Defibrillation for ACE Dev

by Hypoxic125

0.0.6

New Features:
- Shocks now stack with diminishing returns - each shock adds to revive chance but less than the last
- Added time-based decay option - chance decreases the longer patient is in arrest
- Added 5 presets: Realistic, Casual, Hardcore, Arcade, TimeBased
- Added spam protection for rapid shocks (preparing for manual defibs)
- Expanded debug UI

Decay formulas now available:
- Exponential, Linear, Reciprocal, S-Curve, TimeBased

Mission makers:
- All settings must be explicitly defined in mission headers (engine limitation)
- See PR #356 for full settings list

Technical:
- Added TimesArrested, TimeOfArrest, TimeSinceLastShock tracking
- Resets properly on patient revival
- Settings validation added
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 04:44:42 GMT
Last Modified
Mon, 15 Jun 2026 04:44:49 GMT

0.0.5

More Customization Options:

"missionHeader": {
    "m_ACE_Settings": {
        "m_ACE_Medical_Defibrillation": {
            "m_bEnabled": true,
            "m_bDefibIsMandatory": false,
            "m_fAED_AnalysisDuration": 3.0,
            "m_fAED_CPRCooldownDuration": 120.0,
            "m_bAED_PlayCPRPacingBeats": true,
            "m_eDefibSettingPreset": 1,
            "m_bPunishSpamShocks": true,
            "m_fPunishSpamShocksTimeout": 108.0,
            "m_bShockChanceDecay": true,
            "m_fShockSuccessDecayRate": 0.75,
            "m_eShockDecayFormula": 0,
            "m_fMaxShockSuccessChance": 0.9,
            "m_fMinShockSuccessChance": 0.0,
            "m_bReviveBonusDecay": true,
            "m_fShockBonusDecayRate": 0.75,
            "m_eShockBonusDecayFormula": 0,
            "m_fMaxReviveBonus": 0.25,
            "m_fMinReviveBonus": 0.0
        }
    }
}
Game Version
1.7.0.49
Created
Sat, 13 Jun 2026 20:12:54 GMT
Last Modified
Sat, 13 Jun 2026 20:13:00 GMT

0.0.4

Game Version
1.7.0.49
Created
Sat, 13 Jun 2026 02:01:58 GMT
Last Modified
Sat, 13 Jun 2026 02:02:05 GMT

0.0.3

Reduced CPR Beep Volume
- Reduced CPR pacing beat volume - Added ability to turn off pacing beats on component - Slowed down CPR pacing beats to match the animation (sort of)
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 05:04:12 GMT
Last Modified
Thu, 11 Jun 2026 05:04:41 GMT

0.0.2

Replication Update
- Fixed replication for shock action
- Moved sound loops from single network usage to EOnFrame loops (temporary)
- Removed debug prints
- Added debug mode to AED to have it always detect shockable rhythm
- Added debug world for testing AED quickly (temporary)
- Added additional global helpers to convert BPM to ms and vis versa - Lowered volume of voice prompts
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 04:19:19 GMT
Last Modified
Wed, 10 Jun 2026 04:19:26 GMT

0.0.1

Game Version
1.7.0.41
Created
Mon, 08 Jun 2026 05:08:43 GMT
Last Modified
Mon, 08 Jun 2026 05:08:51 GMT

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