BarbedWalls
by TotallyNotLurking
1.0.1
Added screenshot and updated main preview image
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 22:27:35 GMT
- Last Modified
- Fri, 27 Feb 2026 22:27:37 GMT
1.0.0
Now able to be disassembled
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 23:53:33 GMT
- Last Modified
- Sun, 22 Feb 2026 23:53:35 GMT
0.1.4
Building is now at 33% per action, damage increased and bleeding chance increased. Seems to be a slight issue with climbing over when on grass, but not on solid surfaces (roads, etc.). This seems to be the same with the default wall though, so not changing it unless it becomes a requested thing.
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 14:32:00 GMT
- Last Modified
- Sun, 22 Feb 2026 14:32:02 GMT
0.1.3
Made the building radius smaller so that it's not a giant circle anymore. Posted the question in the Arma discord in an attempt to learn what is needed to make it so that the player can disassemble the composition. Will release into 1.0.0 when this is fully resolved
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 14:12:01 GMT
- Last Modified
- Sun, 22 Feb 2026 14:12:04 GMT
0.1.2
- Fixed offset on rotation issue - Upped the amount of damage the barbed wire deals
- Game Version
- 1.6.0.119
- Created
- Fri, 20 Feb 2026 17:51:13 GMT
- Last Modified
- Fri, 20 Feb 2026 17:51:16 GMT
0.1.1
Completely remade the mod, should be able to disassemble the sandbags now, will test. Replaced barbed wire with tripple variant (looks better) and made sure that the building was still the same.
- Game Version
- 1.6.0.119
- Created
- Fri, 20 Feb 2026 17:38:21 GMT
- Last Modified
- Fri, 20 Feb 2026 17:38:23 GMT
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