Fort Stewart
by Doctorkrel
1.9.21
Changes: - Added a Summary tab to the HTML file so all your recruits quals are on one page for easy viewing at the end of your training. - Began work on Automated Combat Lifesaver, Combat Medic, and Expert Medical Badge scripted training at Schneider Medical Field. IS NOT COMPLETE. (Might have a few bugs associated with it too).
- Game Version
- 1.7.0.49
- Created
- Thu, 18 Jun 2026 03:36:12 GMT
- Last Modified
- Thu, 18 Jun 2026 04:13:57 GMT
1.9.20
Changes: - Adjustment to the ACE settings for the 3rdID scenario.
- Game Version
- 1.7.0.49
- Created
- Thu, 11 Jun 2026 19:37:35 GMT
- Last Modified
- Thu, 11 Jun 2026 20:14:17 GMT
1.9.19
Changes: - Added 3 more lanes to the Obstacle Course - Various bug fixes
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 21:31:33 GMT
- Last Modified
- Sat, 06 Jun 2026 21:56:48 GMT
1.9.18
Changes: - Bug fix where reloading would DQ you from qualifications.
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 07:11:03 GMT
- Last Modified
- Sat, 06 Jun 2026 07:43:21 GMT
1.9.17
Changes: - Adjusted the Rifle Range to be 40 rounds default with an editable action to change for more or less rounds for your units qualification. - Adjusted the Pistol Range to be 45 rounds default with an editable action to change for more or less rounds for your units qualification. - Adjusted the Launcher Range to be 2 practice rounds and 5 qualification rounds with an editable action to change for more or less rounds for your units qualification. - Adjusted the Grenade Launcher Range to be 5 rounds default with an editable action to change for more or less rounds for your units qualification. - Adjusted the Grenade Range to be more forgiving. Upped the explosion radius detection from 5m to 7m - Adjusted the Grenade Launcher Range target dispersion (plan on adding flags with distance numbers). - Adjusted the Grenade Range to have a "Check Qualification" button so you make check your remaining lanes at any point. Adjusted the display Hints to last 10 seconds instead of 60. - Added a safeguard which disqualifies individuals who shoot more than 1 round per target to the Rifle, Pistol, Grenade Launcher, and Grenade ranges.
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 02:35:15 GMT
- Last Modified
- Sat, 06 Jun 2026 03:03:19 GMT
1.9.16
Added: -Hand grenade range now choreographs its targets. They stay down through every countdown and pop up only at each throw window, then fold the instant a frag goes off close enough, so a real blast actually registers as a hit. -More settings you can tune in Workbench. The launcher's practice/qual exposure counts and the pistol's phase count are now adjustable attributes instead of being locked in the code. -Custom components grouped under a "Fort Stewart/" folder in the Add-Component menu, so my stuff is easy to find instead of scattered. -OSUT and Land Nav can now save up to 999 class records per year (was 99). After class 99 the filename picks up a third digit, like OSUT_Class_26100. Classes 1–99 keep their current names, so nothing already saved renames. Changes: -Reformatted the scripts to be cleaner and standardized with uniform comment dividers, consistent section banners, and one consistent attribute style across every range. -Centralized repeated values into single shared files. Rating words (Good/Bad/etc.), countdown timing, and filler constants now each live in one place instead of being copy-pasted across many files. Easier to change, and keeps every range consistent. -Rating words now show in ALL-CAPS on the scoreboard stat boxes. -Fixed compile errors in the real-world clock script so it builds clean. -The scoreboard results page now always writes. Removed an old "all ranges empty" check that could've silently skipped the file if a new range were ever added. No difference in normal use. Removed: -Cleaned out 5 unused leftover settings across 4 prefabs (Vehicle Identification, Vehicle Exemption Manager, Obstacle Course Hint Controller, Land Nav Controller). They only threw harmless "unknown keyword" warnings in the server log. The engine was already ignoring them, so no behavior change. -Dropped leftover log files that had been sitting in the repo.
