RAH-66 Comanche
by akaCyan1de
1.1.1
Fix for server side replication of stealth component & stealth display
- Game Version
- 1.6.0.119
- Created
- Sat, 18 Apr 2026 04:23:14 GMT
- Last Modified
- Sat, 18 Apr 2026 04:24:22 GMT
1.1.0
## UPDATE 1.1.0 ++ STEALTH VARIANTS CHANGE (Removed flare dispensers & added new stealth component) - The IR signature will now be hidden based on the helicopters radar cross section [RWPS doors] - If the internal weapon bay doors are OPEN > the heat signature is exposed and the aircrafted can be locked-onto. - If the internal weapon bay doors are CLOSED > the heat signature is hidden and the aircrafted can be locked-onto. (A new display has been added to show IR Signature status) ++ FLIGHT SIMULATION Did a complete overhaul on the flight simulation, - Now better matches real-world avg & top speed of the airframe - Increased agility in pitch & roll mechanics - Increased lift force for faster stop/go manuvers ++ FIXES - Fixed hazard lights on stealth variants - Fixed gunner turret tracers from being affected by velocity at spawn - Fixed door open/close pivot position - Fixed hull damage kenetic multiplyer - Moved fire suppression & MFD action points positions - Added (Landing, Search, & Dome) Lighting action points *Huge thanks to WCS for helping setup integration for the stealth IR system*
- Game Version
- 1.6.0.119
- Created
- Fri, 17 Apr 2026 05:38:52 GMT
- Last Modified
- Fri, 17 Apr 2026 05:39:36 GMT
1.0.44
- Game Version
- 1.6.0.119
- Created
- Thu, 09 Apr 2026 06:22:55 GMT
- Last Modified
- Thu, 09 Apr 2026 06:23:31 GMT
1.0.43
## Quality of life UPDATE - Updated some textures - Adjusted IR signature location - Updated RAH66_Destruction component (another server replication test) - Updated main rotor damage manager (adding 5 blade as apposed to 2 blades that was inherited from the base UH-1H, it drastically reduced the damage threshold) - Adjusted flares (Num shots = 7, total = 98) - added Attitude bars to the PilotHUD - Updated Pilot HUD reticle to be easier to see, & extended speed & altitude tape to give better overall visual spacing
- Game Version
- 1.6.0.119
- Created
- Wed, 08 Apr 2026 06:00:12 GMT
- Last Modified
- Wed, 08 Apr 2026 06:00:50 GMT
1.0.42
+ Updated server replication for Tail destruction inertia & particle effects
- Game Version
- 1.6.0.119
- Created
- Tue, 07 Apr 2026 05:59:29 GMT
- Last Modified
- Tue, 07 Apr 2026 06:00:02 GMT
1.0.41
## DESTRUCTION UPDATE - Created new system (RAH66_DestructionComponent) that on-destruction creates a seperate tail entity that seperates from the main fuselage, splitting the aircraft in half.
- Game Version
- 1.6.0.119
- Created
- Tue, 07 Apr 2026 05:29:49 GMT
- Last Modified
- Tue, 07 Apr 2026 05:30:04 GMT
1.0.40
## DESTRUCTION UPDATE - Created new system (RAH66_DestructionComponent) that on-destruction creates a seperate tail entity that seperates from the main fuselage, splitting the aircraft in half.
- Game Version
- 1.6.0.119
- Created
- Tue, 07 Apr 2026 05:28:59 GMT
- Last Modified
- Tue, 07 Apr 2026 05:29:29 GMT
1.0.39
++ Gunner Turret Bug - UPDATE Cleaned up turret asset armature and remapped, this should be alot cleaner version for players and completly clear the gunner turret bug
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 18:07:01 GMT
- Last Modified
- Fri, 03 Apr 2026 18:07:32 GMT
1.0.38
++ Pilot HUD Update Added support for 21:9 aspect ratio for the pilot HUD Repaired some accuracy of the compass tape & altitude tape
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 06:25:36 GMT
- Last Modified
- Fri, 03 Apr 2026 06:26:11 GMT
1.0.37
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 04:36:47 GMT
- Last Modified
- Fri, 03 Apr 2026 04:37:19 GMT
1.0.36
++ 21:9 UI adjustment
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 04:25:42 GMT
- Last Modified
- Fri, 03 Apr 2026 04:26:13 GMT
1.0.35
++ Possible UI overlap fix
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 04:10:01 GMT
- Last Modified
- Fri, 03 Apr 2026 04:10:36 GMT
1.0.34
# Gunner Turret Update - - Updated the RAH-66 gunner optic HUD to fix `stuck-overlay issues after death, unconscious state, seat/control changes, and map use.` - Also added ultrawide support so the gunner MFD overlay now behaves correctly on both 16:9 and 21:9 displays with proper side masking.
