Sunshines TIMS

by it_is_Sunshine

1.1.33

Minor tweak to bush-slowing effect: Shin-height bushes were far too aggressively slowing character speed. This was particularly a problem on Kolguyev with lots of these types of bushes.
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 12:18:37 GMT
Last Modified
Wed, 23 Sep 2026 12:18:46 GMT

1.1.32

Fixed: bushes not causing any slowdown.
Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 16:03:05 GMT
Last Modified
Sat, 15 Aug 2026 16:03:15 GMT

1.1.31

- The refactor to the code handling lean/focus movement speed penalties had some flaws which are now fixed. One of these flaws was in servers (like my own) where focus mode is disabled; the hold-focus keybind was still causing a slowdown effect even though there was no zoom.

OTHER MOD AUTHORS: if you have a mod that disables manual Focus you will need to effectively opt-in to my custom hook that will stop the "hold to focus" keybind from slowing players down, even though focus is disabled. 

Check the guidance comment in SUN_MovementModifierFocusHook.c.

You will need to set this mod as a dependency on your own focus-disabling mod otherwse you will get compile errors referencing a class that doesn't otherwise exist.


- Another issue was fixed where, when focussed/leaning (and therefore slowed), the effect was cancelled out when the player exited a bush, meaning they could lean/focus at full speed.
Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 02:19:08 GMT
Last Modified
Fri, 14 Aug 2026 02:19:12 GMT

1.1.30

Forgot to remove the barefootbandit counter-measures hero image (feature removed from this mod because this feature is now a part of vanilla).
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 13:10:23 GMT
Last Modified
Thu, 13 Aug 2026 13:10:29 GMT

1.1.29

Updated for Reforger v1.8.

Our eternal victory over the barefoot bandits is now truly eternal, more than eternal... it is ETERNAL+. Vanilla has implemented its own barefoot bandit countermeasures, meaning I have removed my custom barefoot bandit countermeasures from this mod. 

I have also refactored the lean/focus speed penalties so that they sit inside the modded CharacterControllerComponent, as is proper. I have deleted my very messy SUN_SCR_PlayerController hack.

Nothing has changed overall.
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 13:08:30 GMT
Last Modified
Thu, 13 Aug 2026 13:08:39 GMT

1.1.28

Bushes now slow down characters much more. Note that the effect is based on height. 
This establishes them as meaningful obstacles on the battlefield for infantry.
Game Version
1.7.0.54
Created
Fri, 17 Jul 2026 12:43:34 GMT
Last Modified
Fri, 17 Jul 2026 12:43:45 GMT

1.1.27

Today we have delivered an everlasting victory over our enemy, the barefooted bandit. Running around without anything on your feet now results in minor injuries and minor bleeds:

 - A custom, invisible "abrasion meter" has been created. 
 - Moving around at any speed faster than a walk with no footwear equipped will build up this abrasion meter. 
 - Once the value reaches a minimum threshold, a minor injury and a minor bleed will be afflicted to a random foot. 
 - Choosing to walk, stay still or wear boots will allow the abrasion meter to recover.
 - Stealing your enemies' boots is also now quite funny & effective.
 - This only affects players and not AI.
Game Version
1.7.0.54
Created
Thu, 16 Jul 2026 17:52:01 GMT
Last Modified
Thu, 16 Jul 2026 17:52:09 GMT

1.1.26

I have introduced two new features:

 - Focussing (i.e. eye-zoom) now slows characters considerably;
 - Leaning now slows characters considerably.

These effects do not stack. Currently they both slow by the same factor. The logic of my changes means that the greater slowing effect takes precedence however (in the event I change things and make the two slowing effects different from one another).

Please give me your feedback!
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 18:12:01 GMT
Last Modified
Thu, 09 Jul 2026 18:12:04 GMT

1.1.25

Overhauled inertia curves to feel more like the old ones this mod had. Acceleration is now slower, deceleration is longer.

