TacticalSquad
by Azov
1.0.30
Updated the public Workshop description for the current faction-wide support, isolated-fire stress, stamina and native post-process effects.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 12:52:30 GMT
- Last Modified
- Fri, 16 Oct 2026 12:52:32 GMT
1.0.29
Updated the public Workshop description for the current faction-wide support, isolated-fire stress, stamina and native post-process effects.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 12:44:07 GMT
- Last Modified
- Fri, 16 Oct 2026 12:44:10 GMT
1.0.28
Fixed isolated-fire stress detection. The server now detects actual shots from the replicated ammunition decrease of the current weapon during its existing two-second player scan; it no longer depends on a projectile callback that did not arrive from player characters.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 10:47:54 GMT
- Last Modified
- Fri, 16 Oct 2026 10:47:58 GMT
1.0.27
Isolated fire now raises stress through Reforger's native OnProjectileShot event. The first shot sets stress to at least 25; sustained fire adds distance-scaled stress, capped at 6 per second at maximum isolation. Returning to friendly forces resets the firing history.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 10:17:16 GMT
- Last Modified
- Fri, 16 Oct 2026 10:17:19 GMT
1.0.26
Added the native Reforger chromatic-aberration effect used by regeneration, plus the vanilla injury heartbeat. Both scale with TacticalSquad stress; stamina drain at maximum stress is now doubled.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 09:28:47 GMT
- Last Modified
- Fri, 16 Oct 2026 09:28:53 GMT
1.0.25
Raised the native RadialBlur power to Reforger's full vanilla stamina-blur level (0.1111). No UI overlay, tint or mask is included.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 07:43:55 GMT
- Last Modified
- Fri, 16 Oct 2026 07:43:57 GMT
1.0.24
Replaced the faulty BlurWidget with native Enfusion camera RadialBlur using vanilla stamina-effect sampling. Removed the vignette texture and all UI tint layers. Added camera, character, death, world-exit and stale-update cleanup. Strength 0.81 maps to native power 0.089991 on the vanilla 0.1111 scale.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 23:00:17 GMT
- Last Modified
- Thu, 15 Oct 2026 23:00:21 GMT
1.0.23
Pure radial blur update: removed widget opacity modulation and all vignette behaviour. Only the exponential BlurWidget intensity remains, up to 0.81 at the screen edge.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:45:12 GMT
- Last Modified
- Thu, 15 Oct 2026 22:45:17 GMT
1.0.22
Removed stress-screen darkening. The radial mask now controls only exponential BlurWidget falloff from centre to edge; maximum blur increased to 0.81.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:36:20 GMT
- Last Modified
- Thu, 15 Oct 2026 22:36:23 GMT
1.0.21
Replaced the segmented stress overlay with one radial mask. Blur and darkening now increase smoothly and exponentially from the screen centre to the edge; maximum blur remains 0.70.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:29:44 GMT
- Last Modified
- Thu, 15 Oct 2026 22:29:48 GMT
1.0.20
Stress visual reworked: circular peripheral blur and darkening ring, maximum blur strength set to 0.70.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:14:10 GMT
- Last Modified
- Thu, 15 Oct 2026 22:14:13 GMT
1.0.19
Reduced peripheral blur by one third and added dark multiply-tint directly to the working blur vignette.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 21:54:48 GMT
- Last Modified
- Thu, 15 Oct 2026 21:54:51 GMT
1.0.18
Fixed the stress visual delivery path and added vanilla peripheral blur to the stress vignette.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 21:47:01 GMT
- Last Modified
- Thu, 15 Oct 2026 21:47:05 GMT
1.0.17
Doubled the maximum strength of the client-local stress vignette.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 21:40:25 GMT
- Last Modified
- Thu, 15 Oct 2026 21:40:29 GMT
1.0.16
Added a client-local stress vignette. It begins at 25 stress, strengthens with stress, and does not add server-side scanning or rendering work.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 15:36:35 GMT