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 03:56:27 GMT
- Last Modified
- Fri, 03 Apr 2026 03:56:59 GMT
1.0.33
++ Possible gunner turret UI fix
- Game Version
- 1.6.0.119
- Created
- Wed, 01 Apr 2026 05:28:30 GMT
- Last Modified
- Wed, 01 Apr 2026 05:29:01 GMT
1.0.32
++ Re-work of UV textures & color grading ++ Adjusted LODs
- Game Version
- 1.6.0.119
- Created
- Wed, 01 Apr 2026 04:26:50 GMT
- Last Modified
- Wed, 01 Apr 2026 04:27:20 GMT
1.0.31
- Game Version
- 1.6.0.119
- Created
- Mon, 30 Mar 2026 05:42:39 GMT
- Last Modified
- Mon, 30 Mar 2026 05:43:08 GMT
1.0.30
## UPDATE ++ Community Compat - Added WCS_VehicleLock action point - Added WCS XP loss - Added WCS Cooldown ++ UI Changes - Fixed pilot MFDs (off-screen) layouts - Added off-screen for Radar - Moved gunner turret layout Z order to (-1) in attempt to bring vanilla UI over the overlay ++ Gameplay Update - Lowered turret zoom from (2.5x -> 8.5x) to (0.5x -> 8.5x) - Increased the gunner turret left/right traverse from (60 degrees) -> (90 degrees) - Increased the gunner turret aim down traverse from (25 degrees) -> (45 degrees) - Fixed M260 reload bug - Fixed M260 Hydras spawn location "The spawn location for th Telson Hydra pods was set to low, with enough speed this would cause missile to sometimes fire off course & even explode within the pods"
- Game Version
- 1.6.0.119
- Created
- Mon, 30 Mar 2026 05:26:18 GMT
- Last Modified
- Mon, 30 Mar 2026 05:26:50 GMT
1.0.28
- Game Version
- 1.6.0.119
- Created
- Sun, 29 Mar 2026 06:25:41 GMT
- Last Modified
- Sun, 29 Mar 2026 06:26:08 GMT
1.0.27
# TURRET UPDATE ++ FIXES - Functioning turret re-work - Fixed issues with positioning & pivots ++ ADDED VARIANTS - added Attack - AGM (Hellfire) variant - added Attack - XM65 (TOWs) variant ++ - added auto-hover action point to cyclic - added exterior weapon bay doors open/close action points (WIP will have to re-create or disable character animation)
- Game Version
- 1.6.0.119
- Created
- Sun, 29 Mar 2026 05:02:57 GMT
- Last Modified
- Sun, 29 Mar 2026 05:03:28 GMT
1.0.26
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 22:32:26 GMT
- Last Modified
- Sat, 28 Mar 2026 22:32:58 GMT
1.0.25
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 06:57:06 GMT
- Last Modified
- Sat, 28 Mar 2026 06:57:39 GMT
1.0.24
- Removed de-bug & logging
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 06:30:29 GMT
- Last Modified
- Sat, 28 Mar 2026 06:31:02 GMT
1.0.23
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 06:05:32 GMT
- Last Modified
- Sat, 28 Mar 2026 06:06:01 GMT
1.0.22
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 05:53:01 GMT
- Last Modified
- Sat, 28 Mar 2026 05:53:30 GMT
1.0.21
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 05:44:47 GMT
- Last Modified
- Sat, 28 Mar 2026 05:45:16 GMT
1.0.20
+ Added turret logging & debug to correctly address issues
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 05:22:17 GMT
- Last Modified
- Sat, 28 Mar 2026 05:22:47 GMT
1.0.19
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 05:11:25 GMT
- Last Modified
- Sat, 28 Mar 2026 05:11:54 GMT
1.0.18
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 04:58:49 GMT
- Last Modified
- Sat, 28 Mar 2026 04:59:19 GMT
1.0.17
+ Another turret gunner UI patch
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 04:49:55 GMT
- Last Modified
- Sat, 28 Mar 2026 04:50:23 GMT
1.0.16
+ Patch to resolve gunner turret bug Added an explicit Turret attachment transform on the RAH-66 base helicopter prefab instead of leaving the slot implicit. Kept the XM301 weapon slot rotated 180 degrees on the v_gun attach point so the gun lines up correctly with the turret.
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Mar 2026 04:29:19 GMT
- Last Modified
- Sat, 28 Mar 2026 04:29:50 GMT