Bandage Use Time Modifier

by KebabierDu96
Bandage Use Time Modifier

Summary

Bandage Mod

Thanks JamesD, Trumm44 & esp. Hycann for script fixes!
Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.

Description

Milsim Bandage Mod: Battlefield Impact & Medic Supremacy

Fix : forgot to add the loader manager with medic prefab

This mod is under APLSA license, feel free to modify the scirpt or whatever !

This mod revolutionizes medical gameplay in Arma Reforger milsim, making medics absolutely essential for squad survival in intense firefights. Here's how it transforms the battlefield:

 1. Medics: Ultra-Fast Ally Lifesavers
   - Medics bandage 'wounded allies in just 5 seconds' (vs. vanilla ~30s+!).
   - Result: Critical bleeds stopped instantly → Squads bounce back from casualties and push immediately, no massive downtime.
   - Balanced self-heal (25s): Medics can't quick-heal themselves, forcing mutual protection or buddy-aid.
   - Key twist: The same bandage has radically different effectiveness depending on who uses it—medics are lightning-fast on allies, non-medics crawl at vanilla speeds!

 2. Non-Medics: Struggle & Forced Specialization
   - Regular soldiers keep vanilla slow times → Bandaging an ally takes forever (by default 15s), risking the wounded's death (and the healer's exposure!).
   - Major tactical shift: No more "everyone solos heals." Players scream "MEDIC!" constantly → Mandatory teamplay, medics get priority escorts.

 3. Battlefield Transformation
   - Heightened pressure: Medics become HVTs (High Value Targets) → Enemies hunt them to cripple fast heals.
   - Meta for assaults: Rush an enemy medic = squad wipe. Protect yours = decisive edge.
   - Perfectly balanced: Not globally OP, just role-specialized → Medics carry team heals, riflemen cover.

 4. Easy Customization: Edit Directly in Bandage Prefab
   - All values tweakable right in the base bandage prefab!
     - Open your bandage prefab (e.g., `Bandage.prefab`).
     - Go to the SCR_ConsumableBandage component.
     - Intuitive sliders:
       
       | Parameter              | Default Value | Purpose           |
       |------------------------|---------------|-----------------------|
       | Role self duration     | 25.0s        | Medic self-heal  |
       | Role other duration    | 5.0s     | Medic ally-heal    |
     
    
 5. Role Detection: Simple Prefab Name 
   - Tied to the bandage user's character prefab name!
     - Ex: Medic prefab `US_Medic_01.prefab` with keyword "Medic" → Auto-detected (case-insensitive).
   - Pro tip: In your ''Loadout Manager prefab'', directly add desired role prefabs (e.g., `Medic_Loadout.prefab`).
     - No complex scripts → Just rename loadout prefabs with the keyword → Ready in 2 minutes!

Medics go from "nice-to-have" to 'absolute must-have'. Squads without one? Good luck pushing! Proven in multiplayer: Express heals change EVERYTHING. Ideal for Conflict or Game Master. 🚑💥

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
1.0.3
Game Version
1.6.0.119
Version size
12.44 KB
Downloads
228
Created
03.01.2026
Last Modified
03.02.2026
ID
68476EF20ED9F64E