2-7 Task Squad Loadout

by jungmiCZE
2-7 Task Squad Loadout

Summary

Enhances squad roles, tasks, and loadouts for clearer teamwork and coordinated play — while remaining fully compatible with the vanilla structure.

Description

2–7 TSL: Task, Squad & Loadout Rework - WIP

This mod enhances the existing Arma Reforger squad and loadout system by introducing a clearer organisational structure that is intended to promote teamwork, clarity of roles, and coordinated gameplay.

Rather than altering the core gameplay, the 2-7 TSL system is built on top of the vanilla framework. It provides squads with more clearly defined roles and loadouts that complement each other naturally during cooperative or tactical play. It also makes it easier for modders to create fully customised role systems thanks to the new tool settings added by this mod and the existing framework.

The aim is not to replace the original system, but to improve clarity and team identity, particularly on servers where players organise into structured squads or operate under leadership (HQC scenarios).

What this mod adds:
- A consistent Task - Squad - Loadout framework
- Squad roles that are easier to recognise and understand
- Loadouts aligned with the squad's intended role:
– Overhauled machinegun and mortar roles
– Added smaller/larger role subtypes of existing roles (e.g. Light or Heavy Assault, Recon Team)
– Added new role type: Air Support
- A tool for modders that allows you to override the basic logic of creating new squads; you no longer need to fill the previous one halfway.

While introducing new tools for a smoother modding experience, everything remains fully compatible with standard vanilla gameplay and existing task logic.

Benefits for players
- Clearer role identity and an expanded use of new mechanics and equipment in different roles during gameplay
- More intuitive squad composition and coordination
- Loadouts that encourage cooperation between teammates (e.g. overhauled MG and Mortar role loadouts)
- A more streamlined onboarding experience for new or returning players.

Modded customisation — dynamic squad availability slider:
- Modders can configure how new squads become available based on the population and existing squad utilization:

Slider Value:				
0.0 – New squads are always available			
0.5 – New squads unlock gradually (Vanilla - 1/2 full squad)	
1.0 – New squads only form when existing ones are full

AR Tools Extensions for Modders
This mod also provides extendable systems for modders:

1) Group Unlock Threshold
- Can be configured in config files or adjusted dynamically via script
	(Faction config - Group Creation Min Fill slider added)
2) Custom GroupPreset Lists (full flexibility when creating or overriding base group roles or presets)
- Extend or replace squad lists cleanly, without overwriting base functionality
	(Faction config - Use Custom predefined Groups/Append checkboxes with new custom list)
	(Faction config - Use Custom Group Role Presets/Append checkboxes with new custom list)
3) Support for Custom Group Roles
- Add new roles with UI integration and task relevance support
	(Modded role types Enum + TSL mod framework serves as a guide)
4) Documentation & Templates Included
- The mod includes clean examples for structuring squads and loadouts

This ensures that mod creators can extend gameplay frameworks cleanly, safely, and collaboratively.

Suitable For
- Cooperative gameplay servers
- Semi-tactical or organized public play
- Events or scenarios with leadership roles
- Communities focused on clear teamwork without rigid simulation

Summary

The 2-7 TSL system enhances clarity and team identity, while remaining respectful of and compatible with the vanilla design philosophy.

It supports coordinated play while keeping gameplay open, accessible, and flexible.

No restrictions — just better structure for players who want to cooperate.

License

Arma Public License (APL)

Rating
100%
Version
1.0.8
Game Version
1.6.0.54
Version size
141.64 KB
Downloads
755
Created
04.11.2025
Last Modified
06.11.2025
ID
66C76BCA0987FAB0