Summary
standardises Resilience and Kinetic Resistance values realistically across these mods and vanilla items.
While simulating blunt damage that the older body armor would result in.
Description
standardises Resilience and Kinetic Resistance values realistically across these mods and vanilla items.
It answers the following questions:
-How many rounds for a person to be shocked enough to fall unconscious?
- How many rounds for a person to kill
- How long the player stays unconscious is generally much lower (110 seconds vanilla), but depends on the healthdamage the character took.
- What caliber should the body armor protect from surely?
License
Arma Public License (APL)