ARGGT Disconnect
by AlphaMikeX
Contributors
RocketBoy6931
1.0.0
CHANGELOG – ARGGT Disconnect • Complete module restructure and rename from "ARGGT_DisconnectRagdoll" to "ARGGT_Disconnect". • Removed legacy GM component: - ARG_DisconnectUnconscious_GMComponent.c • Introduced new modular architecture under ARGGT_Disconnect: - ARGGTDisconnect_BaseGameMode.c (custom GameMode integration) - ARGGTDisconnect_DamageManager.c (custom damage handling logic) - ARGGTDisconnect_InspectCasualtyWidget.c (custom Inspect Casualty UI integration) • Added custom UI layout for Inspect Casualty: - InspectCasualtyMenu.layout (+ meta file) • Added new project configuration: - addon.gproj - resourceDatabase.rdb • Updated thumbnail and mod structure to align with ARGGT ecosystem standards. • Transition from isolated ragdoll-only logic to a broader disconnect handling system integrated with damage and UI systems.
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 20:27:22 GMT
- Last Modified
- Sat, 21 Feb 2026 20:27:25 GMT
0.0.3
Changed Preview Image
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Feb 2026 21:23:59 GMT
- Last Modified
- Tue, 03 Feb 2026 21:24:01 GMT
0.0.2
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Feb 2026 21:07:28 GMT
- Last Modified
- Tue, 03 Feb 2026 21:07:32 GMT
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