Mortal Combat Invade and Annex

by DrThomas
Mortal Combat Invade and Annex

Summary

Large-scale PvE gamemode focused on teamwork. Players work together on one active objective area at a time.

Description

Core Highlights
Dynamic Objectives: Capture towns, destroy radio towers, defend against counter-attacks. Side missions like assassinating HVTs or disrupting reinforcements.
Smarter AI: Enemies coordinate, flank, and defend. Reinforcements arrive in waves. Radio towers keep spawning enemies until destroyed.
Scaling Difficulty: AI numbers adjust to player count. (Tip: Server admins can fine-tune this in the config to avoid having too many enemies at once.)
Civilian System: Killing civilians may trigger armed revolts or militias.
Roles & Stats: Optional role restrictions for vehicles/weapons, persistent roles after respawn, and global/server leaderboards for kills, deaths, and objectives.
Customization: Server owners can swap factions, adjust AI scaling, and configure vehicles without scripting.
Quality of Life: Better UI alerts, smoother AI spawning (less lag), medical vehicles at HQ, and more natural civilian behavior.
Maps: Works on multiple maps (Gogland, Anizay, Fallujah, etc.) and easy to port to new ones.

License

Arma Public License (APL)

Rating
100%
Version
1.0.9
Game Version
1.4.0.55
Version size
2.39 MB
Downloads
154
Created
15.09.2025
Last Modified
16.09.2025
ID
665F500FF6CEAE2C

Dependencies