Fort Stewart

by Doctorkrel

1.10.7

Added
- A server-log line listing every grading requirement for any casualty that finishes a qualification unstabilized, so an unexpected result can be traced rather than guessed.

Fixed
- Casualties no longer die the instant the medic reaches them. The chest hits that trigger a pneumothorax are now preceded by a full-health top-up on that hitzone and the casualty's own chest condition is restored immediately afterwards. A qualifying hit has to be larger than most of that zone's health to register with ACE at all, so on an already-wounded chest it was destroying a vital hitzone and killing the casualty in the same instant. Nothing the medic sees about the casualty changes.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 21:09:03 GMT
Last Modified
Mon, 05 Oct 2026 21:54:00 GMT

1.10.6

Added:
- Casualties can now spawn with pneumothorax and tension pneumothorax. An Immediate
  casualty flagged as a candidate takes real qualifying chest hits the moment the medic
  closes to the arming radius, so ACE Medical's chest hitzone rolls the injury and a
  chest seal becomes applicable. A second qualifying hit is what allows the tension
  form. On a server without ACE Breathing the casualty simply presents as a chest
  casualty.
- Two Medical School settings under Mod Injuries: Pneumothorax Candidate Chance
  (default 0.5) and Pneumothorax Chest Hits (default 2, clamped 1-6), so how often the
  injury appears and how severe it starts can be tuned without a script change.
- Hand Grenade practice throw count is now a live setting. 0 sends the thrower straight
  to the scored window, higher values run that many practice throws first, clamped at 5.

Changes:
- Medical settings now take effect on the next qualification instead of needing a server
  restart. Total Casualties, Time Limit and Maximum Casualties per Group are read fresh
  on every run, matching how every other range already reads its settings. A running
  qualification keeps the limit it started with so a mid-run change cannot skew its clock.
- The medical-item recorder now captures items the original route could not see,
  including the five ACE medications, saline and the medical kit. Each recorded line
  names which route caught the item.
- The pneumothorax injury is delivered at the medic proximity arming point rather than at
  casualty spawn, so the casualty does not deteriorate while the medic is still walking in.
- The scoreboard interface compiles as signatures only inside World Editor. This is an
  editor-only change with no effect in game; it keeps the script instruction budget inside
  its limit so World Editor still opens with the full mod set loaded.

Fixed:
- Obstacle course consoles no longer throw thirty "Unknown class" errors on every world
  load.

Removed:
- Five stale obstacle course adjuster actions for Edit Times, Expert plus and minus, and
  Qualified plus and minus, whose code was deleted when the in-world adjusters were
  replaced by the Qualification Settings page. Begin Qualification and Settings are
  unchanged.

Planned:
- Scoring for chest seal, airway management, oxygen therapy and needle decompression. The
  nine ACE-only medical rows added in 1.10.4 store and display correctly but do not yet
  affect a score; the pneumothorax candidate flag added here is the applicability signal
  they were waiting on.
- The Machine Gun practice rounds setting currently has no effect. The machine gun
  qualification has no practice stage, so the row is reserved until one is designed.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 05:13:07 GMT
Last Modified
Mon, 05 Oct 2026 05:56:51 GMT

1.10.5

Added:
- Casualties can now spawn with pneumothorax and tension pneumothorax. An Immediate casualty tagged as a pneumothorax candidate takes real qualifying chest hits at spawn so ACE Medical's own chest hitzone rolls the injury, and a second qualifying hit is what allows tension pneumothorax to develop. On a server without ACE Breathing the casualty simply presents as a chest casualty.
- Two Medical School settings under Mod Injuries: Pneumothorax Candidate Chance(default 0.5) and Pneumothorax Chest Hits (default 2, clamped 1-6), so how often the injury appears and how severe it starts can be tuned without a script change.
- A second medical-item capture route, through the game's own healing-item collector, so every consumable applied to a casualty is recorded. This covers the five ACE medications, which the recorder added in 1.10.4 could not see.

Changes
- The medical-item log line now names which route caught each item, so items seen by
both routes stay readable.
- Chest health is restored to the casualty template value immediately after the qualifying hits, so the hits trigger the chest injury without destroying a vital hitzone.
- The scoreboard interface now compiles as signatures only inside World Editor. This is an editor-only change with no effect in game; it keeps the script instruction budget inside its limit so World Editor still opens with the full mod set loaded.

