Colmar v2

by EmreYrtc

Contributors

manaas

1.0.12

- JIP error fix
Game Version
1.6.0.119
Created
Tue, 03 Mar 2026 20:51:22 GMT
Last Modified
Tue, 03 Mar 2026 20:52:45 GMT

1.0.11

- Fixed the JIP Error
Game Version
1.6.0.119
Created
Tue, 03 Mar 2026 20:27:44 GMT
Last Modified
Tue, 03 Mar 2026 20:28:24 GMT

1.0.10

🔹 Changelog – 1.0.10
🟦 Alfred Dreyfus Military Base
Removed the external obstacle course
Integrated the course directly inside the base perimeter
Improved the obstacle course layout
Added an adjacent building allowing elevated observation of the course
Minor structural adjustments to improve base coherence
🎯 Shooting Range Improvements
Reworked the main shooting stands
Added long-range targets (up to ~1000 meters)
Added long-distance vehicle targets
Improved shooting lanes and line-of-sight consistency
🌲 Environmental Adjustments
Added forest areas around the base
Introduced wooded sections within open fields
Reduced excessive open sightlines
Improved approach routes and tactical movement options
🎮 Gameplay Balancing
Reduced extreme long-range engagements near spawn
Encouraged more controlled and tactical movement
Adjustments based on ongoing testing and feedback

Map completion estimated at approximately 41–42%
Work in Progress – Continuous refinement ongoing.
Game Version
1.6.0.119
Created
Tue, 03 Mar 2026 19:52:27 GMT
Last Modified
Tue, 03 Mar 2026 19:53:56 GMT

1.0.9

🔹 Changelog – 1.0.9
🟦 New Allied HQ – Alfred Dreyfus Military Base
Added large military installation at the extreme northeast of the map
Designated as main allied spawn point
Includes fortified HESCO defensive perimeter
Guard towers and secured inner compound
Airstrip runway integrated along map edge
Hangars and logistical structures added
Night lighting carefully balanced for performance
🎮 Conflict Mode Adjustments
Integration of the new HQ into Conflict mode
Improved spawn logic
Better early-game deployment routes
Expanded northern operational flow
🗺 Map Structure
Strengthened military presence across the terrain
Improved strategic balance between factions
Northern sector now fully playable
⚙ Performance & Optimization
Asset density controlled in the new area
Limited dynamic lighting to preserve FPS
Vanilla assets prioritized for console compatibility
Game Version
1.6.0.119
Created
Mon, 02 Mar 2026 19:29:24 GMT
Last Modified
Mon, 02 Mar 2026 19:30:51 GMT

1.0.8

Version 1.0.8 marks the beginning of the Open Beta phase.
The Conflict mode has been significantly updated, expanding capture objectives across the terrain and improving map flow for full-scale engagements.
Navmesh has been updated, and gameplay balance adjustments have been made to encourage exploration and structured combat.
The map is now ready for broader testing and community feedback.

🔹 Changelog – 1.0.8
🎮 Conflict Mode Update
Conflict mode fully updated
Expanded to approximately 14 capture points
Improved objective distribution across the map
Encourages progressive exploration while capturing territory
🟥 Russian Relay Base
Added dedicated Russian relay base
Base must not be attacked
Acts as the map-wide radio relay point
Enables radio communication across the entire terrain
🟦 US Base Relocation
US main base relocated
Designed to improve exploration flow during Conflict
Encourages players to move through new areas while advancing
☣ Canardière Quarry Update
Quarry water now applies base-game poison damage
Approx. 30 seconds in contaminated water results in death
Reinforces high-risk environmental gameplay
🧠 AI & Navigation
Navmesh updated
Improved AI pathing across newly developed areas
Adjusted coverage for industrial and quarry zones

🔹 Current State
Conflict mode playable across expanded territory
14 capture points implemented
Quarry toxicity system active
Electrical network integrated
Array base completed
Z.I & industrial pipeline complete
Urban expansion in progress
Status: Open Beta
Community feedback phase initiated. 

- For any ideas, inqueries or feedbacks : emreyrtc on discord.
Game Version
1.6.0.119
Created
Sat, 28 Feb 2026 19:34:54 GMT
Last Modified
Sat, 28 Feb 2026 19:36:36 GMT

1.0.7

🔹 Changelog – 1.0.7
🏭 New Area: Canardière Quarry
Fully designed abandoned quarry zone
Industrial extraction structures added
Multi-level combat layout
Switchback road access from upper terrain
Natural high-ground overwatch positions
🛢 Pipeline Network Expansion
Pipeline extended from Z.I to quarry
Forest integration completed
Visual continuity and environmental logic reinforced
☣ Toxic Zone Implementation
Central quarry area now inflicts slow toxicity damage
Balanced to allow short tactical engagements
Outer areas remain safe for maneuvering
🌫 Atmosphere & Detailing
Industrial abandonment aesthetic refined
Environmental fog and water tuning inside quarry basin
Additional environmental storytelling elements
🎮 Gameplay Layer
High-risk PvP objective potential
Vertical combat opportunities
Ambush and overwatch dynamics enhanced
⚙ Performance
Asset density controlled
No excessive dynamic lighting added
Console-friendly structure maintained
Game Version
1.6.0.119
Created
Fri, 27 Feb 2026 22:54:49 GMT
Last Modified
Fri, 27 Feb 2026 22:57:48 GMT

