ProjectZoneFactionsExpansion

by Sojka27

1.0.11

for some reason the bandit loadouts were spawning with an extra variant. fixed that.

did you know the entity catalog for the bandits is "vaulttech"? project zone was meant to be a fallout mod, which i find hilarious.
Game Version
1.6.0.68
Created
Wed, 19 Nov 2025 04:25:44 GMT
Last Modified
Wed, 19 Nov 2025 04:26:36 GMT

1.0.10

Updated bandits to include a tier 3 loadout system. can you tell that i'm focusing on one faction yet? I promise i'll eventually work on the others.

Military given new presets and loadouts.

all factions updated to the tier system fully now.
Game Version
1.6.0.68
Created
Sun, 16 Nov 2025 05:40:38 GMT
Last Modified
Sun, 16 Nov 2025 05:41:13 GMT

1.0.9

bandit standard loadout set up. you may suffer when trying to play this.
i probably broke something.
bandits given a tier 2 boss: border guard, a former serviceman turned bad. grants early access to the ak74.
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 23:02:35 GMT
Last Modified
Sat, 15 Nov 2025 23:02:46 GMT

1.0.8

fixed bandit groups, hey should spawn people now.
fixed bandit individuals, for some reason they were spawning bandits marked as stalkers. whoops.
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 03:34:33 GMT
Last Modified
Sat, 15 Nov 2025 03:34:48 GMT

1.0.7

fixed the bandit randomizers. you should be able to GM spawn as a random bandit of the various tiers, as well as the bosses.

if you hadn't noticed, i'm focusing almost exclusively on the bandits right now. 

does anyone actually read these? send me a message on the arma server. just something silly like "@toricellicz rubber ducky", i dont care, i just think it'd be cool to know if people read this.
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 23:53:37 GMT
Last Modified
Fri, 14 Nov 2025 23:53:46 GMT

1.0.6

added a white coat to the loners. it existed, it was just rare.
added loner and bandit prefabs to randomizer.
separated loadouts into tiered categories.
added a miniboss: Veteran, an aggressive combatant who likes his APS.
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 13:29:22 GMT
Last Modified
Fri, 14 Nov 2025 13:30:02 GMT

1.0.5

- edited all faction affiliations to lore standards. stalkers shouldn't be friendly to everyone anymore.
- stalkers given new units and groups.
- ukranian military given new units and groups.
- bandit duo unit placement fixed to show only 2 units, i think.
- stalker standard unit is the pistol loner.

i should be doing these in some order, shouldn't i? i'm pretty bad at this.
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 02:12:01 GMT
Last Modified
Fri, 14 Nov 2025 02:12:11 GMT

1.0.4

updated the screen photos and made the mod look pretty.
it does look pretty, right anon..?
Game Version
1.6.0.68
Created
Thu, 13 Nov 2025 13:21:35 GMT
Last Modified
Thu, 13 Nov 2025 13:22:18 GMT

1.0.3

added CRX for more definition to unit behaviors.
added thug gangs to bandit entity catalog. they have incredibly defensive behavior.
added a bandit miniboss group to the catalog: "The Twins"; incredibly aggressive and codependent.
Game Version
1.6.0.68
Created
Thu, 13 Nov 2025 08:55:41 GMT
Last Modified
Thu, 13 Nov 2025 08:55:51 GMT

1.0.2

added bandits, not yet catalogued.
added mercs, catalogued and given custom icons (working on it)
added freedom units, not yet catalogued.
added stalker units, catalogued barely
none of these units are searchable in ent browser yet, i need to make strings for everything and i really dont want to yet. maybe when im done
Game Version
1.6.0.68
Created
Thu, 13 Nov 2025 02:15:17 GMT
Last Modified
Thu, 13 Nov 2025 02:15:21 GMT

1.0.1

All factions updated to not use the PDA, since it no longer works.
Monolith given units with 9x health buffs.
Mercs given rifleman loadouts.
Stalkers given base classes, not yet included in entitycatalog.
Game Version
1.6.0.68
Created
Wed, 12 Nov 2025 20:27:38 GMT
Last Modified
Wed, 12 Nov 2025 20:27:41 GMT

1.0.0

Game Version
1.6.0.68
Created
Wed, 12 Nov 2025 10:40:18 GMT
Last Modified
Wed, 12 Nov 2025 10:40:20 GMT

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