- Last Modified
- Thu, 15 Oct 2026 15:36:55 GMT
1.0.15
Running stress update: isolated players running 3 m/s or faster now build distance-scaled stress. Vanilla stamina drain begins at 25 stress; confirmed damage remains a stronger 90-second stress accelerator.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 14:02:57 GMT
- Last Modified
- Thu, 15 Oct 2026 14:03:01 GMT
1.0.14
Friendly-network update: any living same-faction player within 150 m provides support regardless of squad. Removed the 45-second buffer. Observer pairs are supported; a lone survivor is penalised until returning to allies.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 11:08:39 GMT
- Last Modified
- Thu, 15 Oct 2026 11:08:44 GMT
1.0.13
Solo-roaming update: after 45 seconds of isolation, running 3 m/s or faster drains vanilla stamina even without injury. Wounds still add stronger distance-scaled stress; no forced walking or movement lock.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 10:36:45 GMT
- Last Modified
- Thu, 15 Oct 2026 10:36:50 GMT
1.0.12
Last-survivor exception removed: players with fewer than two living group members now use the nearest established friendly group as their isolation reference.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 22:17:47 GMT
- Last Modified
- Mon, 12 Oct 2026 22:17:53 GMT
1.0.11
Solo-group loophole closed: ungrouped and one-person groups now use the nearest established friendly group as their isolation reference; last-survivor exemption remains.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 22:13:01 GMT
- Last Modified
- Mon, 12 Oct 2026 22:13:05 GMT
1.0.10
Stress fix: confirmed kinetic, fragmentation and explosive hits are now consumed before threat decay, so each valid hit contributes to isolated-player stress.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 21:57:43 GMT
- Last Modified
- Mon, 12 Oct 2026 21:57:46 GMT
1.0.9
Stress-system refactor: distance alone no longer penalizes players. Group-based isolation now amplifies confirmed combat damage; removed forced walking and stamina-zero punishment.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 20:41:58 GMT
- Last Modified
- Mon, 12 Oct 2026 20:42:01 GMT
1.0.8
Network optimization: removed TacticalSquad broadcast state RPC. Stress remains server-authoritative; soft stamina effect uses standard character replication.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 20:39:25 GMT
- Last Modified
- Mon, 12 Oct 2026 20:39:28 GMT
1.0.7
Stress-system refactor: distance alone no longer penalizes players. Group-based isolation now amplifies confirmed combat damage; removed forced walking and stamina-zero punishment.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 20:35:54 GMT
- Last Modified
- Mon, 12 Oct 2026 20:35:56 GMT
1.0.6
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 09:13:34 GMT
- Last Modified
- Fri, 09 Oct 2026 09:13:37 GMT
1.0.5
Public Workshop release: faction-wide 150 m proximity, 10-second grace period, walking-speed restriction and persistent stamina drain for separated players.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 08:58:18 GMT
- Last Modified
- Fri, 09 Oct 2026 08:58:21 GMT
1.0.4
Faction-wide proximity: squads no longer matter. Players farther than 150 m from friendly forces for 10 s are restricted; runtime state is cleaned up on respawn and disconnect.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 08:33:11 GMT
- Last Modified
- Fri, 09 Oct 2026 08:33:14 GMT
1.0.3
Live test: use native SpeedLimit, exhaust separated players, 50 m distance and 10 s grace period.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 07:58:22 GMT
- Last Modified
- Fri, 09 Oct 2026 07:58:26 GMT
1.0.2
Tuning: after 120 seconds at 300 m or farther from a group member, the walk-only restriction starts immediately.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 07:42:50 GMT
- Last Modified
- Fri, 09 Oct 2026 07:42:55 GMT
1.0.1
Automatic server activation: TacticalSquad now starts in vanilla and custom GameMode scenarios without mission edits.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 06:10:07 GMT
- Last Modified
- Fri, 09 Oct 2026 06:10:11 GMT