BR1 Conflict Everon and Arland
by ENDERS.
Contributors
ENDERS.
1.1.0
Summary of the BR1 Conflict Everon and Arland Mod & v1.1.0 Changes What is this mod? This mod is CONFLICT Game mode that merges the vanilla features of both Everon and Arland in a custom Conflict. This mod REQUIRES EveronXArland by Steve-E. https://reforger.armaplatform.com/workshop/60F4F2DD0E3F7772-EveronxArland There are four main bases required to be captured in order to win, however there are less availible main bases to capture. This mod is live on the BR1 Arma Reforger Server as of September 23rd 2025 Feel free to use this game mode on your server or local host to enjoy this map in a vanilla-adjacent manor. ADDED: - BR1 branding and logo compass rose to EveronXArland Conflict Map. - "Road lines" for the two bridges added to the map - Updated the preview graphics here in the mod Workshop page to reflect changes. FIXED / CHANGED: - Removed unwanted roadblock/barricade and NPC AI spawns near the St Pierre MOB. - Reduced some penalties for death and respawn (cooldowns for suicide reduced) - Increased rates that HQs and non-HQs replenish supplies after being connected to the radio network. - Amount of starting supplies in all small non-HQ bases is now uniform (275 supplies). - Deleted 169 of the Mine_TM62M.et entites from the whole map, these mines are there by default in both maps Conflict game modes but are unwanted for this custom Conflict scenario as they are not placed by players. - Deleted 60 of the SignMinefield_01.et entities from the map as they are no longer accurate indicators of the location of minefields. - Gave all 4 MOB/FOB starting locations new "Military Base" Map Type labels in their SCR_CampaignMilitaryBaseMapDescriptorComponent Entities within the HQs layer. - Created a ChimeraSystemsConfig.conf Override copy within the project and changed the SCR_GarbageSystem Rules to allow dropped items, corpses and recently touched vehicles to stay longer and reset their despawn timers if players remain for at least 600 seconds (as long as players remain within 500 meters of them). CONFLICTS (Possible conflicts this mod may have with other mods): As of Update 1.1 this mod now overrides the Garbage Collection system and overall SystemConfig for the server this mod is running on. This may create conflicts with other mods changing the ChimeraSystemsConfig.conf
- Game Version
- 1.4.0.55
- Created
- Wed, 24 Sep 2025 07:37:22 GMT
- Last Modified
- Wed, 24 Sep 2025 07:37:42 GMT
1.0.17
Changes: - Reduced the amount of NPC AI around the Player faction spawn areas. - Customized all player faction spawn areas. - Created Juniper Point Relay at north Everon Airport for Russian radio extention near spawn for balance. - Moved Arland Military South location
- Game Version
- 1.4.0.55
- Created
- Mon, 22 Sep 2025 05:24:04 GMT
- Last Modified
- Mon, 22 Sep 2025 05:24:26 GMT
1.0.16
- Fixed a issue related to M.O.B radio power not working for both factions on every round start.
