Sunshines TIMS

by it_is_Sunshine
Sunshines TIMS

Summary

PART ONE of Sunshine's Tactical Infantry Movement System (TIMS) for an authentic, meaningful infantry combat experience.

PART TWO: search "Sunshines TIGMS".

I highly recommend part two.

Description

SHOWCASE VIDEO: https://www.youtube.com/watch?v=G_rjnNOR7d4

Search for my server "Operation Sunshine" if you want to join a HQC+/ vanilla+ (0.6gb download) community that is playing with this mod and my others too. 

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To create a meaningful, much more deep, tactical infantry combat experience, this extensive infantry movement mod alters well over 60 locomotive traits for player characters as well as adding custom functionality.

It goes beyond just movement speeds, affecting interactions with terrain, objects, slopes, leaning speeds, heading, banking, inertia (& more) to create overall much more milsim-paced, satisfying and meaningful infantry gameplay.

It addresses a variety of vanilla flaws that result in such behaviours as: lean spam; strafe spam; circle-strafing; zig-zagging; instant 180s with no speed loss/inertia; quick-peeking or jiggle-peeking to exploit lag; other erratic, fast movements which result in terrible hit-reg.

When this is added with my TIGMS mod (link in summary above and at end of this description), what results is genuinely one of the best CQB/urban and even mid/long range infantry fighting experiences. It shows the tremendous potential Reforger has should it embrace it.

Infantry fighting feels deadlier than ever, decisions more meaningful than ever, where victory is won with your head and not by gaming the flaws of the current system to simply click heads better than the enemy. 

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LOWER MOVEMENT SPEEDS
Across all stances and circumstances your character movement speed has been lowered. Forward/standing speeds are the least affected with strafing speeds largely altered and backwards speeds significantly slower.

LEAN/FOCUS SLOWING
Leaning and/or focussing (i.e. eye-zoom) now slows down characters considerably to prevent jiggle-peeking and lean-spamming in combat which makes hit-reg way worse and exacerbates desync.

SLOPE SPEEDS AFFECTED
No more speed boost when descending stairs/slopes. Ascending steep slopes/stairs is significantly slower. Many such CQB environments now need real tactics to overcome.

LEAN SPEEDS LOWERED & GRADUAL-LEANING RESTORED
Leaning itself is now much slower. It is now less erratic, less likely to expose players to desync. Leaning is therefore no more about suddenly emerging and clicking heads but now a tool in your tactics to help minimise exposure and edge the odds in your favour. 

The "adjust leaning" feature (the gradual slow-leaning feature) is now SIGNIFICANTLY more usable.

INCREASED CHARACTER INERTIA
An improvement to character inertia that will eliminate erratic stop-start behaviour. 

This is much smoother movement which makes for a better infantry experience with more precise control.

INCREASED FALL HEIGHT PENALTIES
The "light" and "medium" fall animations now activate from lesser heights. You will also fall uncon or die from slightly shorter falls. 

Urban environments pose much more realistic and unique limitations, requiring careful pathing and forethought for the challenge.

STAMINA DRAIN & RECOVERY BUFFED, WEIGHT PENALTY REDUCED
This is mainly designed for my "Sunshine's Tactical Infantry Gun Movement System" mod ("TIGMS") due to the slower movement speeds when a weapon is unholstered (link at the bottom of the page).

-Stamina drain for "run" and "sprint" half of vanilla rates to compensate for slower speeds;
-Stamina recovery rate increased by roughly 60%.

NO CAMO-NET SURFERS
Walking up and over camo-nets is either made impossible or extremely slow, removing the ability to become an impossible target or otherwise abuse desync with erratic movements.

"STEP-UP" HEIGHT REDUCED
No more walking over many small world props that always cause frustrating, sudden and erratic changes in character height. This is particularly a problem in building interiors where there are lots of low props and furniture or amongst rocky outcrops. 

FULL DIRECTIONAL-CHANGE INERTIA
Not only does zig-zagging slow you down now, but I have also eliminated the ability to do a 180 on the spot to instantly change direction without loss of speed.

MISC CHANGES
-Player will ragdoll at slower vehicle speeds when alighting;
-Lower jump height & characters' mid-air speed slowed by 20%.
-”Banking” parameters have been tweaked to work better with certain movement changes.
-Due to lower speeds, overweight speed penalty is reduced so heavier loadouts are not crippled.
-Bush slowing effect now results in much slower movement.

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I'd be delighted to hear feedback from people so give me your feedback on Discord: sunshine0536 or Twitch: https://www.twitch.tv/it_is_sunshine.

Hope you enjoy!

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WANT MORE?
HIGHLY RECOMMENDED: For better realism, see my mod: Sunshine's TIGMS. That mod is the part 2 of the Sunshine Tactical Infantry Combat Suite and creates meaningful player choices based on their gun state: 

https://reforger.armaplatform.com/workshop/672B02D564E1B772-SunshinesTIGMS

License

Arma Public License Share Alike (APL-SA)

Rating
93%
Version
1.1.33
Game Version
1.8.0.13
Version size
6.86 KB
Downloads
8,531
Created
20.12.2025
Last Modified
23.09.2026
ID
6728865D648BB916