Removed
- Thirty stale action blocks from the six obstacle course consoles: the five adjuster actions for Edit Times, Expert plus and minus, and Qualified plus and minus, whose code was deleted when the in-world adjusters were replaced by the Qualification Settings page. This clears thirty "Unknown class" errors on every world load. Begin Qualification and Settings are unchanged.

Planned
- Scoring for chest seal, airway management, oxygen therapy and needle decompression. The nine ACE-only medical rows added in 1.10.4 store and display correctly but do not yet affect a score. The pneumothorax tier added here is the applicability signal they were waiting on, so those rows can be graded honestly instead of counting against students for items nobody needed.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 08:19:45 GMT
Last Modified
Sun, 04 Oct 2026 08:52:51 GMT

1.10.4

Added:
- Per-tier medical grading switches, so every graded item can be switched on or off independently for CLS, Combat Medic and Expert Medical
- Master switch for whether medical technique is graded at all
- Technique pass score entry for CLS, Combat Medic and Expert Medical on the Qualification Settings page
- Nine ACE-only medical rows on all three medical tiers: Ammonium Carbonate, Epinephrine, Metoprolol, Naloxone, Phenylephrine, Airway Management, Oxygen Therapy, Chest Seal and Needle Decompression
- Each ACE row is shown only when the specific ACE module that ships that item is loaded on the server, so a server running only part of ACE Medical sees only the rows it can actually use
- Universal medical-item recorder that captures every medical item applied to a casualty, whether vanilla, ACE or another mod
- Casualty audit markers that float at a fixed height above terrain so instructors can locate bodies inside buildings
  - On/Off control support for settings keys

Changes
- Medical settings reordered
- Settings renamed: Maximum Casualties per Group, Casualties to Stabilize, Technique Score to Pass, Grade Morphine, Grade Airway Management and Grade Oxygen Therapy
- Every medical setting description rewritten for instructors rather than scripters
- The Technique Score setting now states the required treatment order: Tourniquet, Bandage, Remove Tourniquet, Fluids/Medications/Trauma Items, Medical Kit
- Each ACE row description names the exact ACE module it needs instead of ACE Medical generally
- Technique is now scored only on the items that tier is actually issued
- Saline is credited from the whole body instead of only wounded limbs
- Bandage, tourniquet application and tourniquet removal are judged per limb against that limb's own bleed-stop
- Tourniquet removal requires a tourniquet to have been applied first
- Field heal is credited from a health rise on the wounded group instead of from any item-use action
- Medical-kit heal latches on the damage-effect event instead of a one-second sample
- Max casualties per group is capped to that tier's casualty count
- Stable-health bonus is kept once earned and dropped only on deterioration
- Percent sign now shows inside the box on the technique score fields
- Changed From Default counter now reads the settings catalog instead of scanning displayed text
- ACE medical modules are detected from the loaded-addon list instead of from hitzone names
- Bleeding-state thresholds are written as integers in the 3rdID, JSOC and Vanilla mission headers
- Per-second vitals diagnostic now ships off, matching its own description

Fixed
- Fixed the technique diagnostic call missed by an earlier rubric signature change
- Fixed value suffixes so they carry on the default column as well as the live value
- Fixed the Changed From Default marker so it appears beside time and On/Off rows too

Removed
- Removed test overrides left in the Medical School layer
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 23:00:46 GMT
Last Modified
Fri, 02 Oct 2026 23:47:47 GMT

1.10.3

Changes:
- Fixes to Vehicle Identification which caused JIP errors.
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 21:17:21 GMT
Last Modified
Sun, 20 Sep 2026 22:05:29 GMT

