Summary
Restricted Seeding Zones -
Adds restricted zones to HQs at game start with the SeedingRadius: -
Once PlayersRequired: is reached -
Sets zones back to DefualtRadius:
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Description
Restricted Seeding Zones
At game start, restricted seed/safezones spawn on HQ bases and automatically inherit the HQ’s faction for defense. Any hostile player entering the zone is warned to leave — or face death.
The system remains active until the player threshold (set in the auto-generated config file) is met. Once enough players are online, all zones shrink to a tighter fallback radius, protecting only the HQ core.
Config File Path = RestrictedSeedingZones/RSZ.json
RSZ Config Defualts -
SeedingActive = true;
SeedingRadius = 1100;
PlayersRequired = 12;
DefaultRadius = 120;
License
Arma Public License No Derivatives (APL-ND)