FS Tactical AI & Spawn Manager
by JacksonCoach
2.0.2
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 20:29:32 GMT
- Last Modified
- Wed, 07 Jan 2026 20:29:34 GMT
2.0.1
Fix
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 20:24:17 GMT
- Last Modified
- Wed, 07 Jan 2026 20:24:19 GMT
1.0.38
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 20:19:36 GMT
- Last Modified
- Wed, 07 Jan 2026 20:19:39 GMT
1.0.37
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 19:57:51 GMT
- Last Modified
- Wed, 07 Jan 2026 19:57:53 GMT
1.0.36
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 19:26:10 GMT
- Last Modified
- Wed, 07 Jan 2026 19:26:12 GMT
1.0.35
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 19:17:39 GMT
- Last Modified
- Wed, 07 Jan 2026 19:17:43 GMT
1.0.34
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 17:55:08 GMT
- Last Modified
- Wed, 07 Jan 2026 17:55:10 GMT
1.0.33
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 17:53:10 GMT
- Last Modified
- Wed, 07 Jan 2026 17:53:12 GMT
1.0.32
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 15:54:48 GMT
- Last Modified
- Wed, 07 Jan 2026 15:54:50 GMT
1.0.31
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 14:36:34 GMT
- Last Modified
- Wed, 07 Jan 2026 14:36:36 GMT
1.0.30
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 14:12:47 GMT
- Last Modified
- Wed, 07 Jan 2026 14:12:49 GMT
1.0.29
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 09:22:23 GMT
- Last Modified
- Wed, 07 Jan 2026 09:22:26 GMT
1.0.28
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 08:48:35 GMT
- Last Modified
- Wed, 07 Jan 2026 08:48:38 GMT
1.0.27
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 08:31:03 GMT
- Last Modified
- Wed, 07 Jan 2026 08:31:05 GMT
1.0.26
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 07:52:21 GMT
- Last Modified
- Wed, 07 Jan 2026 07:52:23 GMT
1.0.25
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 01:24:32 GMT
- Last Modified
- Wed, 07 Jan 2026 01:24:35 GMT
1.0.24
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 01:03:35 GMT
- Last Modified
- Wed, 07 Jan 2026 01:03:37 GMT
1.0.23
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 00:46:29 GMT
- Last Modified
- Wed, 07 Jan 2026 00:46:32 GMT
1.0.22
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 23:48:31 GMT
- Last Modified
- Tue, 06 Jan 2026 23:48:34 GMT
1.0.21
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 23:12:11 GMT
- Last Modified
- Tue, 06 Jan 2026 23:12:13 GMT
1.0.20
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 22:46:15 GMT
- Last Modified
- Tue, 06 Jan 2026 22:46:16 GMT
1.0.19
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 22:43:08 GMT
- Last Modified
- Tue, 06 Jan 2026 22:43:12 GMT
1.0.18
SYSTÈME DYNAMIQUE Le système s'adapte automatiquement quand des joueurs se connectent/déconnectent: Détection toutes les 30 secondes du nombre de joueurs Recalcul automatique des limites Mise à jour en temps réel des caps par point Les prochains spawns utilisent les nouvelles limites
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 15:46:45 GMT
- Last Modified
- Tue, 06 Jan 2026 15:46:47 GMT
1.0.17
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 14:39:33 GMT
- Last Modified
- Tue, 06 Jan 2026 14:39:35 GMT
1.0.16
# VERSION 2.1 - OBJECTIVE-BASED SPAWN PRIORITIZATION **Release Date**: 2026-01-06 ## 🆕 NEW FEATURES **Strategic Objective Detection** • Automatically detects bases, capture points, supply depots • Fallback to player positions if no objectives found • Updates every 60s (minimal overhead) • Supports all Conflict missions + custom missions **3-Tier Spawn Priority System** • Phase 1 (0-83% limit): All spawns allowed anywhere • Phase 2 (83-100% limit): Only spawns within 200m of objectives • Phase 3 (100%+ limit): Only spawns within 150m of objectives • Result: AI concentrate on strategic points, not random forests **Objective Types Detected** • Bases (HQ, Arsenal, Headquarters) - Priority 1, 200m radius • Capture Points - Priority 2, 150m radius • Supply Depots - Priority 3, 100m radius • Fallback: Player positions - 300m radius --- ## ✅ IMPROVEMENTS **Gameplay Coherence** • AI now spawn near objectives instead of randomly • Concentrated combat around strategic