LLM Bridge FIA
by D4tJ3rk
0.1.28
Adds a native static road-network map layer for LLM commanders. - Reads all Everon road polylines from Reforger's RoadNetworkManager. - Sends the bounded road sample in a separate acknowledged exchange. - Persists the static map across dynamic snapshots and bridge restarts. - Supplies Director and faction commanders with a compact regional road view. - Keeps Reforger's native pathfinder authoritative for exact group movement.
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 14:30:06 GMT
- Last Modified
- Fri, 31 Jul 2026 14:30:08 GMT
0.1.27
Adds a native static road-network map layer for LLM commanders. - Reads all Everon road polylines from Reforger's RoadNetworkManager. - Sends the bounded road sample in a separate acknowledged exchange. - Persists the static map across dynamic snapshots and bridge restarts. - Supplies Director and faction commanders with a compact regional road view. - Keeps Reforger's native pathfinder authoritative for exact group movement.
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 14:29:46 GMT
- Last Modified
- Fri, 31 Jul 2026 14:29:49 GMT
0.1.26
Verified orphan-objective repair: - Physically remove malformed editor tasks that lack replication - Keep normal task-system deletion for replicated tasks - Verify authoritative task removal before reporting success - Return an explicit failure if the objective remains registered - Preserve all narrow namespace, class, state, text, and ownership guards
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 16:48:52 GMT
- Last Modified
- Wed, 29 Jul 2026 16:48:54 GMT
0.1.25
Narrow orphan-objective repair: - Add a separately negotiated manual cleanup command - Remove only blank ownerless $EDITOR_TASK_<number> fragments - Recheck task class, empty text, ownerlessness, and CREATED state in game - Keep scenario objectives and bridge-owned objectives protected - Exclude the repair command from autonomous commander decisions
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 16:23:31 GMT
- Last Modified
- Wed, 29 Jul 2026 16:23:33 GMT
0.1.24
Bridge-owned objective terminal states: - Add negotiated command.objective-state.v1 capability - Complete, fail, or cancel active llm-objective-* tasks - Recheck bridge ownership and owner faction in backend and game - Reject conflicting changes to already terminal objectives - Let Codex close manual Custom and successful Defend objectives - Keep native automatic objective outcomes authoritative
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 15:53:29 GMT
- Last Modified
- Wed, 29 Jul 2026 15:53:31 GMT
0.1.23
Neutralize save/restore recovery: - Recover a restored task only from exactly one vehicle within 2 m - Reject missing, deleted, or ambiguous restore candidates - Cache the recovered vehicle identity before it can move - Keep authoritative DESTROYED damage state as the only success condition - Preserve the proven no-false-success behavior for entity deletion Game module compile: CRC 1c0895cb with no script errors. All 134 Python tests pass. Focused save/restore runtime retest required.
- Game Version
- 1.7.0.54
- Created
- Tue, 28 Jul 2026 16:17:53 GMT
- Last Modified
- Tue, 28 Jul 2026 16:17:54 GMT
0.1.22
Reliable dynamic Neutralize objectives: - Complete only Bridge-owned Neutralize tasks - Require the attached target's authoritative DESTROYED damage state - Never treat deletion or cleanup as successful neutralization - Rediscover objectives continuously instead of relying on transient command state - Start and stop the monitor with the server-side bridge lifecycle Compile-validated against Arma Reforger 1.7.0.54; focused in-game destruction/save-restore regression still required.
- Game Version
- 1.7.0.54
- Created
- Tue, 28 Jul 2026 15:43:27 GMT
- Last Modified
- Tue, 28 Jul 2026 15:43:30 GMT
0.1.21
Transport and Game Master objective hardening: - Recover automatically when an Enfusion REST callback never fires - Reset in-flight request state safely across mission Stop/Start - Ignore late callbacks from an older request or session - Attach Neutralize through the native editor preview parent - Suppress stock task-text RPCs before replication registration - Guard the missing stock Neutralize text entry instead of throwing - Reject non-native manual completion for standard objectives Compile-validated against Arma Reforger 1.7.0.54; focused runtime regression still required.
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 17:51:22 GMT
- Last Modified
- Mon, 27 Jul 2026 17:51:24 GMT
0.1.20
Objective replication and attachment hardening: - Game Master objectives now use the full native editor placement packet - Objective resources are loaded and validated before command acceptance - Neutralize receives its target as the editor spawn recipient, so the parent exists during post-init - Removes the late manual parent repair that caused transient task-text exceptions Compile-validated against Arma Reforger 1.7.0.54; focused Move/Neutralize multiplayer regression still required.
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 16:39:47 GMT
- Last Modified
- Mon, 27 Jul 2026 16:39:49 GMT
0.1.19
Native order and objective lifecycle hardening: - Patrol remains active across normal cycle waypoint transitions and cleans up on cancellation - Get In and Get Out verify real group occupancy instead of trusting waypoint completion - Direct native boarding and dismount messages are cancelled safely on replacement - Game Master objectives use the stock editable Move, Defend, Neutralize, Seize and Custom wrappers Compile-validated against Arma Reforger 1.7.0.54; focused in-game regression still required.
