Explosive Targets
by Stranni15k
1.0.17
Rename components
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 06:29:04 GMT
- Last Modified
- Mon, 17 Nov 2025 06:29:06 GMT
1.0.16
Removed the logic of working with marks
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 06:18:26 GMT
- Last Modified
- Mon, 17 Nov 2025 06:18:28 GMT
1.0.15
Unified destruction handling for buildings, vehicles and characters in a single method, added support for vehicle and character damage managers, removed duplicate handlers, simplified initialization without retries, suppressed log spam when no DamageManager is found, and improved clear logging for destruction events.
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 16:31:16 GMT
- Last Modified
- Sun, 14 Sep 2025 16:31:19 GMT
1.0.14
Added support for tracking transport destruction
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 14:31:07 GMT
- Last Modified
- Sun, 14 Sep 2025 14:31:08 GMT
1.0.13
m_pGenericDM added with OnGenericDamageStateChanged to handle character/vehicle destruction; subscribe in OnPostInit, unsubscribe in OnDelete. Existing building logic unchanged.
- Game Version
- 1.4.0.55
- Created
- Thu, 11 Sep 2025 17:34:33 GMT
- Last Modified
- Thu, 11 Sep 2025 17:34:34 GMT
1.0.12
Update license
- Game Version
- 1.4.0.55
- Created
- Tue, 09 Sep 2025 03:50:53 GMT
- Last Modified
- Tue, 09 Sep 2025 03:50:54 GMT
1.0.11
Update logic
- Game Version
- 1.4.0.55
- Created
- Thu, 04 Sep 2025 17:46:36 GMT
- Last Modified
- Thu, 04 Sep 2025 17:46:38 GMT
1.0.10
Added components for the implementation of mission objectives with the delivery of the object to the zone
- Game Version
- 1.4.0.53
- Created
- Wed, 03 Sep 2025 17:29:20 GMT
- Last Modified
- Wed, 03 Sep 2025 17:29:21 GMT
1.0.9
Fix bugs with component edit
- Game Version
- 1.4.0.53
- Created
- Thu, 28 Aug 2025 21:36:45 GMT
- Last Modified
- Thu, 28 Aug 2025 21:36:46 GMT
1.0.8
The logic of the component with partial destruction has been adjusted.
- Game Version
- 1.4.0.53
- Created
- Thu, 28 Aug 2025 21:18:05 GMT
- Last Modified
- Thu, 28 Aug 2025 21:18:07 GMT
1.0.7
The logic of sending notifications has been edited
- Game Version
- 1.4.0.53
- Created
- Thu, 28 Aug 2025 19:22:21 GMT
- Last Modified
- Thu, 28 Aug 2025 19:22:23 GMT
1.0.6
The event management and tagging system has been edited
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 19:12:40 GMT
- Last Modified
- Wed, 27 Aug 2025 19:12:43 GMT
1.0.5
Objects with both EH_MapIconComponent and TAG_ExplosiveTargetComponent will now automatically remove their map marker when destroyed.
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 18:56:15 GMT
- Last Modified
- Wed, 27 Aug 2025 18:56:16 GMT
1.0.4
Added EchoLobby dependency
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 17:48:48 GMT
- Last Modified
- Wed, 27 Aug 2025 17:48:50 GMT
1.0.3
Changing notifications to the type from Echo Lobby
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 17:47:51 GMT
- Last Modified
- Wed, 27 Aug 2025 17:47:53 GMT
1.0.2
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 17:46:33 GMT
- Last Modified
- Wed, 27 Aug 2025 17:46:34 GMT
1.0.1
Added Invulnerability option: when enabled, the target can only be destroyed by planted explosives. External damage is now filtered instead of disabled: bullets, grenades, and explosions register hits but cause no damage when invulnerability is active. Scripted detonation now temporarily bypasses filtering, ensuring all default destruction sounds and effects play correctly. Added broadcast notification both for scripted detonation and for natural destruction (when invulnerability is disabled).
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 15:08:29 GMT
- Last Modified
- Wed, 27 Aug 2025 15:08:31 GMT
1.0.0
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 12:16:34 GMT
- Last Modified
- Wed, 27 Aug 2025 12:16:35 GMT
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