Summary
Teleport yourself or friends or I duno figure it out yourself itse APL :D <3
Description
Fast Travel / Teleport Advanced (Reforger)
A lightweight, plug-and-play fast-travel system that lets players teleport to a random destination. Includes optional fade-to-black, FX, sounds, and per-player cooldown tracking.
Included Files
FastTravelRandomAction.c – core action script with origin checks, random destination selection, cooldowns, fade, and FX hooks.
TP_Action.et – prefab wired to the action (3 m use radius, default UI text, fade on).
TPl_Destination.et – simple replicated marker used as the teleport landing point.
tptest.ent + default.layer – example scene showing two linked teleporters.
Setup Guide
Place TP_Action.et wherever players should activate fast travel and rename it as needed.
In the FastTravelRandomAction attributes on that prefab:
m_FastTravel_Origin (optional): set the origin’s entity name if you want to restrict the action.
m_FastTravel_Destinations: list of destination entity names (one is chosen at random).
m_Cooldown: required seconds between player teleports.
m_EnableFade / m_FadeDuration: enable/adjust fade-to-black.
m_TeleportStartFX / m_TeleportArrivalFX / m_TeleportSound: optional audio/particle hooks.
Place one TPl_Destination.et (or any entity) for each landing spot. Rename each one to match your destination list and move them to where players should arrive.
Test in-game:
Player lands 1 m offset from the marker.
Teleport skips if the player is already within 1.5 m of the destination.
All configured FX/fade are applied automatically.
Cooldown is tracked per player.
Notes
Fade prefers SCR_ScreenEffectsManager; if missing, it loads ScreenEffects.layout. Point this to your own layout or disable fade if your mod doesn’t include it.
All logs are prefixed with [FastTravel] for easy debugging.
You can tweak radius, prompts, and other UX settings in the ActionsManagerComponent inside TP_Action.et.
any isues please reach out https://discord.gg/X7CATG6EUA
License
Arma Public License (APL)