BTGG-Dynamic-Faction-Materials

by Lonestar Actual
BTGG-Dynamic-Faction-Materials

Summary

BTGG system to dynamically change materials on a prefab depending on who controls a given military base in conflict.

Description

This mod will monitor a specific capture point and change the emat of the prefab the component is on based on which faction has control of the capture point.

How to Use
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Add the Component: Open your prefab (or entity in the World Editor) that you want to change visually (e.g., a flag, a billboard, or a sign). Add the BTGG_DynamicFactionMaterialManager component to it.

Link the Base: Find the base you want to monitor in your Hierarchy (Left Pane). Copy the Entity Name of that object (the one containing the SCR_MilitaryBaseComponent). Paste it into the Target Base Name field.

Faction Keys: Enter the faction keys you are using (e.g., US, USSR, FIA, RHS_US).

Materials: Select the .emat material files you want to apply for each faction.

Default Material: This is used when the base is neutral or held by a faction you haven't defined.

Note: MLOD fields are optional. Leave them empty if your mesh doesn't require specific lower-detail material swaps.

License

Arma Public License (APL)

Rating
100%
Version
0.0.1
Game Version
1.6.0.68
Version size
2.84 MB
Downloads
56
Created
21.11.2025
Last Modified
21.11.2025
ID
66EA4923DE0E934A