Thanks for your feedback on this. Please let me know what you think about the new(ish) inertia and please report any bugs or weird behaviour.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 03:44:40 GMT
Last Modified
Thu, 02 Jul 2026 03:44:44 GMT

1.1.24

Reintroduced the directional inertia/slowing and made minor tweaks to banking animations.

Updated the showcase video: https://youtu.be/eIqk0FM8D0A
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 05:33:19 GMT
Last Modified
Wed, 01 Jul 2026 05:33:22 GMT

1.1.23

I accidentally broke the inertia in the last update... I have fixed this now.

I have also reversed the recent banking and directional inertia changes (for now) whilst I investigate some issues. My in-game and in-workbench results have different animation bugs and I am trying to pin this down.

I will re-add these features after some more investigation.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 00:47:46 GMT
Last Modified
Wed, 01 Jul 2026 00:47:53 GMT

1.1.22

Addressed an animation bug causing weapon sights to be jittery under certain movement and directional inputs.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 22:28:02 GMT
Last Modified
Mon, 29 Jun 2026 22:28:13 GMT

1.1.21

Improvements to heading change speed reduction to make directional changes very slightly slower.

Improvements to animation responses on character "banking". 

I have also made a very basic video that shows side-by-side comparisons of changes this mod makes: https://www.youtube.com/watch?v=j8cdd7qbBmA&t=24s
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 21:20:29 GMT
Last Modified
Mon, 29 Jun 2026 21:20:32 GMT

1.1.20

Further sudden changes to directional inertia and character model banking. 

Directional inertia much improved already with changes to rotational blending, turn factor movement speeds, minimum angle for turn factor and there is reduced character clipping when these are paired with further changes to various banking parameters.

Live testing is on-going.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 07:22:26 GMT
Last Modified
Mon, 29 Jun 2026 07:22:29 GMT

1.1.19

Introduced changes to prevent characters from doing 180-degree turns without loss of speed. There is now directional inertia.

"Banking" animations improved. Character leans more into bigger directional changes, creating much more pleasing third person animations. Blending between these directional states and return-to-normal altered to improve third person appearance.

Please give me your feedback, particularly if you are a third person player in regards to "banking" animations.

Description and banner image tweaked. 

REMEMBER to try "Sunshines TIGMS" (part two of this mod) to get the best experience.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 04:39:35 GMT
Last Modified
Mon, 29 Jun 2026 04:39:37 GMT

1.1.18

-Increased step up height slightly (should help with some custom assets in Anizay like the mosques and banks)
-Minor adjustments to slope character speed-reduction to improve the feel of going up certain steps.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 04:49:50 GMT
Last Modified
Mon, 22 Jun 2026 04:49:54 GMT

1.1.17

Stamina recovery rate: 1.000 -> 1.200
Forward Sprint speed: 5.000 -> 5.500 (same as vanilla now)
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 01:38:46 GMT
Last Modified
Fri, 19 Jun 2026 01:38:51 GMT

1.1.16

Minor update to description to include detail about how the mod lowers the overweight movement speed penalty

"-Due to lower speeds, overweight speed penalty is reduced so heavier loadouts are not crippled."
Game Version
1.6.0.119
Created
Tue, 07 Apr 2026 10:18:35 GMT
Last Modified
Tue, 07 Apr 2026 10:18:40 GMT

1.1.15

Uploaded new banner.
Game Version
1.6.0.119
Created
Sun, 05 Apr 2026 08:43:34 GMT
Last Modified
Sun, 05 Apr 2026 08:43:37 GMT

1.1.14

Name changed: Sunshine's Realism Movement is now known as "Sunshine's Tactical Infantry Movement System (TIMS)"

Description updated, expounding upon the design philosophy to help server owners et al understand what makes this movement mod so different from others.
Game Version
1.6.0.119
Created
Sun, 05 Apr 2026 03:23:48 GMT
Last Modified
Sun, 05 Apr 2026 03:23:50 GMT

1.1.13

Overencumbrance speed multiplier: 0.5 ->0.8
As speeds are already very slow, this means being overencumbered will not be nearly as severe or unplayable.