1.0.6

Added
Full electrical network implementation across the map
High-voltage powerlines connecting major strategic areas
Construction of Canardière substation
Creation of Canardière pond with central island
Development of Canardière industrial zone
Finalization of military base “Array”
Expanded terrain detailing around radar installations
Environmental lighting improvements for night atmosphere
Improved terrain blending between forest, industrial and military zones
Improved
Map flow between rural, industrial and military sectors
Road connections between major areas
Strategic coherence between infrastructure and gameplay zones
Terrain optimization passes on large object clusters
Technical Notes
No navmesh implemented (WIP stage)
Ongoing optimization and performance testing
Map completion: ~37%
Game Version
1.6.0.119
Created
Thu, 26 Feb 2026 21:24:39 GMT
Last Modified
Thu, 26 Feb 2026 21:25:49 GMT

1.0.5

- Another useless fix
Game Version
1.6.0.119
Created
Sun, 08 Feb 2026 16:39:53 GMT
Last Modified
Sun, 08 Feb 2026 16:41:21 GMT

1.0.4

- Nothing added, just a simple fix
Game Version
1.6.0.119
Created
Sun, 08 Feb 2026 16:12:07 GMT
Last Modified
Sun, 08 Feb 2026 16:13:28 GMT

1.0.3

New Content
Added the village of Kintzheim, expanding the playable area beyond Sigolsheim
First implementation of Colmar city outskirts via the Europe district
Introduced dense urban structures with apartment blocks to diversify combat scenarios
Expanded road networks connecting villages and future city zones
Environment & Atmosphere
Improved night lighting across multiple areas for better immersion
Enhanced environmental storytelling with industrial zones and fortified sections
Continued terrain detailing and vegetation work
Gameplay
Increased combat variety with rural, village, and emerging urban environments
Created new tactical routes between points of interest
Improved map flow to support larger engagements
Optimization
Ongoing performance passes while expanding the map
Asset balancing to prepare for future large-scale areas
Game Version
1.6.0.119
Created
Sat, 07 Feb 2026 19:57:47 GMT
Last Modified
Sat, 07 Feb 2026 19:58:55 GMT

1.0.2

Added :

Added a new industrial site in the north-east area of the map

Fully enclosed industrial compound featuring:
- Main industrial building
- Stacked container yard
- Industrial structures (smokestack, antennas, technical installations)
- Increased verticality for gameplay (rooftops, elevated structures, long sightlines)
- New area designed for CQB and mid-range combat
- Enhanced atmosphere with industrial smoke effects

Improved:
- Improved visual consistency between Sigolsheim village and surrounding areas
- Better readability of playable zones and movement paths
- Optimized asset placement for smoother gameplay flow

Gameplay:
The industrial area is designed as:
- A potential mission objective
- A secondary strategic location
- An asymmetric combat zone
- Fully compatible with the previously introduced Conflict game mode

Technical:
- Minor navmesh adjustments
- Terrain prepared for future expansions (Kintzheim, central areas)

Notes:
- The map remains Work In Progress (WIP)
- Content is subject to change
- More villages and points of interest are planned
Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 15:46:25 GMT
Last Modified
Wed, 07 Jan 2026 15:47:35 GMT

1.0.1

What’s new in 1.0.1
- ✅ Navmesh added
AI can now navigate the village properly. This is an early navmesh pass and will be refined later.
- ✅ Playable conflict mode
A simple conflict-style scenario has been added to allow players to test the map in action.
- ✅ Central capture point

The main objective is located at the core of Sigolsheim, encouraging infantry combat within the village streets, compounds, and surrounding terrain.

This version is designed to:
test terrain flow and village layout
evaluate AI behavior and navigation
provide early gameplay feedback

Current state :
- Only the north-eastern part of the final map is available
- Sigolsheim is currently the only completed village
- The map remains WIP
- Assets, terrain polish, and gameplay balance are not final

Next steps:

Development will continue with:
- improvements to the navmesh
- refinement of the conflict setup
- expansion toward the second village: Kintzheim
- overall terrain and performance optimization

Colmar V2 is a long-term project focused on realism, terrain coherence, and infantry-oriented gameplay.

Version 1.0.1 is only the beginning, but it finally puts the map in players’ hands.
Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 19:47:07 GMT
Last Modified
Mon, 05 Jan 2026 19:50:15 GMT

1.0.0

Game Version
1.6.0.95
Created
Sun, 04 Jan 2026 12:16:38 GMT
Last Modified
Sun, 04 Jan 2026 12:19:36 GMT

Showing 1 to 13 of 13 results

Rows per page