- Scenario ID
- {BB5345C22DD2B655}Missions/23_Campaign_HQC_Cain.conf
- Game mode
- Sandbox
- Player count
- 1
NCM_ConflictRebirth

Conflict: Rebirth (HQC Kolgujev)
The old rules of Conflict are gone. This island is connected by a network of fixed strategic links, creating clear battle lines from one base to the next. Advance along these links to push the enemy back. Capturing a base is no longer about taking a single point; you must seize and hold several key points within its perimeter to claim it for your side, and deny the enemy reinforcements. Maintain pressure and let victory be yours.
- Scenario ID
- {C3B753FF04054EEA}Missions/NCM_ConflictRebirth.conf
- Game mode
- #AR-Scenario_GameMode_Campaign
- Player count
- 128

Conflict: Rebirth (HQC Kolgujev) DEBUG
The old rules of Conflict are gone. This island is connected by a network of fixed strategic links, creating clear battle lines from one base to the next. Advance along these links to push the enemy back. Capturing a base is no longer about taking a single point; you must seize and hold several key points within its perimeter to claim it for your side, and deny the enemy reinforcements. Maintain pressure and let victory be yours.
- Scenario ID
- {893358DAF4FE8B60}Missions/NCM_ConflictRebirth_DEBUG.conf
- Game mode
- #AR-Scenario_GameMode_Campaign
- Player count
- 128