Fort Stewart

by Doctorkrel

1.9.22

Changes:
- Bug Fix galore
- HTML files will now persist if deleted mid qual (niche circumstance)
- Schneider Medical School is in the early stages of what is being developed. Feel free to check it out. IT IS NOT COMPLETE
- Added a save button to the HTML which lets you bake in the written test scores as well as honor graduate ability.
- Honor Graduate status is coded as Expert in all ranges except 1 at the moment.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 04:39:33 GMT
Last Modified
Mon, 22 Jun 2026 05:25:03 GMT

1.9.21

Changes:
- Added a Summary tab to the HTML file so all your recruits quals are on one page for easy viewing at the end of your training. 
- Began work on Automated Combat Lifesaver, Combat Medic, and Expert Medical Badge scripted training at Schneider Medical Field. IS NOT COMPLETE. (Might have a few bugs associated with it too).
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 03:36:12 GMT
Last Modified
Thu, 18 Jun 2026 04:13:57 GMT

1.9.20

Changes:
- Adjustment to the ACE settings for the 3rdID scenario.
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 19:37:35 GMT
Last Modified
Thu, 11 Jun 2026 20:14:17 GMT

1.9.19

Changes:
- Added 3 more lanes to the Obstacle Course
- Various bug fixes
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 21:31:33 GMT
Last Modified
Sat, 06 Jun 2026 21:56:48 GMT

1.9.18

Changes:
- Bug fix where reloading would DQ you from qualifications.
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 07:11:03 GMT
Last Modified
Sat, 06 Jun 2026 07:43:21 GMT

1.9.17

Changes:
- Adjusted the Rifle Range to be 40 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Pistol Range to be 45 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Launcher Range to be 2 practice rounds and 5 qualification rounds with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Grenade Launcher Range to be 5 rounds default with an editable action to change for more or less rounds for your units qualification.
- Adjusted the Grenade Range to be more forgiving. Upped the explosion radius detection from 5m to 7m
- Adjusted the Grenade Launcher Range target dispersion (plan on adding flags with distance numbers).
- Adjusted the Grenade Range to have a "Check Qualification" button so you make check your remaining lanes at any point. Adjusted the display Hints to last 10 seconds instead of 60.
- Added a safeguard which disqualifies individuals who shoot more than 1 round per target to the Rifle, Pistol, Grenade Launcher, and Grenade ranges.
Game Version
1.7.0.41
Created
Sat, 06 Jun 2026 02:35:15 GMT
Last Modified
Sat, 06 Jun 2026 03:03:19 GMT

1.9.16

Added:
-Hand grenade range now choreographs its targets. They stay down through every countdown and pop up only at each throw window, then fold the instant a frag goes off close enough, so a real blast actually registers as a hit. 
-More settings you can tune in Workbench. The launcher's practice/qual exposure counts and the pistol's phase count are now adjustable attributes instead of being locked in the code.
-Custom components grouped under a "Fort Stewart/" folder in the Add-Component menu, so my stuff is easy to find instead of scattered.
-OSUT and Land Nav can now save up to 999 class records per year (was 99). After class 99 the filename picks up a third digit, like OSUT_Class_26100. Classes 1–99 keep their current names, so nothing already saved renames.

Changes:
-Reformatted the scripts to be cleaner and standardized with uniform comment dividers, consistent section banners, and one consistent attribute style across every range.
-Centralized repeated values into single shared files. Rating words (Good/Bad/etc.), countdown timing, and filler constants now each live in one place instead of being copy-pasted across many files. Easier to change, and keeps every range consistent.
-Rating words now show in ALL-CAPS on the scoreboard stat boxes.
-Fixed compile errors in the real-world clock script so it builds clean.
-The scoreboard results page now always writes. Removed an old "all ranges empty" check that could've silently skipped the file if a new range were ever added. No difference in normal use.

