Attachment Framework-Core
by Tonic
Contributors
McTiddies4Lunch3
1.0.16
- Slight adjustment to the rail system to take into consideration of multiple rails.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 00:56:35 GMT
- Last Modified
- Fri, 11 Sep 2026 00:56:39 GMT
1.0.15
Made an oppsies with slot code.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 03:13:23 GMT
- Last Modified
- Tue, 08 Sep 2026 03:13:27 GMT
1.0.14
- Attachment points being moved by the rail system should now work in preview world - Reworked attachment removal when required rail is removed.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 15:57:02 GMT
- Last Modified
- Sun, 06 Sep 2026 15:57:05 GMT
1.0.13
+ Changed AFW_LightsComponent to apply the property Original Color under AFW_LightSource upon light creation + Added new property MaxRange to AFW_LightSource which can be used to make the light render further TODO~: Add new properties that NV-System can utilize to adjust VIS laser brightness while under NV effect in the future..
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 19:09:55 GMT
- Last Modified
- Sat, 15 Aug 2026 19:09:58 GMT
1.0.12
- Adjustments to canted aim script, added documentation on it in the webpage.
- Game Version
- 1.7.0.54
- Created
- Mon, 03 Aug 2026 20:53:13 GMT
- Last Modified
- Mon, 03 Aug 2026 20:53:15 GMT
1.0.11
More changes to rail system, I'm starting to lose my mind.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 01:51:57 GMT
- Last Modified
- Sat, 18 Jul 2026 01:52:00 GMT
1.0.10
- More expansion to rail system, this is something i'm actively working on so please don't use this yet, its mostly for me.
- Game Version
- 1.7.0.54
- Created
- Tue, 14 Jul 2026 06:36:34 GMT
- Last Modified
- Tue, 14 Jul 2026 06:36:37 GMT
1.0.9
- Fixed oppsies that caused Bayonets and some other attachments to not be equipable. My bad.
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 05:05:22 GMT
- Last Modified
- Fri, 05 Jun 2026 05:05:25 GMT
1.0.8
- Fixes for 1.7
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 13:44:13 GMT
- Last Modified
- Thu, 28 May 2026 13:44:19 GMT
1.0.7
- Adjustment to an override in SCR_GadgetsManagerComponent to be more mod friendly
- Game Version
- 1.6.0.119
- Created
- Fri, 08 May 2026 13:46:17 GMT
- Last Modified
- Fri, 08 May 2026 13:46:20 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Thu, 23 Apr 2026 06:54:02 GMT
- Last Modified
- Thu, 23 Apr 2026 06:54:04 GMT
1.0.5
- Game Version
- 1.6.0.119
- Created
- Tue, 14 Apr 2026 08:34:05 GMT
- Last Modified
- Tue, 14 Apr 2026 08:34:09 GMT
1.0.4
- Game Version
- 1.6.0.119
- Created
- Tue, 07 Apr 2026 21:35:30 GMT
- Last Modified
- Tue, 07 Apr 2026 21:35:35 GMT
1.0.3
- Added rail system, refer to the website in the description to see how to setup - Added canted sight script, currently no setup info will remember to get it done soon
- Game Version
- 1.6.0.119
- Created
- Tue, 07 Apr 2026 12:40:14 GMT
- Last Modified
- Tue, 07 Apr 2026 12:40:16 GMT
1.0.2
Potentially fixed issue where anything inheriting from AFW_EquipmentBase.et would not save with Persistence System
- Game Version
- 1.6.0.119
- Created
- Sun, 29 Mar 2026 05:42:31 GMT
- Last Modified
- Sun, 29 Mar 2026 05:42:33 GMT
1.0.1
Fixed another error relating to Bipods, nothing serious but yeah.
- Game Version
- 1.6.0.119
- Created
- Mon, 02 Mar 2026 20:30:51 GMT
- Last Modified
- Mon, 02 Mar 2026 20:30:53 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 08:44:54 GMT
- Last Modified
- Sat, 21 Feb 2026 08:44:57 GMT
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