Colmar v2
by EmreYrtc
Contributors
manaas
1.0.12
- JIP error fix
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 20:51:22 GMT
- Last Modified
- Tue, 03 Mar 2026 20:52:45 GMT
1.0.11
- Fixed the JIP Error
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 20:27:44 GMT
- Last Modified
- Tue, 03 Mar 2026 20:28:24 GMT
1.0.10
🔹 Changelog – 1.0.10 🟦 Alfred Dreyfus Military Base Removed the external obstacle course Integrated the course directly inside the base perimeter Improved the obstacle course layout Added an adjacent building allowing elevated observation of the course Minor structural adjustments to improve base coherence 🎯 Shooting Range Improvements Reworked the main shooting stands Added long-range targets (up to ~1000 meters) Added long-distance vehicle targets Improved shooting lanes and line-of-sight consistency 🌲 Environmental Adjustments Added forest areas around the base Introduced wooded sections within open fields Reduced excessive open sightlines Improved approach routes and tactical movement options 🎮 Gameplay Balancing Reduced extreme long-range engagements near spawn Encouraged more controlled and tactical movement Adjustments based on ongoing testing and feedback Map completion estimated at approximately 41–42% Work in Progress – Continuous refinement ongoing.
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 19:52:27 GMT
- Last Modified
- Tue, 03 Mar 2026 19:53:56 GMT
1.0.9
🔹 Changelog – 1.0.9 🟦 New Allied HQ – Alfred Dreyfus Military Base Added large military installation at the extreme northeast of the map Designated as main allied spawn point Includes fortified HESCO defensive perimeter Guard towers and secured inner compound Airstrip runway integrated along map edge Hangars and logistical structures added Night lighting carefully balanced for performance 🎮 Conflict Mode Adjustments Integration of the new HQ into Conflict mode Improved spawn logic Better early-game deployment routes Expanded northern operational flow 🗺 Map Structure Strengthened military presence across the terrain Improved strategic balance between factions Northern sector now fully playable ⚙ Performance & Optimization Asset density controlled in the new area Limited dynamic lighting to preserve FPS Vanilla assets prioritized for console compatibility
- Game Version
- 1.6.0.119
- Created
- Mon, 02 Mar 2026 19:29:24 GMT
- Last Modified
- Mon, 02 Mar 2026 19:30:51 GMT
1.0.8
Version 1.0.8 marks the beginning of the Open Beta phase. The Conflict mode has been significantly updated, expanding capture objectives across the terrain and improving map flow for full-scale engagements. Navmesh has been updated, and gameplay balance adjustments have been made to encourage exploration and structured combat. The map is now ready for broader testing and community feedback. 🔹 Changelog – 1.0.8 🎮 Conflict Mode Update Conflict mode fully updated Expanded to approximately 14 capture points Improved objective distribution across the map Encourages progressive exploration while capturing territory 🟥 Russian Relay Base Added dedicated Russian relay base Base must not be attacked Acts as the map-wide radio relay point Enables radio communication across the entire terrain 🟦 US Base Relocation US main base relocated Designed to improve exploration flow during Conflict Encourages players to move through new areas while advancing ☣ Canardière Quarry Update Quarry water now applies base-game poison damage Approx. 30 seconds in contaminated water results in death Reinforces high-risk environmental gameplay 🧠 AI & Navigation Navmesh updated Improved AI pathing across newly developed areas Adjusted coverage for industrial and quarry zones 🔹 Current State Conflict mode playable across expanded territory 14 capture points implemented Quarry toxicity system active Electrical network integrated Array base completed Z.I & industrial pipeline complete Urban expansion in progress Status: Open Beta Community feedback phase initiated. - For any ideas, inqueries or feedbacks : emreyrtc on discord.