Removed:
-Cleaned out 5 unused leftover settings across 4 prefabs (Vehicle Identification, Vehicle Exemption Manager, Obstacle Course Hint Controller, Land Nav Controller). They only threw harmless "unknown keyword" warnings in the server log. The engine was already ignoring them, so no behavior change.
-Dropped leftover log files that had been sitting in the repo.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 23:44:07 GMT
Last Modified
Fri, 05 Jun 2026 00:14:09 GMT

1.9.15

Changes:
- Fixed the arsenals to be useable on the ranges which have them.
Game Version
1.7.0.41
Created
Wed, 03 Jun 2026 04:53:17 GMT
Last Modified
Wed, 03 Jun 2026 05:20:54 GMT

1.9.14

Changes:
- Resource RDB Update
- Changed the files to go after the lastest number not to always start after #1
Game Version
1.7.0.41
Created
Tue, 02 Jun 2026 02:50:59 GMT
Last Modified
Tue, 02 Jun 2026 04:30:57 GMT

1.9.13

Removed:
- Railway Generator
- Wolfs Building Pack
Game Version
1.7.0.41
Created
Sun, 31 May 2026 09:38:42 GMT
Last Modified
Sun, 31 May 2026 10:10:25 GMT

1.9.12

Removed:
- Lightweight Structures
Game Version
1.7.0.41
Created
Sat, 30 May 2026 05:58:21 GMT
Last Modified
Sat, 30 May 2026 06:26:58 GMT

1.9.11

Changes:
- Rifle Range fully updated to 6 lanes.
- Grenade range trench fixed.
Game Version
1.7.0.41
Created
Sat, 30 May 2026 02:21:28 GMT
Last Modified
Sat, 30 May 2026 02:50:14 GMT

1.9.10

Changes:
- Compat update for 1.7
- Rifle range is in the process of being rebuilt. Obviously don't like publishing wihtout it done, but want the map useable on 1.7
Game Version
1.7.0.41
Created
Fri, 29 May 2026 19:55:00 GMT
Last Modified
Fri, 29 May 2026 20:27:16 GMT

1.9.9

Changes:
- Detailed the Rifle Range.
Game Version
1.6.0.119
Created
Wed, 27 May 2026 21:52:41 GMT
Last Modified
Wed, 27 May 2026 21:58:47 GMT

1.9.8

Changes:
- Adjusted arsenals at OSUT spawn
- Adjusted Obstacle Course hint to be a box shape so others can see it instead of just the trainee.
Game Version
1.6.0.119
Created
Tue, 26 May 2026 19:23:03 GMT
Last Modified
Tue, 26 May 2026 19:29:46 GMT

1.9.7

Changes:
- Added the 3rd Infantry Division faction to the 3rdID map.
Game Version
1.6.0.119
Created
Tue, 26 May 2026 09:18:29 GMT
Last Modified
Tue, 26 May 2026 09:25:19 GMT

1.9.6

Changes:
- Fixed the Grenade Launcher range not tracking hits correctly
Game Version
1.6.0.119
Created
Tue, 26 May 2026 08:48:45 GMT
Last Modified
Tue, 26 May 2026 08:55:40 GMT

1.9.5

Changes:
-Adjusted the roads to be the correct dimensions for their real life versions.
- Re-did the vegetation to adapt for the new road clearance/size.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 06:16:05 GMT
Last Modified
Sat, 23 May 2026 06:25:00 GMT

1.9.4

Changes:
-Adjusted the roads to be the correct dimensions for their real life versions.
- Re-did the vegetation to adapt for the new road clearance/size.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 06:06:21 GMT
Last Modified
Sat, 23 May 2026 06:20:58 GMT

1.9.3

Changes:
- Added helicopters to the Airfield on the 3rdID Airfield.
- Adjusted the HTML file to not auto refresh each server restart, but to put a new class number at the end and attach the year at the front end of the html. (e.x 2601 for class 01 in 2026). It will auto update with the year.
Game Version
1.6.0.119
Created
Fri, 22 May 2026 08:39:23 GMT
Last Modified
Fri, 22 May 2026 08:48:35 GMT

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