Summary
Damage and equipment modifiers
Description
Add this as a dependency to your scenario. This mod provides the following settings the BTGG_DamageComponent in the GameModeEntity - Damage multiplier (ignoring fall damage and collisions) - Disable chance for helmet to come off if shot in the helmet - Prevent a player from losing their gun when going unconcious ** Special thanks to Reg420nald from RBR for the keep gun while uncon code **

