SimMovement Test
by Haloing
1.0.8
- Tweaked two intensity constants to make bobbing more visceral See previous change log
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 11:31:45 GMT
- Last Modified
- Wed, 11 Feb 2026 11:31:49 GMT
1.0.7
Big balance pass, bug fixes, and lots of polishing. Much better than previous SimMovement versions.
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 10:49:07 GMT
- Last Modified
- Wed, 11 Feb 2026 10:49:11 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 10:50:09 GMT
- Last Modified
- Tue, 10 Feb 2026 10:50:13 GMT
1.0.5
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 04:38:17 GMT
- Last Modified
- Tue, 10 Feb 2026 04:38:21 GMT
1.0.4
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 10:24:54 GMT
- Last Modified
- Mon, 09 Feb 2026 10:24:58 GMT
1.0.3
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 09:26:08 GMT
- Last Modified
- Mon, 09 Feb 2026 09:26:12 GMT
1.0.2
- Improved pitch filtering so the character's head doesn't dive as much during sprint - Tweaked constants to make headbob feel better/more visceral
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 09:23:46 GMT
- Last Modified
- Mon, 09 Feb 2026 09:23:51 GMT
1.0.1
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 05:02:28 GMT
- Last Modified
- Mon, 09 Feb 2026 05:02:32 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 04:59:33 GMT
- Last Modified
- Mon, 09 Feb 2026 04:59:47 GMT
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