1.10.2

Added:
- Qualification Settings page, Game Master only, opened from a new Settings button on every range scoreboard
- Four settings tabs: Ranges, Land Navigation, Medical, Records
- 32 range settings, all typeable: round counts, target counts, hits to qualify, time limits, casualty counts and sign counts
- Time limits are entered as Hours / Minutes / Seconds
- Per-card Reset returns a single range to its defaults without touching the others
- Changed values are marked, with a running Changed From Default count
- Practice rounds setting added for every range
- Grid format selector for Land Navigation: 8-Digit or Keypad
- Opening Settings from a range board scrolls straight to that range's card
- Settings save to FortStewartSettings.json in the server profile and survive a restart
- The settings file lists every setting with its live value, not only the ones that were changed
- The settings file is created at world load, so it exists before anyone touches a setting

Changes
- Range settings are server-authoritative: players see the values the server is scoring with, not their own local copy
- Qualification Targets and Hits To Qualify are now linked; lowering the target count pulls the required hits down with it, and required hits can no longer be set above the target count
- Medical pass thresholds are flat casualty counts instead of percentages
- The Land Navigation night course no longer requires passing the day course first
- Land Navigation boards rank by qualification result first, then by time
- The Land Navigation Overview ranks completing both day and night above completing only one half, even on a failing run
- The unqualified block on the Land Navigation Overview is ranked by time instead of the order records arrived in
- Scoreboards are sorted by qualification result
- Scoreboard scroll bars are hidden; boards scroll with the mouse wheel
- In-world interaction prompts are hidden while any scoreboard is open
- Helicopter placements adjusted
- Land navigation signs adjusted
- Game Master layer updated
- Image and picture updates

Fixed
- Land Navigation scoreboard could not be scrolled
- Land Navigation Overview title was overwritten by the client, losing the class number set on the server
- Land Navigation scoreboard column indentation
- Hint displays could stay stuck on silent after a silent hint
- Setting a value back to its default still counted as changed on every settings tab
- Helicopter positions on 3ID version of map.

Removed
- In-world +/- adjusters on every range; all settings now live in the Qualification Settings page
- The Land Navigation Swap Grid Type action, replaced by the grid format selector in Settings
- An unused Workbench terrain tool
- Roughly 1,100 lines of duplicated script, with no change to behaviour
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 00:38:26 GMT
Last Modified
Sun, 20 Sep 2026 01:26:58 GMT

1.10.1

Changes:
- Updated the Workshop screenshot set with new in game captures covering the Rifle, Pistol,
  Machine Gun, Launcher, Grenade and Obstacle Course ranges, Land Navigation, the Medical Field,
  Cottrell Field, Hunter Army Airfield, the Promotion Board waiting room and the Qualifications board.
- Adjusted helicopter placements at Hunter Army Airfield and Cottrell Field, and repositioned
  Land Navigation signs.
- Locked the US faction to non-playable on the Fort Stewart 3ID world's Game Master layer so 3ID is
  the only faction offered at deployment on that world.
- Reworked the code documentation across the range, scoreboard, Land Navigation and Medical School
  scripts so comments explain the reason behind non-obvious behaviour instead of restating the code.
  No gameplay change.

Fixed:
- Fixed the Land Navigation scoreboard Overview header flickering between two class numbers. The
  header now holds the server's real class number instead of being overwritten once a second by a
  client-side guess.
- Fixed the range hint displays not clearing their silent flag when a hint was cleared, so a later
  hint could inherit a stale silent state.
- Restored the Medical School qualification controller and scoreboard popup code that had been
  reduced to keep Workbench under its compile budget.
- Fixed indentation drift in the Land Navigation scoreboard view handling.

Planned:
- Medical School training content is still unfinished and will continue in a later vanilla baseline pass.
- SDM Range, Mortar area, Air Assault School, Airborne School, Shoot Houses, and mounted/dismounted
  range areas are still planned future additions.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 00:58:40 GMT
Last Modified
Thu, 10 Sep 2026 01:41:19 GMT

1.10.0

Added:
- Added a Land Navigation in-game scoreboard popup with Live, Day, Night, and Overview tabs.
- Added Land Navigation Save HTML support from the in-game popup, including filename prompt, server profile save, and local player copy.
- Added a Medical School in-game scoreboard popup shell with CLS, Combat Medic, and Expert Medical Badge tabs.
- Added dedicated-server OSUT scoreboard data handling so the in-game Overview and Save HTML flow use server owned UID backed rows.

