HELICOPTER AERODYNAMICS CARs
by CurseVXZ
1.0.4
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 19:50:29 GMT
- Last Modified
- Sat, 24 Jan 2026 19:50:33 GMT
1.0.3
Fixed Replication: I added a check for AUTHORITY ( RplComponent ). Now, aerodynamics are only calculated on the authoritative machine (Server/Owner). Proxy clients (passengers/observers) now receive smooth movement data without interference from local physics simulations. Fixed Timing: I replaced the system timer System.GetTickCount() with the engine's native GetWorld().GetTimeSlice() . This eliminates micro-stutters because the physics calculations are now perfectly synchronized with the game's frame rate.
- Game Version
- 1.6.0.108
- Created
- Sat, 17 Jan 2026 11:45:34 GMT
- Last Modified
- Sat, 17 Jan 2026 11:45:35 GMT
1.0.2
add somethings
- Game Version
- 1.6.0.108
- Created
- Fri, 16 Jan 2026 14:58:07 GMT
- Last Modified
- Fri, 16 Jan 2026 14:58:08 GMT
1.0.1
fix trotling
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 16:47:17 GMT
- Last Modified
- Sat, 15 Nov 2025 16:47:18 GMT
1.0.0
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 15:58:44 GMT
- Last Modified
- Sat, 15 Nov 2025 15:58:45 GMT
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