SHS- NV and Lights

by Shadow_Haven_Studios

1.0.61

Game Version
1.6.0.119
Created
Sun, 15 Feb 2026 17:53:06 GMT
Last Modified
Sun, 15 Feb 2026 17:53:27 GMT

1.0.60

Changed Brightnes Step for NVGS from .5 to .25 to allow Consoles a little more Flexibility with NVG Brightnes
Game Version
1.6.0.119
Created
Sat, 14 Feb 2026 18:05:35 GMT
Last Modified
Sat, 14 Feb 2026 18:05:49 GMT

1.0.59

Game Version
1.6.0.119
Created
Fri, 13 Feb 2026 08:17:09 GMT
Last Modified
Fri, 13 Feb 2026 08:17:22 GMT

1.0.58

Game Version
1.6.0.119
Created
Tue, 10 Feb 2026 23:52:17 GMT
Last Modified
Tue, 10 Feb 2026 23:54:24 GMT

1.0.57

Game Version
1.6.0.119
Created
Tue, 10 Feb 2026 23:39:20 GMT
Last Modified
Tue, 10 Feb 2026 23:39:29 GMT

1.0.56

Game Version
1.6.0.119
Created
Tue, 10 Feb 2026 23:31:44 GMT
Last Modified
Tue, 10 Feb 2026 23:31:59 GMT

1.0.55

Game Version
1.6.0.119
Created
Tue, 10 Feb 2026 23:23:06 GMT
Last Modified
Tue, 10 Feb 2026 23:23:21 GMT

1.0.54

Game Version
1.6.0.119
Created
Tue, 10 Feb 2026 01:56:10 GMT
Last Modified
Tue, 10 Feb 2026 01:58:31 GMT

1.0.53

Game Version
1.6.0.119
Created
Mon, 09 Feb 2026 23:07:07 GMT
Last Modified
Mon, 09 Feb 2026 23:07:21 GMT

1.0.52

Dissabled RPL Debug Logging for final Production
Game Version
1.6.0.119
Created
Sat, 07 Feb 2026 21:26:46 GMT
Last Modified
Sat, 07 Feb 2026 21:28:44 GMT

1.0.51

Another Fix for NVGs turning off when kits are loaded or saved
Game Version
1.6.0.119
Created
Sat, 07 Feb 2026 00:21:37 GMT
Last Modified
Sat, 07 Feb 2026 00:21:58 GMT

1.0.50

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 23:11:38 GMT
Last Modified
Sun, 01 Feb 2026 23:11:57 GMT

1.0.49

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 23:04:47 GMT
Last Modified
Sun, 01 Feb 2026 23:05:03 GMT

1.0.48

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 22:59:31 GMT
Last Modified
Sun, 01 Feb 2026 22:59:50 GMT

1.0.47

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 21:40:15 GMT
Last Modified
Sun, 01 Feb 2026 21:40:42 GMT

1.0.46

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 17:34:11 GMT
Last Modified
Sun, 01 Feb 2026 17:34:29 GMT

1.0.45

Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 17:11:23 GMT
Last Modified
Sun, 01 Feb 2026 17:11:39 GMT

1.0.44

attempt to gey thermals working
Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 17:02:20 GMT
Last Modified
Sun, 01 Feb 2026 17:02:39 GMT

1.0.43

Game Version
1.6.0.119
Created
Sat, 31 Jan 2026 23:51:13 GMT
Last Modified
Sat, 31 Jan 2026 23:51:32 GMT

1.0.42

Game Version
1.6.0.119
Created
Thu, 29 Jan 2026 18:33:42 GMT
Last Modified
Thu, 29 Jan 2026 18:34:00 GMT

1.0.41

Game Version
1.6.0.108
Created
Sat, 24 Jan 2026 19:06:56 GMT
Last Modified
Sat, 24 Jan 2026 19:07:41 GMT

1.0.40

https://shadowhavenstudios.org/Lucalis/SHS-NV-and-Lights-Wiki/wiki/?action=_pages
Game Version
1.6.0.108
Created
Fri, 23 Jan 2026 11:33:51 GMT
Last Modified
Fri, 23 Jan 2026 11:34:10 GMT

1.0.39

Game Version
1.6.0.108
Created
Fri, 23 Jan 2026 03:07:14 GMT
Last Modified
Fri, 23 Jan 2026 03:07:31 GMT

1.0.38

Fixed issue where NVS and Headstrap ignored alpha Bias settings resulting in them being Vissible when equiped
Game Version
1.6.0.108
Created
Fri, 23 Jan 2026 00:26:53 GMT
Last Modified
Fri, 23 Jan 2026 00:27:17 GMT

1.0.37

Fixed RPL 
What You Need to Do In each prefab with SHS_NVL_LightsComponent: Set the Light Identifier field to a unique name per-character: Helmet light: "HelmetLight" Weapon PEQ-15: "WeaponPEQ15" Rail flashlight: "RailLight" Vest strobe: "VestLight" etc. Important: Identifiers must be unique per character. If a player has both a helmet light and weapon light, they need different identifiers. The system now: Client toggles light → sends identifier string + state via RPC Server receives → stores state by identifier, broadcasts to other clients Other clients receive → find component by matching identifier → apply state This should reliably sync multiple independent lights across multiplayer because the identifier is set in the prefab and is identical on all machines.
Game Version
1.6.0.108
Created
Thu, 22 Jan 2026 21:37:48 GMT
Last Modified
Thu, 22 Jan 2026 21:38:09 GMT

1.0.36

Attempt Fix where NVL Lights were not replicating accrosed players properly
Game Version
1.6.0.108
Created
Thu, 22 Jan 2026 20:42:46 GMT
Last Modified
Thu, 22 Jan 2026 20:43:05 GMT

1.0.35

Game Version
1.6.0.108
Created
Wed, 21 Jan 2026 21:34:34 GMT
Last Modified
Wed, 21 Jan 2026 21:34:44 GMT

1.0.34

Removed GRS Branding added MS2000 and PVS7
Game Version
1.6.0.108
Created
Wed, 21 Jan 2026 21:31:21 GMT
Last Modified
Wed, 21 Jan 2026 21:31:39 GMT

1.0.33

fixed issue where Xbox fails to load addon due to script error
Fixed Thermal Activation 
Thermals still a Heavy WIP not in usable state at this time
Game Version
1.6.0.108
Created
Mon, 19 Jan 2026 18:03:49 GMT
Last Modified
Mon, 19 Jan 2026 18:04:09 GMT

1.0.32

Game Version
1.6.0.108
Created
Mon, 19 Jan 2026 11:24:24 GMT
Last Modified
Mon, 19 Jan 2026 11:24:38 GMT

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