- Game Version
- 1.4.0.55
- Created
- Sat, 20 Sep 2025 04:52:50 GMT
- Last Modified
- Sat, 20 Sep 2025 04:53:26 GMT
1.0.15
Fixes: - Set default faction for all ambient vehicles within MOB areas to reflect their native factions.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 22:05:20 GMT
- Last Modified
- Thu, 18 Sep 2025 22:05:41 GMT
1.0.14
Fixes: - Fixed FIA_Campaign config an make the UI info name BR1 and the "Name Upper" to BR1 As well. - Fixed an issue causing FIA/rebels to spawn inside of US MOBs Gamemode Changes: - Added St Phillipe as a Main Base that can be captured counting toward victory condition. - Removed 4-5 small locations as Capture POIs. Those locations still have details/props and NPCS/AI.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 21:42:21 GMT
- Last Modified
- Thu, 18 Sep 2025 21:42:36 GMT
1.0.13
Summary of the BR1 Conflict Everon and Arland Mod & v1.0.11 Changes This mod merges the vanilla features of both Everon and Arland in a custom Conflict. There are four main bases required to be capture in order to win, however there are less availible main bases to capture. This mod is now working as tested on the offical BR1 server. Further updates and feature sets will follow. Techical Fixes: - Made sure the GameMode_Campaing (SCR_GameModeCampaign) has a SCR_EditorSettingsEntity inside it. - "Disable when unused as HQ" variable now false for all 4 MOB locations. - Created a new instance of SCR_MapEntity (BR1_MapEntity_EveronxArland1). Set the Map Gemoetry Data property at the EdenArland.topo supplied in our terrain files (Thaks again Steven-E!). This is where we can push a new satellite background image. (A modded map file can be placed here in the future for branding/logos and more.). - Created a new instance of ItemPreviewManagerEntity for good measuer. - Isolated two new MOB/HQs into new layer along side all MOB/HQs. Gamemode Changes: - Added 2 new MOBs (St Pierre and Schooners End) to increase chance of random stating location per-round. - All MOB 4 locations can now be controled when not used as HQ. However these locations will not count as main "bases" for victory conditions. - Increased overall base size of all MOBs from 100radius to 200radius to give players more room to build for defense. - Replaced prefabs/models in place of bridges with destructable ones for the north bridge (concrete) south bridge can not be destroyed (wood). - Disabled "MainBaseNorth" (St. Phillipe) as possible main base capture point. Possible mod conflicts found: WCS_Nato WCS_RU (These may be a server side issue, will investigate later.) Future Plans: - Impliment other mods as needed. This will Add further mod dependencies but will add deeper features. - Extend Arland side of the main bridge to a local roadway near by, this may make play smoother.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 18:51:24 GMT
- Last Modified
- Thu, 18 Sep 2025 18:51:37 GMT
1.0.12
Updated required managers list.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 17:06:30 GMT
- Last Modified
- Thu, 18 Sep 2025 17:06:44 GMT
1.0.11
Fixed an out of bounds entity that was producing a repeated error in console.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 15:48:37 GMT
- Last Modified
- Thu, 18 Sep 2025 15:48:52 GMT
1.0.10
Changed world configuration to point to BR1_EveronxArland.ent as opposed to BR1_EveronxArland_Conflict.ent
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 15:13:49 GMT
- Last Modified
- Thu, 18 Sep 2025 15:14:31 GMT
1.0.9
Moved all "Conflict" layers to base layers.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 15:04:50 GMT
- Last Modified
- Thu, 18 Sep 2025 15:05:07 GMT
1.0.8
Added Faction specific flags for each main base spawn to attempt to fix an issue with gamemode.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 14:27:19 GMT
- Last Modified
- Thu, 18 Sep 2025 14:27:32 GMT
1.0.7
Moved all non-managers to a new sub map layer and configured the misson to utilize the Conflict map layer as intended.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 13:29:17 GMT
- Last Modified
- Thu, 18 Sep 2025 13:29:44 GMT
1.0.6
Attempting to separate GameMode Managers and Assets into two layers. Created "Conflict" map layer and removed all "_v3" associated worlds and missions.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 04:05:23 GMT
- Last Modified
- Thu, 18 Sep 2025 04:05:54 GMT
1.0.5
Renamed newer updated map file to fix version conflict issues.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 01:53:55 GMT
- Last Modified
- Thu, 18 Sep 2025 01:54:07 GMT
1.0.4
Added SCR_MapEntity to define topology for the dependency map. This should fix a round-start / boot issue for the mod.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 01:45:00 GMT
- Last Modified
- Thu, 18 Sep 2025 01:45:21 GMT
1.0.3
Added "Conflict" as a Gamemode in the BR1_EveronXArland.conf
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 01:10:20 GMT
- Last Modified
- Thu, 18 Sep 2025 01:10:38 GMT
1.0.2
Fixed issue with missing Gamemode pre-requisites Fixed issue with Mission Configuration and Description Investigating if possible mod-conflicts exist.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 00:48:55 GMT
- Last Modified
- Thu, 18 Sep 2025 00:49:18 GMT
1.0.1
Fixed issue preventing players from being able to spawn as their chosen faction.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 00:26:52 GMT
- Last Modified
- Thu, 18 Sep 2025 00:27:06 GMT
1.0.0
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 00:01:36 GMT
- Last Modified
- Thu, 18 Sep 2025 00:01:51 GMT
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