points • Realistic military behavior (defending/attacking objectives) • No more "18 AI in forest, 0 on capture point" situations **Performance** • Objective detection: ~10-20ms at startup (once) • Distance calculation: <0.5ms per spawn • Total overhead: +0.5ms per spawn (negligible) • Same excellent performance as v2.0 **Smart Adaptation** • If limit not reached: spawns anywhere (flexibility) • If approaching limit: prioritize close spawns (efficiency) • If limit reached: only objective spawns (tactical focus) • Dynamic based on combat situation --- ## 📊 EXAMPLE SCENARIO **Mission**: Conflict, 6 players, limit 18 AI **Before v2.1** (random spawns): • Point A (objective): 3 AI • Point B (objective): 2 AI • Forest (random): 8 AI • Village (random): 5 AI • Result: Combat scattered, unfocused **After v2.1** (objective priority): • Point A (objective): 7 AI ✅ • Point B (objective): 6 AI ✅ • Point C (objective): 3 AI • Base HQ: 2 AI • Forest: 0 AI (blocked after 83% limit) • Result: Coherent tactical defense --- ## 🐛 FIXES None (new feature release, no bugs fixed) --- ## 📁 NEW FILES • AI/FSStrategicObjectiveTracker.c (300+ lines) - Objective detection system - Singleton pattern - Auto-fallback on player positions • PRIORITE_SPAWNS_OBJECTIFS.md - Complete documentation - Configuration guide - Examples and benchmarks • VERSION_2.1_CHANGELOG.md - Detailed changelog - Technical specifications - Migration notes --- ## 🔧 CONFIGURATION **Adjustable Parameters** (FSSpawnInterceptor.c): Soft limit threshold (line 178): ``` float softLimitThreshold = m_CurrentAILimit * 0.83; // 83% ``` Distance thresholds (lines 150, 184): ``` const float PRIORITY_DISTANCE_THRESHOLD = 150.0; // Hard limit const float SOFT_LIMIT_DISTANCE = 200.0; // Soft limit ``` **More Strict** (concentrate AI more): ``` softLimitThreshold = 0.75 (75%) PRIORITY_DISTANCE_THRESHOLD = 100.0 SOFT_LIMIT_DISTANCE = 150.0 ``` **More Permissive** (allow AI further): ``` softLimitThreshold = 0.90 (90%) PRIORITY_DISTANCE_THRESHOLD = 200.0 SOFT_LIMIT_DISTANCE = 300.0 ``` --- ## 📋 CONSOLE LOGS **Startup**: ``` [FS Objective Tracker] ✅ Créé [FS Objective Tracker] 🚀 Initialisé - 5 objectifs détectés [FS Objective Tracker] 📍 Objectifs trackés: 5 [1] Base_US_HQ - Priorité: 1 [2] Point_A_Capture - Priorité: 2 [3] Point_B_Capture - Priorité: 2 ``` **Spawn Blocked (Distance)**: ``` [FS Interceptor] 🟡 Spawn BLOQUÉ - Limite souple (83%) - Spawn trop loin (250m > 200m) ``` **Spawn Blocked (Limit Reached)**: ``` [FS Interceptor] 🚫 Spawn BLOQUÉ - Trop loin objectifs (300m > 150m) - Limite atteinte (18/18) ``` **Priority Spawn Allowed**: ``` [FS Interceptor] ✅ Spawn PRIORITAIRE autorisé (proche objectif: 85m de 'Point_A_Capture') ``` --- ## ⚠️ KNOWN LIMITATIONS **Custom Objectives** • Missions with non-standard objective names may not be detected • Automatic fallback to player positions ensures functionality • Can add custom names in FSStrategicObjectiveTracker.c (line 136+) **Distant Spawn Zones** • If mission spawns AI >500m from all objectives: - Phase 1 (0-83%): Spawns allowed - Phase 2+ (83%+): Spawns blocked - Effective limit may be <18 AI • Solution: Mission makers should place zones <200m from objectives --- ## 🔄 MIGRATION FROM v2.0 **No Action Required** • System activates automatically • Works with existing configurations • Compatible with v2.0 settings • No breaking changes **Optional Adjustments** • Review distance thresholds if needed • Test on your missions • Adjust parameters if spawn blocking too aggressive ---
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 14:37:38 GMT
- Last Modified
- Tue, 06 Jan 2026 14:37:41 GMT
1.0.15
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 16:45:17 GMT
- Last Modified
- Mon, 05 Jan 2026 16:45:19 GMT
1.0.14
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 16:22:07 GMT
- Last Modified
- Mon, 05 Jan 2026 16:22:10 GMT
1.0.13
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 15:17:59 GMT
- Last Modified
- Mon, 05 Jan 2026 15:18:02 GMT
1.0.12
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 14:44:06 GMT
- Last Modified
- Mon, 05 Jan 2026 14:44:10 GMT
1.0.11
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 11:26:22 GMT
- Last Modified
- Mon, 05 Jan 2026 11:26:25 GMT