Changes:
- Updated Land Navigation scoreboard flow so active testers, Day records, Night records, and Overview records are separated cleanly.
- Updated Land Navigation saved HTML tab naming/order to Day, Night, and Overview.
- Updated Land Navigation live status wording to use In Progress / Returning style counts.
- Updated OSUT Honor Graduate logic so Launcher and Grenade Launcher QUALIFIED counts as the highest possible rating for those pass/fail ranges.
- Reduced Fort Stewart script/log weight across ranges, scoreboards, Land Navigation, CSI HUD handling, and real world clock while keeping warning/error logs.
- Reworked shared popup/report helpers so OSUT, Land Navigation, and Medical School scoreboard popups stay under the Workbench compile budget.

Fixed:
- Fixed dedicated-server OSUT Overview fallback rows showing wrong text instead of real player/UID data.
- Fixed OSUT saved HTML Honor Graduate status for the new Launcher/Grenade Launcher QUALIFIED grading model.
- Fixed the CSI HUD hider so it hides the existing HUD root instead of tearing it down and causing repeated m_wRoot spam.
- Fixed Land Navigation popup action bleed-through while the scoreboard is open.
- Fixed Enforce helper signatures that exceeded the 16-argument compiler limit in popup support code.
- Fixed Workbench/source-Fort launch stability under the full Autoloader profile after the popup and report helper reductions.

Removed:
- Removed the broken Land Navigation pause/resume path. Disconnect now cancels the active run instead of saving a bad/paused result.
- Removed unreachable Grenade Launcher practice stage internals now that Grenade Launcher runs directly into scored qualification.
- Removed the failed deploy map zoom/centering override.
- Removed the retired Vehicle Supply Visual Refresh script path.
- Removed non-Medical normal success log spam across the range systems; warnings and errors remain.

Planned:
- Medical School training content is still unfinished and will continue in a later vanilla baseline pass.
- Live dedicated server validation still needs the OSUT Exam Save HTML check after publish.
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 11:23:51 GMT
Last Modified
Mon, 31 Aug 2026 12:07:00 GMT

1.9.38

Added:
- Added a new in-game Fort Stewart scoreboard popup with tabs for Pistol, Rifle, Launcher, Machine Gun, Grenade, Grenade Launcher, Obstacle Course, and Overview.
- Added an in-game Save HTML button for OSUT/ results. This saves the report to the server profile and also writes a local copy for the player who clicks Save.
- Added a filename prompt for Save HTML. It suggests the next OSUT class name and shows that the report saves under Profile/FortStewart/OSUT.
- Added an Exam dropdown to the in-game Overview tab. Exam results are now set in game, then baked into the saved HTML report.
- Added automatic Honor Graduate eligibility logic. Retaking any qualification range during the same server session now blocks Honor Graduate for that player.
- Added Accuracy columns to the Launcher and Grenade Launcher scoreboard tabs.
- Added live scoreboard title details, such as current round counts, target counts, lane counts, or timed events.
- Added qualification requirements directly into stat boxes, such as MARKSMAN (23/40), QUALIFIED (3/5), and EXPERT (<=1:30).

Changes:
- Updated the OSUT HTML report so it is now a read-only saved report instead of the place where Exam grading is edited.
- Updated Launcher and Grenade Launcher qualifications to be simple QUALIFIED / UNQUALIFIED scoring.
- Updated Launcher and Grenade Launcher to use 5 scored qualification shots by default, with 3/5 required to qualify.
- Updated Obstacle Course timing. EXPERT is 1:30 and QUALIFIED is 1:50 by default.
- Updated scoreboard formatting across in-game and HTML views: cleaner headers, Name columns, centered # column, left-aligned result columns, uppercase stat labels, and hidden Lane columns where they were not needed.
- Updated the scoreboard popup layout to scale better across resolutions and avoid right-edge clipping.
- Updated Land Navigation and score saving to use more stable player identity handling for saved results and reconnect-safe records.
- Reorganized Fort Stewart layer naming and structure to make the terrain easier to maintain.

