Bandage Use Time Modifier

by KebabierDu96
Bandage Use Time Modifier

Summary

Bandage Mod

Thanks JamesD, Trumm44 & esp. Hycann for script fixes!
Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.

Description

Medics
Medics can heal allies in just 5 seconds, compared to the much slower 15-second for non medics.

Self-heal is intentionally slower at 25 (35 for non medic ) seconds for better balance.

 use item-based detection instead, allowing you to define a specific medical item as the medic identifier, with KitMedical.US used by default.

Calling for a MEDIC! becomes a real survival reflex.

Non-Medics
Non-medics keep the very slow vanilla-style timings.

Self-heal remains at 35 seconds.

Healing others takes 15 seconds.

Simple Configuration
Everything is configured directly in the bandage prefab with easy sliders.


Medic self-heal: 25s

Medic ally heal: 5s

Version plus “Workshop”
A complete overhaul of medical gameplay.

Medics now play a much more important role on the battlefield. They can treat allies in only 5 seconds, while self-healing is slowed down to 25 seconds for balance. Non-medics remain much slower, with a 35-second self-heal and a 15-second ally heal, making teamwork and calling for a medic far more important.

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
1.0.5
Game Version
1.6.0.119
Version size
28.80 KB
Downloads
447
Created
03.01.2026
Last Modified
26.03.2026
ID
68476EF20ED9F64E