- Reads all Everon road polylines from Reforger's RoadNetworkManager.
- Sends the bounded road sample in a separate acknowledged exchange.
- Persists the static map across dynamic snapshots and bridge restarts.
- Supplies Director and faction commanders with a compact regional road view.
- Keeps Reforger's native pathfinder authoritative for exact group movement.
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 14:29:46 GMT
Last Modified
Fri, 31 Jul 2026 14:29:49 GMT

0.1.26

Verified orphan-objective repair:

- Physically remove malformed editor tasks that lack replication
- Keep normal task-system deletion for replicated tasks
- Verify authoritative task removal before reporting success
- Return an explicit failure if the objective remains registered
- Preserve all narrow namespace, class, state, text, and ownership guards
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 16:48:52 GMT
Last Modified
Wed, 29 Jul 2026 16:48:54 GMT

0.1.25

Narrow orphan-objective repair:

- Add a separately negotiated manual cleanup command
- Remove only blank ownerless $EDITOR_TASK_<number> fragments
- Recheck task class, empty text, ownerlessness, and CREATED state in game
- Keep scenario objectives and bridge-owned objectives protected
- Exclude the repair command from autonomous commander decisions
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 16:23:31 GMT
Last Modified
Wed, 29 Jul 2026 16:23:33 GMT

0.1.24

Bridge-owned objective terminal states:

- Add negotiated command.objective-state.v1 capability
- Complete, fail, or cancel active llm-objective-* tasks
- Recheck bridge ownership and owner faction in backend and game
- Reject conflicting changes to already terminal objectives
- Let Codex close manual Custom and successful Defend objectives
- Keep native automatic objective outcomes authoritative
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:53:29 GMT
Last Modified
Wed, 29 Jul 2026 15:53:31 GMT

0.1.23

Neutralize save/restore recovery:

- Recover a restored task only from exactly one vehicle within 2 m
- Reject missing, deleted, or ambiguous restore candidates
- Cache the recovered vehicle identity before it can move
- Keep authoritative DESTROYED damage state as the only success condition
- Preserve the proven no-false-success behavior for entity deletion

Game module compile: CRC 1c0895cb with no script errors.
All 134 Python tests pass. Focused save/restore runtime retest required.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 16:17:53 GMT
Last Modified
Tue, 28 Jul 2026 16:17:54 GMT

0.1.22

Reliable dynamic Neutralize objectives:

- Complete only Bridge-owned Neutralize tasks
- Require the attached target's authoritative DESTROYED damage state
- Never treat deletion or cleanup as successful neutralization
- Rediscover objectives continuously instead of relying on transient command state
- Start and stop the monitor with the server-side bridge lifecycle

Compile-validated against Arma Reforger 1.7.0.54; focused in-game
destruction/save-restore regression still required.
Game Version
1.7.0.54
Created
Tue, 28 Jul 2026 15:43:27 GMT
Last Modified
Tue, 28 Jul 2026 15:43:30 GMT

0.1.21

Transport and Game Master objective hardening:

- Recover automatically when an Enfusion REST callback never fires
- Reset in-flight request state safely across mission Stop/Start
- Ignore late callbacks from an older request or session
- Attach Neutralize through the native editor preview parent
- Suppress stock task-text RPCs before replication registration
- Guard the missing stock Neutralize text entry instead of throwing
- Reject non-native manual completion for standard objectives

Compile-validated against Arma Reforger 1.7.0.54; focused runtime regression still required.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 17:51:22 GMT
Last Modified
Mon, 27 Jul 2026 17:51:24 GMT

0.1.20

Objective replication and attachment hardening:

- Game Master objectives now use the full native editor placement packet
- Objective resources are loaded and validated before command acceptance
- Neutralize receives its target as the editor spawn recipient, so the parent exists during post-init
- Removes the late manual parent repair that caused transient task-text exceptions

Compile-validated against Arma Reforger 1.7.0.54; focused Move/Neutralize multiplayer regression still required.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 16:39:47 GMT
Last Modified
Mon, 27 Jul 2026 16:39:49 GMT

0.1.19

Native order and objective lifecycle hardening:

- Patrol remains active across normal cycle waypoint transitions and cleans up on cancellation
- Get In and Get Out verify real group occupancy instead of trusting waypoint completion
- Direct native boarding and dismount messages are cancelled safely on replacement
- Game Master objectives use the stock editable Move, Defend, Neutralize, Seize and Custom wrappers

Compile-validated against Arma Reforger 1.7.0.54; focused in-game regression still required.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 16:15:33 GMT
Last Modified
Mon, 27 Jul 2026 16:16:04 GMT