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 16:15:33 GMT
- Last Modified
- Mon, 27 Jul 2026 16:16:04 GMT
0.1.18
Runtime hardening from the first v0.1.17 in-game pass: - Patrol remains active until replaced or cancelled - Get Out detects occupied vehicles through live group agents - Artillery Support registers the nearest real mortar within 150 m - Game Master objectives use the native editor placement lifecycle - Objective creation verifies the native task configuration before success - Empty groups and factionless bridge vehicles clean up safely - Deleted-group telemetry adapters and callbacks are null-safe - Allowlisted factions can receive objectives before their first spawn - Enfusion's optional h2c offer no longer produces WebSocket warning spam Requires one focused unlisted regression pass after update and restart.
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 15:21:01 GMT
- Last Modified
- Mon, 27 Jul 2026 15:21:04 GMT
0.1.17
Native commander and objective expansion: - Complete Game Master group command catalog, including Patrol, Wait, Get In/Out, Suppress and Artillery Support - Exact waypoint, combat-mode and vehicle-occupancy telemetry - Native same-faction spawn-point discovery and safe placement - Allowlisted Move, Defend, Neutralize, Seize and Custom objectives - Bridge-owned objective telemetry and protected cleanup
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 10:26:06 GMT
- Last Modified
- Mon, 27 Jul 2026 10:26:08 GMT
0.1.16
Complete native build-slot discovery: - Reads Reforger's authoritative editor labels for all six slot classes - Flat Small, Medium and Large - Road Small, Medium and Large - Keeps prefab and entity-name fallback compatibility - Upgrades previously unknown registry entries when metadata becomes available Existing composition keys and saved scenarios remain compatible.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 20:25:03 GMT
- Last Modified
- Sun, 26 Jul 2026 20:25:05 GMT
0.1.15
Full native Game Master construction catalog: - 111 slotted compositions - Flat Small, Medium and Large support - Road Small, Medium and Large support - FIA, US and USSR buildings and fortifications - Construction-stage variants - Safe compatibility checks and bridge-owned cleanup - Reduced LLM telemetry context Existing composition commands remain compatible.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 18:14:08 GMT
- Last Modified
- Sun, 26 Jul 2026 18:14:13 GMT
0.1.14
Adaptive telemetry for large battles: faster updates for nearby or threatened groups, 12 groups sampled per second, 256-event exchanges, prioritized 512-contact snapshots, and loss-safe handling of truncated snapshots. Added telemetry completeness metrics.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 17:36:27 GMT
- Last Modified
- Sun, 26 Jul 2026 17:36:30 GMT
0.1.13
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 13:13:34 GMT
- Last Modified
- Sun, 26 Jul 2026 13:13:38 GMT
0.1.12
Prevents high-population telemetry stalls by batching group sampling, limiting exchange payloads, and coalescing contact updates.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 13:01:58 GMT
- Last Modified
- Sun, 26 Jul 2026 13:02:00 GMT
0.1.11
Adds native named map location telemetry, grid references, and LOCATION targets for Codex orders and spawns.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 11:57:01 GMT
- Last Modified
- Sun, 26 Jul 2026 11:57:03 GMT
0.1.10
Adds live native Game Master PROPS, AI, VEHICLES, and SYSTEMS budget telemetry to snapshots and Codex decisions.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 11:19:57 GMT
- Last Modified
- Sun, 26 Jul 2026 11:19:59 GMT
0.1.9
Adds native Game Master build-slot telemetry, allowlisted field-hospital and maintenance composition placement and cleanup, free coordinate targets, and navmesh tile retries.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 01:08:30 GMT
- Last Modified
- Sun, 26 Jul 2026 01:08:32 GMT
0.1.8
Fixes empty US and USSR group spawns in Game Master and verifies real AI members before reporting success.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 23:42:38 GMT
- Last Modified
- Sat, 25 Jul 2026 23:42:40 GMT
0.1.7
Adds Game Master Everon, US and USSR spawns, bridge-owned cleanup, and capability negotiation.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 23:17:30 GMT
- Last Modified
- Sat, 25 Jul 2026 23:17:32 GMT
0.1.6
Resolves precise per-player positions through the server possession manager.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 19:49:14 GMT
- Last Modified
- Sat, 25 Jul 2026 19:49:16 GMT
0.1.5
Adds reliable player entity resolution for precise per-player positions.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 19:21:22 GMT
- Last Modified
- Sat, 25 Jul 2026 19:21:24 GMT
0.1.4
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 18:59:26 GMT
- Last Modified
- Sat, 25 Jul 2026 18:59:29 GMT
0.1.3
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 13:42:31 GMT
- Last Modified
- Sat, 25 Jul 2026 13:42:33 GMT
0.1.2
Makes LLM Bridge FIA publicly discoverable in Workshop.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 13:38:32 GMT
- Last Modified
- Sat, 25 Jul 2026 13:38:33 GMT
0.1.1
Adds dynamic FIA spawns, player chat, Search and Destroy, and Defend orders.
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 13:29:53 GMT
- Last Modified
- Sat, 25 Jul 2026 13:29:55 GMT
0.1.0
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 15:33:20 GMT
- Last Modified
- Fri, 24 Jul 2026 15:33:22 GMT
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