ATHENE Marker

by Tripot__

Contributors

Tripot__

1.0.9

Game Version
1.4.0.55
Created
Tue, 21 Oct 2025 19:23:08 GMT
Last Modified
Tue, 21 Oct 2025 19:23:16 GMT

1.0.8

Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:22:15 GMT
Last Modified
Tue, 07 Oct 2025 13:22:18 GMT

1.0.7

Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:16:17 GMT
Last Modified
Tue, 07 Oct 2025 13:16:21 GMT

1.0.6

Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:12:35 GMT
Last Modified
Tue, 07 Oct 2025 13:12:39 GMT

1.0.5

Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:10:31 GMT
Last Modified
Tue, 07 Oct 2025 13:10:39 GMT

1.0.4

Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:05:40 GMT
Last Modified
Tue, 07 Oct 2025 13:05:42 GMT

1.0.3

Changed the HUD and the distance
Game Version
1.4.0.55
Created
Tue, 07 Oct 2025 13:00:02 GMT
Last Modified
Tue, 07 Oct 2025 13:00:06 GMT

1.0.2

What it does: This mod adds customizable HUD markers that track up to 2 entities (vehicles, buildings, objectives, etc.) in your game world with dynamic visual feedback based on distance. Perfect for mission objectives, extraction points, or important assets that players need to keep track of.
Key Features:
Distance-responsive visuals: Icons automatically scale larger when close and smaller when far away
Smart fading: Markers fade out at distance to reduce visual clutter
Distance display: Shows real-time distance in meters (< 1km) or kilometers (≥ 1km)
Adaptive positioning: Distance labels can dynamically move below scaled icons
Intelligent tracking: Automatically handles destroyed or deleted entities with re-resolve attempts
Performance optimized: Distance text updates at configurable intervals to maintain smooth framerates
How it works:
The script continuously tracks configured target entities in the game world
Each frame, it projects the 3D world position onto your 2D screen
Distance to player is calculated and mapped to a 0-1 range between configurable near/far thresholds
Visual properties (scale, opacity) are interpolated based on this distance factor
Icons grow larger and more opaque when you're close, shrink and fade when you're far
If a target is destroyed, the script attempts to re-find it by name (useful for respawning objectives)
Setup: Add the script as an InfoDisplay in the HUD Component of your Base_Character prefab, configure your target entities and visual parameters, then link it to a matching .layout file containing the marker widgets.
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 12:23:08 GMT
Last Modified
Sun, 05 Oct 2025 12:23:16 GMT

1.0.1

HUD Rework
Game Version
1.4.0.55
Created
Mon, 22 Sep 2025 17:05:34 GMT
Last Modified
Mon, 22 Sep 2025 17:05:38 GMT

1.0.0

Game Version
1.4.0.55
Created
Sat, 20 Sep 2025 21:02:27 GMT
Last Modified
Sat, 20 Sep 2025 21:02:31 GMT

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