0.1.18

Runtime hardening from the first v0.1.17 in-game pass:
- Patrol remains active until replaced or cancelled
- Get Out detects occupied vehicles through live group agents
- Artillery Support registers the nearest real mortar within 150 m
- Game Master objectives use the native editor placement lifecycle
- Objective creation verifies the native task configuration before success
- Empty groups and factionless bridge vehicles clean up safely
- Deleted-group telemetry adapters and callbacks are null-safe
- Allowlisted factions can receive objectives before their first spawn
- Enfusion's optional h2c offer no longer produces WebSocket warning spam

Requires one focused unlisted regression pass after update and restart.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 15:21:01 GMT
Last Modified
Mon, 27 Jul 2026 15:21:04 GMT

0.1.17

Native commander and objective expansion:
- Complete Game Master group command catalog, including Patrol, Wait, Get In/Out, Suppress and Artillery Support
- Exact waypoint, combat-mode and vehicle-occupancy telemetry
- Native same-faction spawn-point discovery and safe placement
- Allowlisted Move, Defend, Neutralize, Seize and Custom objectives
- Bridge-owned objective telemetry and protected cleanup
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 10:26:06 GMT
Last Modified
Mon, 27 Jul 2026 10:26:08 GMT

0.1.16

Complete native build-slot discovery:
- Reads Reforger's authoritative editor labels for all six slot classes
- Flat Small, Medium and Large
- Road Small, Medium and Large
- Keeps prefab and entity-name fallback compatibility
- Upgrades previously unknown registry entries when metadata becomes available

Existing composition keys and saved scenarios remain compatible.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 20:25:03 GMT
Last Modified
Sun, 26 Jul 2026 20:25:05 GMT

0.1.15

Full native Game Master construction catalog:
- 111 slotted compositions
- Flat Small, Medium and Large support
- Road Small, Medium and Large support
- FIA, US and USSR buildings and fortifications
- Construction-stage variants
- Safe compatibility checks and bridge-owned cleanup
- Reduced LLM telemetry context

Existing composition commands remain compatible.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 18:14:08 GMT
Last Modified
Sun, 26 Jul 2026 18:14:13 GMT

0.1.14

Adaptive telemetry for large battles: faster updates for nearby or threatened groups, 12 groups sampled per second, 256-event exchanges, prioritized 512-contact snapshots, and loss-safe handling of truncated snapshots. Added telemetry completeness metrics.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 17:36:27 GMT
Last Modified
Sun, 26 Jul 2026 17:36:30 GMT

0.1.13

Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 13:13:34 GMT
Last Modified
Sun, 26 Jul 2026 13:13:38 GMT

0.1.12

Prevents high-population telemetry stalls by batching group sampling, limiting exchange payloads, and coalescing contact updates.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 13:01:58 GMT
Last Modified
Sun, 26 Jul 2026 13:02:00 GMT

0.1.11

Adds native named map location telemetry, grid references, and LOCATION targets for Codex orders and spawns.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 11:57:01 GMT
Last Modified
Sun, 26 Jul 2026 11:57:03 GMT

0.1.10

Adds live native Game Master PROPS, AI, VEHICLES, and SYSTEMS budget telemetry to snapshots and Codex decisions.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 11:19:57 GMT
Last Modified
Sun, 26 Jul 2026 11:19:59 GMT

0.1.9

Adds native Game Master build-slot telemetry, allowlisted field-hospital and maintenance composition placement and cleanup, free coordinate targets, and navmesh tile retries.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 01:08:30 GMT
Last Modified
Sun, 26 Jul 2026 01:08:32 GMT

0.1.8

Fixes empty US and USSR group spawns in Game Master and verifies real AI members before reporting success.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 23:42:38 GMT
Last Modified
Sat, 25 Jul 2026 23:42:40 GMT

0.1.7

Adds Game Master Everon, US and USSR spawns, bridge-owned cleanup, and capability negotiation.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 23:17:30 GMT
Last Modified
Sat, 25 Jul 2026 23:17:32 GMT

0.1.6

Resolves precise per-player positions through the server possession manager.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 19:49:14 GMT
Last Modified
Sat, 25 Jul 2026 19:49:16 GMT

0.1.5

Adds reliable player entity resolution for precise per-player positions.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 19:21:22 GMT
Last Modified
Sat, 25 Jul 2026 19:21:24 GMT

0.1.4

Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 18:59:26 GMT
Last Modified
Sat, 25 Jul 2026 18:59:29 GMT

0.1.3

Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 13:42:31 GMT
Last Modified
Sat, 25 Jul 2026 13:42:33 GMT

0.1.2

Makes LLM Bridge FIA publicly discoverable in Workshop.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 13:38:32 GMT
Last Modified
Sat, 25 Jul 2026 13:38:33 GMT

0.1.1

Adds dynamic FIA spawns, player chat, Search and Destroy, and Defend orders.
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 13:29:53 GMT
Last Modified
Sat, 25 Jul 2026 13:29:55 GMT

0.1.0

Game Version
1.7.0.54
Created
Fri, 24 Jul 2026 15:33:20 GMT
Last Modified
Fri, 24 Jul 2026 15:33:22 GMT

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