kO_realisticBArmorResilience

by kOepi_reforger
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Summary

standardises Resilience and Kinetic Resistance values realistically across these mods and vanilla items.
While simulating blunt damage that the older body armor would result in.

Description

standardises Resilience and Kinetic Resistance values realistically across these mods and vanilla items.
It answers the following questions:
-How many rounds for a person to be shocked enough to fall unconscious?
- How many rounds for a person to kill
- How long the player stays unconscious is generally much lower (110 seconds vanilla), but depends on the healthdamage the character took.
- What caliber should the body armor protect from surely?

License

Arma Public License (APL)

Version
1.0.7
Game Version
1.6.0.119
Version size
10.69 KB
Created
03.02.2026
Last Modified
04.02.2026
ID
68860D1EF43E80A5

Dependencies