AAO Parachutes
by Darafeyen
Contributors
Darafeyen
1.0.9
Removed Wind affects as they were causing the parachute to spin in a difficulty way.
- Game Version
- 1.6.0.119
- Created
- Sun, 15 Mar 2026 05:24:49 GMT
- Last Modified
- Sun, 15 Mar 2026 05:24:55 GMT
1.0.8
New parachute picture and AMCU canopy reskin All backpacks in m70 style now connect to this framework via AAO M70 backpacks.
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 08:43:11 GMT
- Last Modified
- Thu, 12 Mar 2026 08:43:16 GMT
1.0.7
Fixed a bug introduced with working with min altitude, with parachute deploying at ground level Chute now deploys with a rag doll event, without needing any speed returned. Fix attempt 2 for Little Bird and Chinook rag doll - chute not deploying when exiting left side of little bird or left side of chinook.
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 01:37:11 GMT
- Last Modified
- Sun, 22 Feb 2026 01:37:18 GMT
1.0.6
Changed min height to 25m "Minimum altitude to deploy" m_fMinimumAltitude Fix attempt 1 for Little Bird and Chinook rag doll - chute not deploying Min Falling speed was 1, now 0.2 to attempt a fix for rag doll not allowing a chute to be deployed when exiting left side of little bird or left side of chinook. falling death checks --------------------- Adjusted falling variables and tested fall without a para = fall to death cut chute too early = fall to death Little bird and chinook exit heli in rag doll = not tested
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 22:34:00 GMT
- Last Modified
- Sat, 21 Feb 2026 22:34:07 GMT
1.0.5
Increased auto flare strength - acceleration from 19 to 40 Increased lift when pulling up from x1 to x2 Changed start auto flare height from 6m to 9m
- Game Version
- 1.6.0.119
- Created
- Sat, 14 Feb 2026 03:59:01 GMT
- Last Modified
- Sat, 14 Feb 2026 03:59:07 GMT
1.0.4
This version built on the fine work of Alphaegen Parachute Framework v1.2.0 * AMCU camo pattering on backpack and chute * Max horizontal speed 21 * Max vertical drop speed 5 With modifications: * Set a heads up "debug" panel to show while in flight; AGL, speed and drop speed all the time * Set parachute to be non destructible in ParachuteDeployedEntity * Fine tuned auto flare characteristics * Can now jump off buildings and towers * Can deploy parachute when falling ragdoll, spinning out of a heli * Set new parachute speeds are * Adjusted turn rate (70) and dameping (2) to make parachute more stable, adjusted pitch up and down * Fall rate is 1/4 usually (4 forward, 1 drop) * Set max fall speed to 5 * Reduced effect of wind drag Known issues ------------- When ragdoll exit of a helicopter, the model sometimes results in a poor camera position and stance when deploying the chute
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 09:19:06 GMT
- Last Modified
- Fri, 13 Feb 2026 09:19:11 GMT
1.0.3
Set parachute to be able to use many times over, rather than once Added AutoFlare feature when starting to slow down, near ground Adjusted flight charactersitics * dropped turn rate to 80 * increase turn dampening from 0.4 to 1 * set damp factor of 0.15 was 0.25 * set level power from 2 to 1 * changed maxforward speed from 1.5 to 1 * changed max flare height 5-1 and decelleration to 80 * set max forward speed from 30 to 40 (but in flight it is still capped at 21?) Misc ----- Added AMCU backpack prototype override to US Arsenal Removed some print debug code which is not needed now Detected ragdoll event Set random ejection change to zero on SCR Base CompartmentManagerComponent Known issues ---------------- Spirals on exit of a helicopter, results in a poor camera position when deploying the chute
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 02:50:00 GMT
- Last Modified
- Sun, 25 Jan 2026 02:50:06 GMT
1.0.2
Re-publish because 1.0.1 did not appear in workbench
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 02:24:23 GMT
- Last Modified
- Sat, 24 Jan 2026 02:24:33 GMT
1.0.1
v1.01 Settings adjust based on a heap of testing by Rylbs Plus Set a hard limit on auto levelling of the error vector by a factor of 0.25 to make auto levelling take over less, Adjusted max flare height, min flare height, Set sim state: Simulation and Response Index to NoCollision to check helicopter interaction, Added more damage threshold, from 60 ro 100, Reduced damage from collisions to 0.1, Fall damage min speed 5, Fall damage max speed to 18, Collision damage threshold to 8
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 00:44:44 GMT
- Last Modified
- Sat, 24 Jan 2026 00:44:51 GMT
1.0.0
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 11:07:25 GMT
- Last Modified
- Fri, 23 Jan 2026 11:07:31 GMT
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