Fixed:
- Fixed the custom scoreboard opening as a tiny sliver or HUD overlay instead of a usable menu.
- Fixed scoreboard tab buttons, close button, Escape/back behavior, and mouse wheel scrolling.
- Fixed several scoreboard clipping issues involving tabs, dividers, stat cards, table rows, and the right edge of the result list.
- Fixed QUALIFIED showing with the wrong color in Launcher and Grenade Launcher HTML output.
- Fixed multiple stale or noisy resource/log issues where Fort-owned source needed cleanup.

Removed:
- Removed the old browser-side Exam editing and Save Graded Copy workflow from the OSUT HTML report.
- Removed the manual Honor Eligibility column/control. Honor Graduate is now calculated automatically.
- Removed explicit Lane columns from the in-game scoreboard and OSUT HTML where they did not add useful information.
- Removed duplicated backend helper logic across range scripts where it could be safely shared without changing gameplay.

Planned:
- Land Navigation and Combat Medical School still need a separate UI/report catch-up pass to match the newer OSUT scoreboard changes.
- SDM Range, Mortar area, Air Assault School, Airborne School, Shoot Houses, and mounted/dismounted range areas are still planned future additions.
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 10:43:17 GMT
Last Modified
Sun, 23 Aug 2026 11:25:26 GMT

1.9.37

Changes:
- Rehauled and replaced every road
- Rehauled the vegetation to be more Georgian
- Compat Update for 1.8
Game Version
1.8.0.10
Created
Sun, 16 Aug 2026 21:48:56 GMT
Last Modified
Sun, 16 Aug 2026 23:16:51 GMT

1.9.36

Changes:
- Rehauled Land Navigation to be evenly spaced points wise so that there are no lopsided quals.
- Adjusted times based on the new average time to complete a loop on a 10km/h run (Avg is 13.7 km/h with no stamina and a full kit).

Planned:
- PLANNING NEW ROAD SYSTEM INSIDE OF LAND NAV FOR MORE POINTS OF REFRENCE AS WELL AS SOME BUILDINGS THROWN IN THERE.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 10:10:54 GMT
Last Modified
Sun, 26 Jul 2026 10:46:50 GMT

1.9.35

Changes:
- Fixed map markers not working!

Removed:
- Muffins Identity Selector
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 04:10:33 GMT
Last Modified
Sat, 25 Jul 2026 04:43:39 GMT

1.9.34

Changes:
- Added scripts which allow for the use of most of the player name mods on the workshop. 
- Adjusted a lot with the Medical School scripts, but it is NOT done yet.
Game Version
1.7.0.54
Created
Tue, 14 Jul 2026 05:39:57 GMT
Last Modified
Tue, 14 Jul 2026 06:18:59 GMT

1.9.33

Changes:
- Fixed medical tables.
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 04:17:47 GMT
Last Modified
Sat, 11 Jul 2026 04:59:03 GMT

1.9.32

Changes:
- Updated stale GUID's.
- Updated the Medical Tables
- More adjustments to the Medical Field script
- Adjustments to spawns.
- Adjustments to Launcher and Grenade Launcher range so it displays the range of the target.
- Adjustments to the Training Spawn vehicles so they hopefully don't spawn with supplies in them. 
- Adjustment to Land Navigation HTML and how it displays results. It used to be numerical from lowest to highest, now it displays the order of the signs assigned by the HUD; and the order the player visited each sign in. This is so people can see where they went wrong when reviewing the graded sections.
- Added two medical tables in the files to use on your own maps. An ACE version and Vanilla version. A TCCC version will come soon, waiting for their update.
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 22:40:03 GMT
Last Modified
Fri, 10 Jul 2026 23:15:01 GMT

1.9.31

Changes:
- Adjusted the Medical Field script to use Organized Chaos for injuries rather than pre-defined groups of injuries. This gives them more varied injuries. 
- Fixed ACE settings for 3ID map variant.
- TERRAIN IS FIXED USE CURRENT VERSION
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 14:20:34 GMT
Last Modified
Fri, 10 Jul 2026 15:05:16 GMT

1.9.30

Changes:
- Attempted to fix terrain issues. IF THIS DOES NOT WORK USE VERSION 1.9.24. I will be on vaccation till July 9th. When I get back I will attempt to fix it again.
- I hate this game i stg.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 05:57:23 GMT
Last Modified
Thu, 02 Jul 2026 06:29:29 GMT