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 23:44:07 GMT
- Last Modified
- Fri, 05 Jun 2026 00:14:09 GMT
1.9.15
Changes: - Fixed the arsenals to be useable on the ranges which have them.
- Game Version
- 1.7.0.41
- Created
- Wed, 03 Jun 2026 04:53:17 GMT
- Last Modified
- Wed, 03 Jun 2026 05:20:54 GMT
1.9.14
Changes: - Resource RDB Update - Changed the files to go after the lastest number not to always start after #1
- Game Version
- 1.7.0.41
- Created
- Tue, 02 Jun 2026 02:50:59 GMT
- Last Modified
- Tue, 02 Jun 2026 04:30:57 GMT
1.9.13
Removed: - Railway Generator - Wolfs Building Pack
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 09:38:42 GMT
- Last Modified
- Sun, 31 May 2026 10:10:25 GMT
1.9.12
Removed: - Lightweight Structures
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 05:58:21 GMT
- Last Modified
- Sat, 30 May 2026 06:26:58 GMT
1.9.11
Changes: - Rifle Range fully updated to 6 lanes. - Grenade range trench fixed.
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 02:21:28 GMT
- Last Modified
- Sat, 30 May 2026 02:50:14 GMT
1.9.10
Changes: - Compat update for 1.7 - Rifle range is in the process of being rebuilt. Obviously don't like publishing wihtout it done, but want the map useable on 1.7
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 19:55:00 GMT
- Last Modified
- Fri, 29 May 2026 20:27:16 GMT
1.9.9
Changes: - Detailed the Rifle Range.
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 21:52:41 GMT
- Last Modified
- Wed, 27 May 2026 21:58:47 GMT
1.9.8
Changes: - Adjusted arsenals at OSUT spawn - Adjusted Obstacle Course hint to be a box shape so others can see it instead of just the trainee.
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 19:23:03 GMT
- Last Modified
- Tue, 26 May 2026 19:29:46 GMT
1.9.7
Changes: - Added the 3rd Infantry Division faction to the 3rdID map.
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 09:18:29 GMT
- Last Modified
- Tue, 26 May 2026 09:25:19 GMT
1.9.6
Changes: - Fixed the Grenade Launcher range not tracking hits correctly
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 08:48:45 GMT
- Last Modified
- Tue, 26 May 2026 08:55:40 GMT
1.9.5
Changes: -Adjusted the roads to be the correct dimensions for their real life versions. - Re-did the vegetation to adapt for the new road clearance/size.
- Game Version
- 1.6.0.119
- Created
- Sat, 23 May 2026 06:16:05 GMT
- Last Modified
- Sat, 23 May 2026 06:25:00 GMT
1.9.4
Changes: -Adjusted the roads to be the correct dimensions for their real life versions. - Re-did the vegetation to adapt for the new road clearance/size.
- Game Version
- 1.6.0.119
- Created
- Sat, 23 May 2026 06:06:21 GMT
- Last Modified
- Sat, 23 May 2026 06:20:58 GMT
1.9.3
Changes: - Added helicopters to the Airfield on the 3rdID Airfield. - Adjusted the HTML file to not auto refresh each server restart, but to put a new class number at the end and attach the year at the front end of the html. (e.x 2601 for class 01 in 2026). It will auto update with the year.
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 08:39:23 GMT
- Last Modified
- Fri, 22 May 2026 08:48:35 GMT
1.9.2
Changes: - Adjusted the ms delay between target pops on the Rifle and Pistol ranges. - Fixed a bug in the Pistol range where it would call the same target twice in the Multi-Target stage, breaking the range.
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 19:31:57 GMT
- Last Modified
- Thu, 21 May 2026 19:42:58 GMT
1.9.1
Changes: -Adjusted the CSI hud hide script to only activate when the Land Nav qual is started.
