Summary
PART ONE of Sunshine's Tactical Infantry Movement System (TIMS) for an authentic, meaningful infantry combat experience.
PART TWO: search "Sunshines TIGMS".
I highly recommend part two.
Description
Description
SHOWCASE: https://www.youtube.com/watch?v=G_rjnNOR7d4
Search for my server "Operation Sunshine" if you want to join a HQC+/ vanilla+ (0.6gb download) community that is playing with this mod and my others too.
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To create a meaningful, much deeper, tactical infantry combat experience, this extensive infantry movement mod alters well over 60 locomotive traits for player characters as well as adding custom functionality.
It goes beyond just movement speeds, affecting interactions with terrain, objects, slopes, leaning speeds, heading, banking, inertia (& more) to create overall much more milsim-paced, satisfying and meaningful infantry gameplay.
It targets behaviours such as: lean spam; strafe spam; circle-strafing; zig-zagging; instant 180s with no speed loss/inertia; quick-peeking or jiggle-peeking to exploit lag; and other erratic, fast movements. These widen the gap between what you see and where your target actually is, and are behind much of what players call bad "hitreg".
When this is added with my TIGMS mod (link in summary above and at end of this description), what results is genuinely one of the best CQB/urban and even mid/long range infantry fighting experiences. It shows the tremendous potential Reforger has as a platform.
Infantry fighting feels deadlier than ever, decisions more meaningful than ever, where victory is won with your head and not by out-twitching the enemy to simply click heads better than them. What you see is what you hit.
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LOWER MOVEMENT SPEEDS
Across all stances and circumstances your character movement speed has been lowered. Forward/standing speeds are the least affected with strafing speeds largely altered and backwards speeds significantly slower.
LEAN/FOCUS SLOWING
Leaning and/or focusing (i.e. eye-zoom) now slows down characters considerably to prevent jiggle-peeking and lean-spamming in combat, which exacerbate desync and make hits feel inconsistent.
SLOPE SPEEDS AFFECTED
No more speed boost when descending stairs/slopes. Ascending steep slopes/stairs is significantly slower. Many such CQB environments now need real tactics to overcome.
LEAN SPEEDS LOWERED & GRADUAL-LEANING RESTORED
Leaning itself is now much slower. It is now less erratic, less likely to expose players to desync. Leaning is therefore no more about suddenly emerging and clicking heads but now a tool in your tactics to help minimise exposure and edge the odds in your favour.
The "adjust leaning" feature (the gradual slow-leaning feature) is now SIGNIFICANTLY more usable.
INCREASED CHARACTER INERTIA
An improvement to character inertia that removes erratic stop-start behaviour.
This is much smoother movement which makes for a better infantry experience with more precise control.
INCREASED FALL HEIGHT PENALTIES
The "light" and "medium" fall animations now activate from lesser heights. You will also fall uncon or die from slightly shorter falls.
Urban environments pose much more realistic and unique limitations, requiring careful pathing and forethought for the challenge.
STAMINA DRAIN & RECOVERY BUFFED, WEIGHT PENALTY REDUCED
This is mainly designed for my "Sunshine's Tactical Infantry Gun Movement System" mod ("TIGMS") due to the slower movement speeds when a weapon is unholstered (link at the bottom of the page).
-Stamina drain for "run" and "sprint" is half of vanilla rates to compensate for slower speeds;
-Stamina recovery rate increased by roughly 60%.
NO CAMO-NET SURFERS
Walking up and over camo-nets is either made impossible or extremely slow, removing the ability to become an impossible target or otherwise abuse desync with erratic movements.
"STEP-UP" HEIGHT REDUCED
No more walking over many small world props that cause frustrating, sudden and erratic changes in character height. This is particularly noticeable in building interiors where there are lots of low props and furniture, or amongst rocky outcrops.
FULL DIRECTIONAL-CHANGE INERTIA
Not only does zig-zagging slow you down now, but I have also removed the ability to do a 180 on the spot to instantly change direction without loss of speed.
MISC CHANGES
-Player will ragdoll at slower vehicle speeds when alighting;
-Lower jump height & characters' mid-air speed slowed by 20%;
-"Banking" parameters have been tweaked to work better with certain movement changes;
-Due to lower speeds, overweight speed penalty is reduced so heavier loadouts are not crippled;
-Bush slowing effect now results in much slower movement.
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FEEDBACK/CONTACT:
On Arma's official Discord: https://discord.com/channels/105462288051380224/1541752708720230441
Hope you enjoy!
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WANT MORE?
HIGHLY RECOMMENDED: For deeper infantry gameplay, see my mod: Sunshine's TIGMS. That mod is the part 2 of the Sunshine Tactical Infantry Combat Suite and creates meaningful player choices based on their gun state:
https://reforger.armaplatform.com/workshop/672B02D564E1B772-SunshinesTIGMSLicense
Arma Public License Share Alike (APL-SA)