- Game Version
- 1.6.0.119
- Created
- Sat, 28 Feb 2026 19:34:54 GMT
- Last Modified
- Sat, 28 Feb 2026 19:36:36 GMT
1.0.7
🔹 Changelog – 1.0.7 🏭 New Area: Canardière Quarry Fully designed abandoned quarry zone Industrial extraction structures added Multi-level combat layout Switchback road access from upper terrain Natural high-ground overwatch positions 🛢 Pipeline Network Expansion Pipeline extended from Z.I to quarry Forest integration completed Visual continuity and environmental logic reinforced ☣ Toxic Zone Implementation Central quarry area now inflicts slow toxicity damage Balanced to allow short tactical engagements Outer areas remain safe for maneuvering 🌫 Atmosphere & Detailing Industrial abandonment aesthetic refined Environmental fog and water tuning inside quarry basin Additional environmental storytelling elements 🎮 Gameplay Layer High-risk PvP objective potential Vertical combat opportunities Ambush and overwatch dynamics enhanced ⚙ Performance Asset density controlled No excessive dynamic lighting added Console-friendly structure maintained
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 22:54:49 GMT
- Last Modified
- Fri, 27 Feb 2026 22:57:48 GMT
1.0.6
Added Full electrical network implementation across the map High-voltage powerlines connecting major strategic areas Construction of Canardière substation Creation of Canardière pond with central island Development of Canardière industrial zone Finalization of military base “Array” Expanded terrain detailing around radar installations Environmental lighting improvements for night atmosphere Improved terrain blending between forest, industrial and military zones Improved Map flow between rural, industrial and military sectors Road connections between major areas Strategic coherence between infrastructure and gameplay zones Terrain optimization passes on large object clusters Technical Notes No navmesh implemented (WIP stage) Ongoing optimization and performance testing Map completion: ~37%
- Game Version
- 1.6.0.119
- Created
- Thu, 26 Feb 2026 21:24:39 GMT
- Last Modified
- Thu, 26 Feb 2026 21:25:49 GMT
1.0.5
- Another useless fix
- Game Version
- 1.6.0.119
- Created
- Sun, 08 Feb 2026 16:39:53 GMT
- Last Modified
- Sun, 08 Feb 2026 16:41:21 GMT
1.0.4
- Nothing added, just a simple fix
- Game Version
- 1.6.0.119
- Created
- Sun, 08 Feb 2026 16:12:07 GMT
- Last Modified
- Sun, 08 Feb 2026 16:13:28 GMT
1.0.3
New Content Added the village of Kintzheim, expanding the playable area beyond Sigolsheim First implementation of Colmar city outskirts via the Europe district Introduced dense urban structures with apartment blocks to diversify combat scenarios Expanded road networks connecting villages and future city zones Environment & Atmosphere Improved night lighting across multiple areas for better immersion Enhanced environmental storytelling with industrial zones and fortified sections Continued terrain detailing and vegetation work Gameplay Increased combat variety with rural, village, and emerging urban environments Created new tactical routes between points of interest Improved map flow to support larger engagements Optimization Ongoing performance passes while expanding the map Asset balancing to prepare for future large-scale areas
- Game Version
- 1.6.0.119
- Created
- Sat, 07 Feb 2026 19:57:47 GMT
- Last Modified
- Sat, 07 Feb 2026 19:58:55 GMT
1.0.2
Added : Added a new industrial site in the north-east area of the map Fully enclosed industrial compound featuring: - Main industrial building - Stacked container yard - Industrial structures (smokestack, antennas, technical installations) - Increased verticality for gameplay (rooftops, elevated structures, long sightlines) - New area designed for CQB and mid-range combat - Enhanced atmosphere with industrial smoke effects Improved: - Improved visual consistency between Sigolsheim village and surrounding areas - Better readability of playable zones and movement paths - Optimized asset placement for smoother gameplay flow Gameplay: The industrial area is designed as: - A potential mission objective - A secondary strategic location - An asymmetric combat zone - Fully compatible with the previously introduced Conflict game mode Technical: - Minor navmesh adjustments - Terrain prepared for future expansions (Kintzheim, central areas) Notes: - The map remains Work In Progress (WIP) - Content is subject to change - More villages and points of interest are planned
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 15:46:25 GMT
- Last Modified
- Wed, 07 Jan 2026 15:47:35 GMT
1.0.1
What’s new in 1.0.1 - ✅ Navmesh added AI can now navigate the village properly. This is an early navmesh pass and will be refined later. - ✅ Playable conflict mode A simple conflict-style scenario has been added to allow players to test the map in action. - ✅ Central capture point The main objective is located at the core of Sigolsheim, encouraging infantry combat within the village streets, compounds, and surrounding terrain. This version is designed to: test terrain flow and village layout evaluate AI behavior and navigation provide early gameplay feedback Current state : - Only the north-eastern part of the final map is available - Sigolsheim is currently the only completed village - The map remains WIP - Assets, terrain polish, and gameplay balance are not final Next steps: Development will continue with: - improvements to the navmesh - refinement of the conflict setup - expansion toward the second village: Kintzheim - overall terrain and performance optimization Colmar V2 is a long-term project focused on realism, terrain coherence, and infantry-oriented gameplay. Version 1.0.1 is only the beginning, but it finally puts the map in players’ hands.
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 19:47:07 GMT
- Last Modified
- Mon, 05 Jan 2026 19:50:15 GMT
1.0.0
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 12:16:38 GMT
- Last Modified
- Sun, 04 Jan 2026 12:19:36 GMT
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