Civlian Casualty Mission-Fail

by Clifford Erskine

Contributors

Clifford Erskine

Civlian Casualty Mission-Fail

Summary

When a faction kills too many civilians, the mission automatically ends as a defeat. Works on any mission and game mode; no setup required.

Description

This mod adds one rule: if a faction causes civilian casualties, the mission will fail after a threshold is reached.
Tracks civilian kills attributed to players (including vehicle driver attribution).
Warns the offending faction in chat (e.g. 1/3, 2/3).
On 3/3, starts a short timer and ends the mission as a defeat (mission failed / restart screen).
It runs on all game modes and missions automatically. No component to add in the editor. Enable the addon and play any mission; if your side kills civilians, you’ll get warned and the mission will fail after the limit.
Intended for co-op and ROE / civilian-protection scenarios.

License

Arma Public License (APL)

Rating
100%
Version
1.0.9
Game Version
1.6.0.119
Version size
11.75 KB
Downloads
39
Created
16.02.2026
Last Modified
18.02.2026
ID
68A04B13F097A043