Summary
A Game Master/Unit tool designed for Milsim medical training. Instantly spawn single casualties or Mass Casualty (MASCAS) scenarios with randomized active bleeding.
Description
Casualty & MASCAS Generator is a utility mod designed to assist Game Masters and Unit Leaders in creating high-fidelity medical scenarios on the fly. Instead of manually placing units, damaging them, and hoping the bleeding registers, this mod automates the entire process with a single click on a medical arsenal.
If you are looking for things compatible with the ACE Medical Dev mods please see "MASCAS Trainer - Plus."
It is specifically engineered to work with the vanilla medical system's logic, ensuring that visual injuries match the actual medical state of the patient.
Current Features:
Single Casualty Spawner: Instantly spawns a random casualty at the target location.
MASCAS (Mass Casualty) Mode: Spawns a configurable group of casualties (randomized count between Min/Max settings) scattered around a central point.
Realistic Injury System:
Active Bleeding: Automatically physically damages specific hitzones (limbs, chest, etc.) to ensure the game engine registers a valid "Bleed Rate."
Forced Unconsciousness: Casualties spawn in a down-but-alive state, ready for triage.
Visual Blood Loss: Lowers global blood volume to trigger visual injury cues on the model.
Auto-Strip Inventory: Automatically removes gear and items from casualties upon spawn to simulate patients who have already been disarmed or to reduce performance overhead.
Micro-Stutter Protection: Spawning is staggered by a few hundred milliseconds to prevent server lag spikes during large MASCAS events.
How to Use:
Open the Game Master interface (Arma Reforger).
Place the MASCAS Trainer Arsenal (Found in GM Entity Browser)
Select the entity and look for the User Actions in the context menu:
"Spawn Single Casualty"
"MASCAS (Mass Casualty)"
License
Arma Public License No Derivatives (APL-ND)