AAO Parachutes
by Darafeyen
Contributors
Darafeyen
1.0.3
Set parachute to be able to use many times over, rather than once Added AutoFlare feature when starting to slow down, near ground Adjusted flight charactersitics * dropped turn rate to 80 * increase turn dampening from 0.4 to 1 * set damp factor of 0.15 was 0.25 * set level power from 2 to 1 * changed maxforward speed from 1.5 to 1 * changed max flare height 5-1 and decelleration to 80 * set max forward speed from 30 to 40 (but in flight it is still capped at 21?) Misc ----- Added AMCU backpack prototype override to US Arsenal Removed some print debug code which is not needed now Detected ragdoll event Set random ejection change to zero on SCR Base CompartmentManagerComponent Known issues ---------------- Spirals on exit of a helicopter, results in a poor camera position when deploying the chute
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 02:50:00 GMT
- Last Modified
- Sun, 25 Jan 2026 02:50:06 GMT
1.0.2
Re-publish because 1.0.1 did not appear in workbench
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 02:24:23 GMT
- Last Modified
- Sat, 24 Jan 2026 02:24:33 GMT
1.0.1
v1.01 Settings adjust based on a heap of testing by Rylbs Plus Set a hard limit on auto levelling of the error vector by a factor of 0.25 to make auto levelling take over less, Adjusted max flare height, min flare height, Set sim state: Simulation and Response Index to NoCollision to check helicopter interaction, Added more damage threshold, from 60 ro 100, Reduced damage from collisions to 0.1, Fall damage min speed 5, Fall damage max speed to 18, Collision damage threshold to 8
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 00:44:44 GMT
- Last Modified
- Sat, 24 Jan 2026 00:44:51 GMT
1.0.0
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 11:07:25 GMT
- Last Modified
- Fri, 23 Jan 2026 11:07:31 GMT
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