1.9.29

Changes:
- Attempted to fix terrain issues. IF THIS DOES NOT WORK USE VERSION 1.9.24. I will be on vaccation till July 9th. When I get back I will attempt to fix it again.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 04:06:27 GMT
Last Modified
Thu, 02 Jul 2026 04:52:24 GMT

1.9.28

Changes:
- Attempted to fix terrain issues. IF THIS DOES NOT WORK USE VERSION 1.9.24. I will be on vaccation till July 9th which I will attempt to fix it again.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 18:08:09 GMT
Last Modified
Wed, 01 Jul 2026 18:42:17 GMT

1.9.27

Changes:
- Attempted to rebuild terrain since it's still broken.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 08:34:59 GMT
Last Modified
Wed, 01 Jul 2026 09:05:33 GMT

1.9.26

Changes:
- Attempted to rebuild terrain since it's still broken.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 07:46:29 GMT
Last Modified
Wed, 01 Jul 2026 08:27:24 GMT

1.9.25

Changes:
- Fixed missing terrain hopefully. Reorganized worlds folder to be cleaner and it works in workbench but not on live, so had to fix that.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 02:57:40 GMT
Last Modified
Wed, 01 Jul 2026 03:29:06 GMT

1.9.24

Changes:
- Bug fixes to the Training spawn
- Additions to Medical Field (Still not complete)
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 00:05:07 GMT
Last Modified
Wed, 01 Jul 2026 00:37:29 GMT

1.9.23

Changes:
- Compat Update for Arma Reforger 1.7.0.54
Game Version
1.7.0.54
Created
Wed, 24 Jun 2026 21:35:03 GMT
Last Modified
Wed, 24 Jun 2026 22:05:31 GMT

1.9.22

Changes:
- Bug Fix galore
- HTML files will now persist if deleted mid qual (niche circumstance)
- Schneider Medical School is in the early stages of what is being developed. Feel free to check it out. IT IS NOT COMPLETE
- Added a save button to the HTML which lets you bake in the written test scores as well as honor graduate ability.
- Honor Graduate status is coded as Expert in all ranges except 1 at the moment.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 04:39:33 GMT
Last Modified
Mon, 22 Jun 2026 05:25:03 GMT

1.9.21

Changes:
- Added a Summary tab to the HTML file so all your recruits quals are on one page for easy viewing at the end of your training. 
- Began work on Automated Combat Lifesaver, Combat Medic, and Expert Medical Badge scripted training at Schneider Medical Field. IS NOT COMPLETE. (Might have a few bugs associated with it too).
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 03:36:12 GMT
Last Modified
Thu, 18 Jun 2026 04:13:57 GMT

1.9.20

Changes:
- Adjustment to the ACE settings for the 3rdID scenario.
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 19:37:35 GMT
Last Modified
Thu, 11 Jun 2026 20:14:17 GMT

1.9.19

Changes:
- Added 3 more lanes to the Obstacle Course
- Various bug fixes
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 21:31:33 GMT
Last Modified
Sat, 06 Jun 2026 21:56:48 GMT

1.9.18

Changes:
- Bug fix where reloading would DQ you from qualifications.
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 07:11:03 GMT
Last Modified
Sat, 06 Jun 2026 07:43:21 GMT

1.9.17

Changes:
- Adjusted the Rifle Range to be 40 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Pistol Range to be 45 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Launcher Range to be 2 practice rounds and 5 qualification rounds with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Grenade Launcher Range to be 5 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Grenade Range to be more forgiving. Upped the explosion radius detection from 5m to 7m
- Adjusted the Grenade Launcher Range target dispersion (plan on adding flags with distance numbers).
- Adjusted the Grenade Range to have a "Check Qualification" button so you make check your remaining lanes at any point. Adjusted the display Hints to last 10 seconds instead of 60.
- Added a safeguard which disqualifies individuals who shoot more than 1 round per target to the Rifle, Pistol, Grenade Launcher, and Grenade ranges.
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 02:35:15 GMT
Last Modified
Sat, 06 Jun 2026 03:03:19 GMT

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