- Game Version
- 1.6.0.119
- Created
- Wed, 20 May 2026 20:38:10 GMT
- Last Modified
- Wed, 20 May 2026 20:47:54 GMT
1.9.0
Added: -OC action wheel sorting support, which fixed the bottom action order. -DSQ rows to the Land Nav Night tab for players who failed Day. -TOTAL TIME to Land Nav Results, showing Day + Night time in HH:MM:SS. -A helper for precise HH:MM:SS time formatting. Changes -Renamed range action labels from Start to Begin. -Renamed IWQ references to Range across classes, folders, logs, hints, editor categories, and action contexts. -Changed HTML output from IWQ_Class_0000.html to OSUT_Class_0000.html. -Updated Qualifications and Land Nav HTML titles and subtitles. -Updated OC table spacing so Lane, Time, and Rating share space better. -Updated Rifle/Pistol empty states to show TBD qualification values until first qualification. -Changed Land Nav time displays to HH:MM:SS. -Renamed Completed Time to Completion Time. -Updated failed-Day Land Nav results so they show Day score only and mark the rating as UNQUALIFIED. Removed: -Remaining IWQ strings from the codebase. -Stale numeric sort prefixes from OC UI names. -PENDING and EXPERT rating tiers from Land Nav HTML. -Auto-refresh and footer text from Qualifications and Land Nav HTML files. -Stale metadata paths and outdated prefab comments.
- Game Version
- 1.6.0.119
- Created
- Tue, 19 May 2026 09:54:09 GMT
- Last Modified
- Tue, 19 May 2026 10:06:22 GMT
1.8.13
Changes: - Adjusted the Land Navigation course to be split into two parts. - Deleted dead code - Fixed HTML files.
- Game Version
- 1.6.0.119
- Created
- Mon, 18 May 2026 01:28:13 GMT
- Last Modified
- Mon, 18 May 2026 01:39:05 GMT
1.8.12
Changes: - Fixed layer colouring
- Game Version
- 1.6.0.119
- Created
- Wed, 13 May 2026 19:40:35 GMT
- Last Modified
- Wed, 13 May 2026 19:48:54 GMT
1.8.11
Changes: - Added new roads (Still in the process of adding these). - Adjusted Obstacle Course scripts to fix bugs. - Adjusted the Grenade range to have correct syntax.
- Game Version
- 1.6.0.119
- Created
- Wed, 13 May 2026 19:12:53 GMT
- Last Modified
- Wed, 13 May 2026 19:22:24 GMT
1.8.10
Changes: -Adjusted the Land Navigation School HUD to match the other HUD layouts that I have established, and adjusted the wording for clarity.
- Game Version
- 1.6.0.119
- Created
- Wed, 06 May 2026 08:32:34 GMT
- Last Modified
- Wed, 06 May 2026 08:40:26 GMT
1.8.9
Changes: - Adjusted Rifle Range to be be divided into 4 tests instead of 3. Old was Standing/Kneeling/Reload/Prone. New is Standing/Kneeling/Reload/Prone/Multi-Target.
- Game Version
- 1.6.0.119
- Created
- Tue, 05 May 2026 23:31:40 GMT
- Last Modified
- Tue, 05 May 2026 23:39:33 GMT
1.8.8
Changes: - Adjusted default factions on 3rdID variant.
- Game Version
- 1.6.0.119
- Created
- Tue, 05 May 2026 06:41:57 GMT
- Last Modified
- Tue, 05 May 2026 06:49:28 GMT
1.8.7
Removed: - 5th SFG World, transfered to their own modpack
- Game Version
- 1.6.0.119
- Created
- Tue, 05 May 2026 00:47:07 GMT
- Last Modified
- Tue, 05 May 2026 00:55:07 GMT
1.8.6
Changes: -Polished the UI for each range for OSUT/Training so they all match.
- Game Version
- 1.6.0.119
- Created
- Tue, 05 May 2026 00:12:55 GMT
- Last Modified
- Tue, 05 May 2026 00:20:52 GMT