Summary
Bandage Mod
Thanks JamesD, Trumm44 & esp. Hycann for script fixes!
Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.
Description
Medics
Medics can heal allies in just 5 seconds, compared to the much slower 15-second for non medics.
Self-heal is intentionally slower at 25 (35 for non medic ) seconds for better balance.
use item-based detection instead, allowing you to define a specific medical item as the medic identifier, with KitMedical.US used by default.
Calling for a MEDIC! becomes a real survival reflex.
Non-Medics
Non-medics keep the very slow vanilla-style timings.
Self-heal remains at 35 seconds.
Healing others takes 15 seconds.
Simple Configuration
Everything is configured directly in the bandage prefab with easy sliders.
Medic self-heal: 25s
Medic ally heal: 5s
Version plus “Workshop”
A complete overhaul of medical gameplay.
Medics now play a much more important role on the battlefield. They can treat allies in only 5 seconds, while self-healing is slowed down to 25 seconds for balance. Non-medics remain much slower, with a 35-second self-heal and a 15-second ally heal, making teamwork and calling for a medic far more important.
License
Arma Public License Share Alike (APL-SA)