Summary
A tactical PVE scenario for Kunar, built on the Conflict PVE Remixed Vanilla 2.0 framework. Optimized for strategic operations starting from the MOB and long-term server stability.
Description
■ Overview & Framework This mission is built using the Conflict PVE Remixed Vanilla 2.0 framework. Special thanks to the author for providing such a powerful PVE foundation.
■ Gameplay Mechanics
Vehicle & Heli Restrictions: Vehicle and helicopter deployment is restricted to FOBs and MOBs only, encouraging strategic planning centered around the Main Operating Base.
■ Performance Optimization
Entity Suppression: Prioritizes static entities to minimize dynamic object overhead.
Optimized AI Spawning (Chunking): Uses a chunk-based system to reduce CPU load from AI logic by focusing processing on areas near players.
■ Future Plans
Dynamic Despawn System for base defense objects.
Additional sub-tasks (Kill tasks, Heliborne events, etc.).
■ Important Notes & Known Issues
Hierarchy Issue: Some hierarchy issues remain unresolved due to technical limitations in layer access.
Support: Please contact me via Discord for any feedback or issues.
License
Arma Public License (APL)