TacticalSquad

by Azov

1.0.30

Updated the public Workshop description for the current faction-wide support, isolated-fire stress, stamina and native post-process effects.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 12:52:30 GMT
Last Modified
Fri, 16 Oct 2026 12:52:32 GMT

1.0.29

Updated the public Workshop description for the current faction-wide support, isolated-fire stress, stamina and native post-process effects.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 12:44:07 GMT
Last Modified
Fri, 16 Oct 2026 12:44:10 GMT

1.0.28

Fixed isolated-fire stress detection. The server now detects actual shots from the replicated ammunition decrease of the current weapon during its existing two-second player scan; it no longer depends on a projectile callback that did not arrive from player characters.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 10:47:54 GMT
Last Modified
Fri, 16 Oct 2026 10:47:58 GMT

1.0.27

Isolated fire now raises stress through Reforger's native OnProjectileShot event. The first shot sets stress to at least 25; sustained fire adds distance-scaled stress, capped at 6 per second at maximum isolation. Returning to friendly forces resets the firing history.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 10:17:16 GMT
Last Modified
Fri, 16 Oct 2026 10:17:19 GMT

1.0.26

Added the native Reforger chromatic-aberration effect used by regeneration, plus the vanilla injury heartbeat. Both scale with TacticalSquad stress; stamina drain at maximum stress is now doubled.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 09:28:47 GMT
Last Modified
Fri, 16 Oct 2026 09:28:53 GMT

1.0.25

Raised the native RadialBlur power to Reforger's full vanilla stamina-blur level (0.1111). No UI overlay, tint or mask is included.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 07:43:55 GMT
Last Modified
Fri, 16 Oct 2026 07:43:57 GMT

1.0.24

Replaced the faulty BlurWidget with native Enfusion camera RadialBlur using vanilla stamina-effect sampling. Removed the vignette texture and all UI tint layers. Added camera, character, death, world-exit and stale-update cleanup. Strength 0.81 maps to native power 0.089991 on the vanilla 0.1111 scale.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 23:00:17 GMT
Last Modified
Thu, 15 Oct 2026 23:00:21 GMT

1.0.23

Pure radial blur update: removed widget opacity modulation and all vignette behaviour. Only the exponential BlurWidget intensity remains, up to 0.81 at the screen edge.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:45:12 GMT
Last Modified
Thu, 15 Oct 2026 22:45:17 GMT

1.0.22

Removed stress-screen darkening. The radial mask now controls only exponential BlurWidget falloff from centre to edge; maximum blur increased to 0.81.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:36:20 GMT
Last Modified
Thu, 15 Oct 2026 22:36:23 GMT

1.0.21

Replaced the segmented stress overlay with one radial mask. Blur and darkening now increase smoothly and exponentially from the screen centre to the edge; maximum blur remains 0.70.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:29:44 GMT
Last Modified
Thu, 15 Oct 2026 22:29:48 GMT

1.0.20

Stress visual reworked: circular peripheral blur and darkening ring, maximum blur strength set to 0.70.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:14:10 GMT
Last Modified
Thu, 15 Oct 2026 22:14:13 GMT

1.0.19

Reduced peripheral blur by one third and added dark multiply-tint directly to the working blur vignette.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 21:54:48 GMT
Last Modified
Thu, 15 Oct 2026 21:54:51 GMT

1.0.18

Fixed the stress visual delivery path and added vanilla peripheral blur to the stress vignette.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 21:47:01 GMT
Last Modified
Thu, 15 Oct 2026 21:47:05 GMT

1.0.17

Doubled the maximum strength of the client-local stress vignette.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 21:40:25 GMT
Last Modified
Thu, 15 Oct 2026 21:40:29 GMT

1.0.16

Added a client-local stress vignette. It begins at 25 stress, strengthens with stress, and does not add server-side scanning or rendering work.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 15:36:35 GMT
Last Modified
Thu, 15 Oct 2026 15:36:55 GMT

1.0.15

Running stress update: isolated players running 3 m/s or faster now build distance-scaled stress. Vanilla stamina drain begins at 25 stress; confirmed damage remains a stronger 90-second stress accelerator.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 14:02:57 GMT
Last Modified
Thu, 15 Oct 2026 14:03:01 GMT

1.0.14

Friendly-network update: any living same-faction player within 150 m provides support regardless of squad. Removed the 45-second buffer. Observer pairs are supported; a lone survivor is penalised until returning to allies.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 11:08:39 GMT
Last Modified
Thu, 15 Oct 2026 11:08:44 GMT

1.0.13

Solo-roaming update: after 45 seconds of isolation, running 3 m/s or faster drains vanilla stamina even without injury. Wounds still add stronger distance-scaled stress; no forced walking or movement lock.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 10:36:45 GMT
Last Modified
Thu, 15 Oct 2026 10:36:50 GMT

1.0.12

Last-survivor exception removed: players with fewer than two living group members now use the nearest established friendly group as their isolation reference.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 22:17:47 GMT
Last Modified
Mon, 12 Oct 2026 22:17:53 GMT

1.0.11

Solo-group loophole closed: ungrouped and one-person groups now use the nearest established friendly group as their isolation reference; last-survivor exemption remains.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 22:13:01 GMT
Last Modified
Mon, 12 Oct 2026 22:13:05 GMT

1.0.10

Stress fix: confirmed kinetic, fragmentation and explosive hits are now consumed before threat decay, so each valid hit contributes to isolated-player stress.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 21:57:43 GMT
Last Modified
Mon, 12 Oct 2026 21:57:46 GMT

1.0.9

Stress-system refactor: distance alone no longer penalizes players. Group-based isolation now amplifies confirmed combat damage; removed forced walking and stamina-zero punishment.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 20:41:58 GMT
Last Modified
Mon, 12 Oct 2026 20:42:01 GMT

1.0.8

Network optimization: removed TacticalSquad broadcast state RPC. Stress remains server-authoritative; soft stamina effect uses standard character replication.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 20:39:25 GMT
Last Modified
Mon, 12 Oct 2026 20:39:28 GMT

1.0.7

Stress-system refactor: distance alone no longer penalizes players. Group-based isolation now amplifies confirmed combat damage; removed forced walking and stamina-zero punishment.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 20:35:54 GMT
Last Modified
Mon, 12 Oct 2026 20:35:56 GMT

1.0.6

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 09:13:34 GMT
Last Modified
Fri, 09 Oct 2026 09:13:37 GMT

1.0.5

Public Workshop release: faction-wide 150 m proximity, 10-second grace period, walking-speed restriction and persistent stamina drain for separated players.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 08:58:18 GMT
Last Modified
Fri, 09 Oct 2026 08:58:21 GMT

1.0.4

Faction-wide proximity: squads no longer matter. Players farther than 150 m from friendly forces for 10 s are restricted; runtime state is cleaned up on respawn and disconnect.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 08:33:11 GMT
Last Modified
Fri, 09 Oct 2026 08:33:14 GMT

1.0.3

Live test: use native SpeedLimit, exhaust separated players, 50 m distance and 10 s grace period.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 07:58:22 GMT
Last Modified
Fri, 09 Oct 2026 07:58:26 GMT

1.0.2

Tuning: after 120 seconds at 300 m or farther from a group member, the walk-only restriction starts immediately.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 07:42:50 GMT
Last Modified
Fri, 09 Oct 2026 07:42:55 GMT

1.0.1

Automatic server activation: TacticalSquad now starts in vanilla and custom GameMode scenarios without mission edits.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 06:10:07 GMT
Last Modified
Fri, 09 Oct 2026 06:10:11 GMT

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