Summary
Large-scale PvE gamemode focused on teamwork. Players work together on one active objective area at a time.
Description
Core Highlights
Dynamic Objectives: Capture towns, destroy radio towers, defend against counter-attacks. Side missions like assassinating HVTs or disrupting reinforcements.
Smarter AI: Enemies coordinate, flank, and defend. Reinforcements arrive in waves. Radio towers keep spawning enemies until destroyed.
Scaling Difficulty: AI numbers adjust to player count. (Tip: Server admins can fine-tune this in the config to avoid having too many enemies at once.)
Civilian System: Killing civilians may trigger armed revolts or militias.
Roles & Stats: Optional role restrictions for vehicles/weapons, persistent roles after respawn, and global/server leaderboards for kills, deaths, and objectives.
Customization: Server owners can swap factions, adjust AI scaling, and configure vehicles without scripting.
Quality of Life: Better UI alerts, smoother AI spawning (less lag), medical vehicles at HQ, and more natural civilian behavior.
Maps: Works on multiple maps (Gogland, Anizay, Fallujah, etc.) and easy to port to new ones.
License
Arma Public License (APL)