Daras Complete Parachute Bags

by Darafeyen

Contributors

Darafeyen

1.0.43

Script tidyup and fixes for backpack consistent volume of 15L
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 06:37:36 GMT
Last Modified
Fri, 31 Jul 2026 06:37:46 GMT

1.0.42

Configured Characer_Base.et from ACE to prevent ragdoll from exiting heli when moving. (will also affect vehicles)
 
Now
* Vehicle Ragdoll speed 1000
* Unticked Allow ragdoll effectors from damage
* Set Ragdoll disable time to 2.0 seconds
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 08:04:13 GMT
Last Modified
Sun, 26 Jul 2026 08:04:20 GMT

1.0.41

Attempt to disable collisions on heli exit
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 05:53:23 GMT
Last Modified
Sun, 26 Jul 2026 05:53:29 GMT

1.0.40

Changed the parachute to green. Working with debug turned back on to see if ragdoll can be broken out of, when exiting an aircraft.
Game Version
1.7.0.54
Created
Fri, 24 Jul 2026 07:09:17 GMT
Last Modified
Fri, 24 Jul 2026 07:09:23 GMT

1.0.39

Removed dependancy Kex Scenario Core and added ACE Captives Dev and ACE Core Dev
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 07:47:12 GMT
Last Modified
Sat, 11 Jul 2026 07:47:17 GMT

1.0.38

Now working with Arma 1.7, using the lovely animation helpers by ACE: Surrender pose. Looks really nice in the parachute as well.
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 07:31:28 GMT
Last Modified
Sat, 11 Jul 2026 07:31:36 GMT

1.0.37

Refinining X Y Z position of dude in parachute
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 05:56:54 GMT
Last Modified
Sat, 11 Jul 2026 05:57:03 GMT

1.0.36

Animation graph fixed in two places and KEX Scenario Core and ACE dependacy temp added to help debugging
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 04:56:40 GMT
Last Modified
Sat, 11 Jul 2026 04:56:46 GMT

1.0.35

Rebuild anm to AAOPara_
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 12:13:19 GMT
Last Modified
Fri, 10 Jul 2026 12:13:29 GMT

1.0.34

Reset of animation graph
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 10:52:37 GMT
Last Modified
Fri, 10 Jul 2026 10:52:43 GMT

1.0.33

27 steps later...
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 10:34:14 GMT
Last Modified
Fri, 10 Jul 2026 10:34:21 GMT

1.0.32

New graph and UI experiement
Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 06:10:02 GMT
Last Modified
Wed, 08 Jul 2026 06:10:06 GMT

1.0.31

Removed Kukas parachutes as a dependancy which was not being used - and might have been complicating overrides. Deployed para set to override vehicles_wheeled_graph
Game Version
1.7.0.54
Created
Sat, 04 Jul 2026 04:44:13 GMT
Last Modified
Sat, 04 Jul 2026 04:44:23 GMT

1.0.30

Removed meta files for animation graphs; updated animation from EONFRAME to System in vehicle animation component
Game Version
1.7.0.54
Created
Sat, 04 Jul 2026 03:40:50 GMT
Last Modified
Sat, 04 Jul 2026 03:40:55 GMT

1.0.29

Removed 1 duplicate on animations for vehicles_wheeled_graph
Game Version
1.7.0.54
Created
Fri, 03 Jul 2026 10:36:42 GMT
Last Modified
Fri, 03 Jul 2026 10:36:46 GMT

1.0.28

More messing with the wheeled graph
Game Version
1.7.0.54
Created
Fri, 03 Jul 2026 09:41:34 GMT
Last Modified
Fri, 03 Jul 2026 09:41:40 GMT

1.0.27

Deleted all animation graphs for the parachute and linked to an empty one
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 00:34:11 GMT
Last Modified
Sun, 28 Jun 2026 00:34:17 GMT

1.0.26

More anim graph tinkering
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 04:45:02 GMT
Last Modified
Fri, 26 Jun 2026 04:45:07 GMT

1.0.25

New parachute workspace and newly assigned animation graph with prediction names.
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 04:17:13 GMT
Last Modified
Fri, 26 Jun 2026 04:17:19 GMT

1.0.24

Updated for minor update of 1.7. Attempted to fix animation graph for wheeled vehicles by adding PredictionNames
Game Version
1.7.0.54
Created
Wed, 24 Jun 2026 11:28:55 GMT
Last Modified
Wed, 24 Jun 2026 11:29:03 GMT

1.0.23

PredictionVehicleGetIn and PredictionVehicleGetInEnter prediction names entered into animation workspace, trying to resolve the error with Vehicles Wheeled Graph.agr
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 06:36:13 GMT
Last Modified
Thu, 18 Jun 2026 06:36:23 GMT

1.0.22

Changed the base parachute model see if something is wrong with the other deployedMk3.xob
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 05:01:40 GMT
Last Modified
Thu, 18 Jun 2026 05:01:44 GMT

1.0.21

In venhicleanimationcomponent, set anim update from system to EonFrame and adjusted harness position. Live test now
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 04:35:54 GMT
Last Modified
Thu, 18 Jun 2026 04:36:00 GMT

1.0.20

Changed to use SCR_BaseCompartmentManagerComponent and adjusted Y height by a touch for better alignment
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 03:55:00 GMT
Last Modified
Thu, 18 Jun 2026 03:55:06 GMT

1.0.19

More debug. Removed rpl check to get past this error
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 23:28:46 GMT
Last Modified
Wed, 17 Jun 2026 23:28:53 GMT

1.0.18

Noted that BaseCompartmentManagerComponent is absent on first jump press. Jump Key maps fine. 

Increased debug available and changed Do_SetupDeployedChute_Owner delay from 50 to 150ms
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 21:51:35 GMT
Last Modified
Wed, 17 Jun 2026 21:51:41 GMT

1.0.17

Re-publish
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 21:31:40 GMT
Last Modified
Wed, 17 Jun 2026 21:31:45 GMT

1.0.16

1.0.15 didnt update on workbench. Same
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 09:24:59 GMT
Last Modified
Wed, 17 Jun 2026 09:25:04 GMT

1.0.15

Added server side debug statements to track down why Space Bar does not trigger the parachute when free falling
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 05:34:31 GMT
Last Modified
Wed, 17 Jun 2026 05:34:36 GMT

1.0.14

Added Alphaegen framework, added back kuka parachute as well
Game Version
1.7.0.41
Created
Fri, 29 May 2026 10:08:48 GMT
Last Modified
Fri, 29 May 2026 10:08:56 GMT

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