Airspeed co-efficient increased slightly, meaning the slowing effect of the character jumping is very slightly less.
(previously: x0.7; now: x0.8 ((in vanilla this is x1.0)))
Game Version
1.6.0.108
Created
Fri, 16 Jan 2026 16:19:04 GMT
Last Modified
Fri, 16 Jan 2026 16:19:06 GMT

1.1.12

Stamina regen rate: 0.0800 -> 0.1000
Game Version
1.6.0.95
Created
Tue, 13 Jan 2026 10:13:37 GMT
Last Modified
Tue, 13 Jan 2026 10:13:39 GMT

1.1.11

Prone collider shape restorted to "box" (mistakenly changed to capsule).
Game Version
1.6.0.95
Created
Thu, 08 Jan 2026 12:50:05 GMT
Last Modified
Thu, 08 Jan 2026 12:50:07 GMT

1.1.10

Stamina settings tweaked:

Run stamina drain slightly reduced again (now 50% of vanilla)
Sprint stamina drain slightly reduced again (now 50% of vanilla)
Stamina recovery speed marginally increased over vanilla rate (0.7 ->0.8)

This is currently being tested on my server and may be likely to change. The current method may be kept; alternatively stamina drain will be made more punitive again, but stamina recovery much more punctual. To be decided...
Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 09:18:17 GMT
Last Modified
Wed, 07 Jan 2026 09:18:18 GMT

1.1.9

Reduced stamina drain a little farther to compensate for reduced speeds (particularly when using my weapon-state based movement mod as this lowers max sprint speed with weapons out). 

Running stamina drain is now reduced by 25% of vanilla factor.
Sprinting stamina drain is reduced by of 37.5% of vanilla factor.
Game Version
1.6.0.95
Created
Sat, 03 Jan 2026 07:35:45 GMT
Last Modified
Sat, 03 Jan 2026 07:35:47 GMT

1.1.8

Incremental increase to step up height once again. Restores some ability to scale camo netting, but still extremely slow to do so.
Game Version
1.6.0.95
Created
Thu, 01 Jan 2026 02:06:58 GMT
Last Modified
Thu, 01 Jan 2026 02:07:00 GMT

1.1.7

Step up height slightly increased to prevent characters being stuck on certain steps. Ability to scale netting is still quite difficult or impossible in most cases.
Game Version
1.6.0.95
Created
Thu, 01 Jan 2026 01:12:09 GMT
Last Modified
Thu, 01 Jan 2026 01:12:11 GMT

1.1.6

Character will no longer be slowed quite so much when reaching the top of stairs.

Characters now receive no speed boost when descending slopes/stairs.

Jumping will reduce character's mid-air/flight speed by 20%

Reduced step up height, meaning:
-No more walking over camo-nets
-No longer be able to walk right over interior objects like chairs, sofas, boxes and other low height props. 
-This will prevent sudden erratic height changes that can make interior PvP in particular look a bit silly, but also exterior fights around rocky terrain with many objects to step over.
Game Version
1.6.0.95
Created
Tue, 30 Dec 2025 17:48:02 GMT
Last Modified
Tue, 30 Dec 2025 17:48:04 GMT

1.1.5

Lean speed further decreased from 2.5 -> 2.2.
Game Version
1.6.0.95
Created
Thu, 25 Dec 2025 16:47:32 GMT
Last Modified
Thu, 25 Dec 2025 16:47:34 GMT

1.1.4

Game Version
1.6.0.95
Created
Sun, 21 Dec 2025 14:11:29 GMT
Last Modified
Sun, 21 Dec 2025 14:11:32 GMT

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