Red VS Blue - Ugoldar
This gamemode is designed to be fast paced and chaotic by choice. It is based on a modified version of capture and hold that adds some of the more popular features found in conflict which offers a nice blend between the two. The A objective is worth 2 points every 3 seconds while held by one team, to contest the objective you must have at least a 10% presence in the objective area(if the enemy team has 20 people in the objective, you must have at minimum 2 people on objective to start contesting). Points B and C gain 1 point every 5 seconds and require a 50% presence to start contesting. Killing the enemy rewards the team with 1 point, while respawning and team killing remove 1-2 points. Vehicles automatically respawn after a set amount of time, better vehicles have a spawn delay along with a longer respawn period - Wheeled vehicles at main base are on a 10 second respawn timer. Helicopters are on a 10 minute timer to prevent abuse and overuse.
- Scenario ID
- {A557878CEA318F31}Missions/RedvsBlue_Ugoldar.conf
- Game mode
- Red VS Blue
- Player count
- 80




