Procedural Combat - Arland (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {7D69C49ABD9B239E}Missions/ProceduralCombatRHS_Arland.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Kolguyev (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {673D8A05197B13E6}Missions/ProceduralCombatRHS_Cain.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Everon (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {C41D6575F3DAA075}Missions/ProceduralCombatRHS_Eden.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6