WD_Skycab

by Trapper Brown

Contributors

Trapper Brown

2.0.3

2.0.3

CHANGED: The helicopter now gains speed like a real one after lifting off: nose down, building up over about 13 seconds instead of shooting off. Tunable with the new "acceleration" setting.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 09:28:03 GMT
Last Modified
Sun, 18 Oct 2026 09:28:20 GMT

2.0.2

2.0.2

FIXED: When the QRF vehicle is destroyed, its crew is killed, or a Game Master removes it, the radio now says so ("Bulldog 1-1 is down: combat ineffective") instead of "can't get through" or nothing at all. No cooldown is charged if it never reached you.
NEW: /waveoff (or Wave off in the menus) while the QRF drives you to base means "drop us here": it stops, you get out, and it leaves.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 09:19:08 GMT
Last Modified
Sun, 18 Oct 2026 09:19:19 GMT

2.0.1

2.0.1
FIXED: QRF vehicles sat still for minutes after spawning (their drivers were being replaced over and over).
CHANGED: The QRF now sends one vehicle by default (more can be listed in config.json).
CHANGED: A QRF vehicle that gets stuck tries three new routes before giving up, and if it is stuck within 300 m of you it stops there and fights; your pickup marker moves to it.
FIXED: Radio calls when the only QRF vehicle is lost; no cooldown is charged if it never reaches you.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 08:19:47 GMT
Last Modified
Sun, 18 Oct 2026 08:20:24 GMT

2.0.0

2.0.0

NEW: QRF ground convoy (/qrf). AI-crewed gun vehicles (call sign Bulldog) drive to you on the road network, fight while you mount up, and drive you to the nearest friendly base. Vehicles lock after drop-off; players can never drive or keep them.
NEW: /qrf hold. The convoy reinforces your position for 5 minutes instead of only picking you up.
NEW: Radio menu. Inspect a switched-on radio to call or direct the helicopter and the QRF.
NEW: Commanding radial and map radial. A SkyCab category with Chariot, Dustoff and QRF; "Pick up here", "Fly here" and "Hold here" on the map (pickups within 500 m of you).
NEW: Settings > Controls > SkyCab. Bindable buttons for every call (unbound by default).
NEW: Full voice for the second helicopter (Chariot / Dustoff 1-2) and the QRF commander.
NEW: config.json settings for the QRF (per-side vehicles, crew, limits, timers, lock) and mapRequestRange. Added to existing files automatically.

CHANGED: All voice lines slightly quieter, to sit with the game's own radio.
CHANGED: Everyone on your side hears the pilot's radio calls; only the caller and passengers can give orders.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 06:54:56 GMT
Last Modified
Sun, 18 Oct 2026 06:55:11 GMT

1.0.5

1.0.5

CHANGED
- Faster helicopter: cruise speed raised to about 210 km/h, and the under-fire sprint to about 245 km/h.
- Pilot voice is now even quieter, in line with the game's own radio dialogue volume.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 14:35:42 GMT
Last Modified
Sat, 17 Oct 2026 14:35:51 GMT

1.0.4

1.0.4

CHANGED
- Reduced pilot radio volume, in line with the game's own radio and dialogue volume.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 14:22:36 GMT
Last Modified
Sat, 17 Oct 2026 14:22:49 GMT

1.0.3

1.0.3

FIXED
- Pilot voice only spoke the first radio call; every call after that was silent. All calls are now spoken, one after another.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 13:58:15 GMT
Last Modified
Sat, 17 Oct 2026 13:58:23 GMT

1.0.2

1.0.2

NEW
- Pilot voice: every radio call is now spoken by the helicopter pilot as well as shown in chat. Calls that arrive together are spoken in turn, and urgent calls are shouted. Quick replies to typing mistakes keep the plain radio sound.
- /land: tells the helicopter to stop what it is doing and set down at the nearest clear ground, now. With passengers aboard that is your drop-off; called from the ground, it waits for you to board. If there is no clear ground close enough it says so and keeps flying.
- Server admins can turn the pilot voice off with "voiceLines": false in profile/SkyCab/config.json; it is added to the file automatically on the next start.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 13:44:10 GMT
Last Modified
Sat, 17 Oct 2026 13:44:20 GMT

1.0.1

1.1.0

NEW
- Reacts to taking fire. When the helicopter is hit it goes evasive for about 20 seconds (faster, higher, weaving). Hit on final approach, it comes in hot instead of turning away. At a pickup the boarding time drops to 15 seconds; at a drop-off it leaves as soon as the last passenger is out. Badly damaged on the way in or at a pickup, it aborts: with people aboard it heads for the nearest friendly base, otherwise it leaves.
- Radio sound with every reply, so you hear the helicopter without watching chat. Urgent calls (taking fire, mayday, last boarding warning) use a sharper tone.
- Server admins can tune it in profile/SkyCab/config.json: cruise speed and height, landing descent, hover height, boarding time, departure delay, every taking-fire setting, and both radio sounds. Missing settings are added automatically; out-of-range values are clamped and logged.

CHANGED
- Faster trips: cruise speed raised from 145 to 180 km/h, and it brakes later before the LZ.
- Faster landings: comes straight down onto the LZ more quickly and calls touchdown sooner.

FIXED / OTHER
- License wording aligned with Bohemia Interactive's EULA and Workshop Terms.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 12:21:01 GMT
Last Modified
Sat, 17 Oct 2026 12:21:04 GMT

1.0.0

Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 11:10:08 GMT
Last Modified
Sat, 17 Oct 2026 11:10:36 GMT

Showing 1 to 10 of 10 results

Rows per page