Summary
Protects HQ/MOB (Main Operating Base) locations by warning and penalizing enemy players who enter restricted zones.
Description
MOB Enforcement adds automated protection to HQ bases in Conflict game mode.
When an enemy player enters a restricted zone around an HQ, they receive an
on-screen warning with a countdown timer. If they fail to leave before the
timer expires, consequences follow.
FEATURES
--------
* Automatic HQ Protection
Only activates on bases flagged as HQs, leaving regular capture points
unaffected.
* Faction-Aware
Automatically detects enemy players based on the base's owning faction.
* Two Enforcement Modes
- NEUTRALIZE: Instant death when timer expires.
- INJURE: Inflicts random bleeding wounds every few seconds, giving
players a chance to escape while under pressure.
* Visual Warning System
On-screen countdown timer with color-coded urgency (white > orange > red).
* Admin Immunity
Option to exclude admins, moderators, and Game Masters from enforcement.
* Fully Configurable
All settings adjustable in World Editor:
- Zone radius (50-2000m)
- Warning time (5-60 seconds)
- Injury interval (1-30 seconds)
- Wound severity
- Warning messages
HOW IT WORKS
------------
1. Enemy player enters HQ zone radius.
2. Warning UI appears with countdown.
3. If player leaves, warning clears with no penalty.
4. If timer expires:
- NEUTRALIZE mode : Player is killed instantly.
- INJURE mode : Random body part is wounded and starts bleeding every x seconds until player leaves or dies.License
Arma Public License No Derivatives (APL-ND)