Summary
Realism-focused damage and medical tweaks reducing bullet sponginess, increasing knockouts, and encouraging team-based medical support.
Description
Some tweaks to the character damage system and medical mechanics to create a more grounded and realistic gameplay experience.
The goal is to reduce bullet-sponginess, increase the likelihood of knockouts, and create more scenarios where teammates can intervene and save each other.
- Characters bleed out faster.
- Unconsciousness thresholds slightly increased, making knockouts more frequent.
- Characters take longer to regain consciousness.
- Overall regeneration speed significantly reduced.
- Slight reduction to limb health, making extremities more vulnerable.
- Hit zone damage contributes less to total health loss, increasing survivability.
- Hit zone damage now affects resilience more strongly, making characters easier to incapacitate rather than kill outright.
- Slower self-applied bandage time.
- Morphine heals less per tick but has a longer duration.
- Morphine can now be applied to legs.
Localization:
- English
- Russian
Join the Discord for suggestions and bug-reports:
https://discord.gg/Aphj7qR8WT
License
Arma Public License (APL)