Summary
A small map (5x5) kilo featuring tight streets, forts, and coastlines with tense urban fights and ambushes around every corner.
Description
Narrow cobblestone streets, colorful multi-story buildings, interior courtyards, balconies, and rooftops dominate the city. Expect short sightlines, frequent corners, and lots of vertical angles.
Fortifications: Large stone forts, thick walls, ramparts, and elevated gun positions overlook the sea and city approaches, making them natural strongpoints.
Coast & Harbor: Piers, seawalls, beaches, and open water enable amphibious landings, naval patrols, and coastal assaults.
Inland Areas: As you move away from the city, terrain opens into hills, roads, and scattered structures, allowing for mechanized movement and longer engagements.
Infantry-Focused: The tight city layout heavily favors infantry, CQB, and small-unit tactics. Clearing buildings and holding intersections is slow and methodical.
Vertical Combat: Rooftops, towers, and elevated forts reward players who control high ground but also expose them to flanking and overwatch fire.
Limited Armor Mobility: Tanks and APCs can operate on main roads and outskirts, but the city itself restricts heavy vehicles and makes them vulnerable to ambushes.
Air Power with Risk: Helicopters are useful for insertion and recon, but dense buildings and fortified positions make low-altitude flight dangerous.
Asymmetric Potential: The map is ideal for counter-insurgency, occupation, raids, and guerrilla warfare, with civilians, tight terrain, and many concealment options.
License
Arma Public License (APL)