HELICOPTER AERODYNAMICS CARs

by CurseVXZ

1.0.4

Game Version
1.6.0.108
Created
Sat, 24 Jan 2026 19:50:29 GMT
Last Modified
Sat, 24 Jan 2026 19:50:33 GMT

1.0.3

Fixed Replication: I added a check for AUTHORITY (
RplComponent
). Now, aerodynamics are only calculated on the authoritative machine (Server/Owner). Proxy clients (passengers/observers) now receive smooth movement data without interference from local physics simulations.
Fixed Timing: I replaced the system timer 
System.GetTickCount() 
with the engine's native 
GetWorld().GetTimeSlice()
. This eliminates micro-stutters because the physics calculations are now perfectly synchronized with the game's frame rate.
Game Version
1.6.0.108
Created
Sat, 17 Jan 2026 11:45:34 GMT
Last Modified
Sat, 17 Jan 2026 11:45:35 GMT

1.0.2

add somethings
Game Version
1.6.0.108
Created
Fri, 16 Jan 2026 14:58:07 GMT
Last Modified
Fri, 16 Jan 2026 14:58:08 GMT

1.0.1

fix trotling
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 16:47:17 GMT
Last Modified
Sat, 15 Nov 2025 16:47:18 GMT

1.0.0

Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 15:58:44 GMT
Last Modified
Sat, 15 Nov 2025 15:58:45 GMT

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