Glenwood
by vap3r
Contributors
swot69
1.0.101
Added: New paved road between East Military Base and Power Station Added: Wear decals for parking lots Fix: Gas station retaining wall and bushes are now where they should be Fix: Reset Shop furniture prefabs for mods such as Freedom Fighters Fix: Terrain smoothing in several places Fix: Fixed ladders that got shifted in the main river channel Fix: Expanded action zone for bottom of ladders in main river channel Fix: Made the rivers a lot easier to get out. Removed a lot of embankments and adjusted terrain. Fix: Floating stuff Fix: Made driveways and sidewalks not show as roads Change: Raised bridge by Rec Center to accomodate the S105's crappy physics Change: Changed a clothing store out for a food store Regenerated: Topo map, Navmesh, Sat Map, Soundmap
- Game Version
- 1.6.0.119
- Created
- Wed, 04 Mar 2026 19:25:29 GMT
- Last Modified
- Wed, 04 Mar 2026 19:28:17 GMT
1.0.100
New POI: Stables Added: New road from East Military Base down the mountain Added: New road from West Military Base down the mountain Added: Some road signs Added: Lots of cliffs/boulders/stones Optimization: Another reduction to tree count Optimization: Added missing occluders on vanilla shop building Optimization: Added tall non-enterable building as occluder in replacement of one of the South apartment buildings Optimization: Added tall non-enterable building as occluder in replacement of 2 story down the street from Gas Station Optimization: Rotated 2 South apartment buildings to help with occlusion Optimization/Fix: A few buildings had their Occluder components disabled wrongly Optimization: Baked all roads Optimization: Removed particle effect from Cement Plant Optimization: Some LOD tweaks on new models (weed plants still need some tweaking) Change: Cleared out a forest near Cement Plant to use as farm land Change: Forced dirt roads to be visible on zoomed out paper map Fix: Floating AC Unit Fix: North campgrounds roads were conflicting with the paved road and causing big bumps Fix: Fixed East side dirt road that had a bump in it Fix: Fixed one of the mining tunnels being blocked by a boulder Regenerated sat map, topo map, navmesh, road network, soundmap.
- Game Version
- 1.6.0.119
- Created
- Wed, 25 Feb 2026 20:26:08 GMT
- Last Modified
- Wed, 25 Feb 2026 20:28:20 GMT
1.0.99
New POI: RV Park New POI: Weed Farm New POI: Radar Base New POI: Upper Mines New POI: Lower Mines New POI: FOB Overlook Changed: Construction area downtown is now a park Changed: Renamed labels for HQs to "West/East Military Base" Removed: duplicated surface texture Removed: several empty splines Removed: unnecessary files Fix: Smoothed out some mounds for around country houses Fix: Decrowded trees from some country home driveways Fix: River was glitched due to engine not allowing very deep rivers, raised river bed and made better Fix: Added openings in rivers where vehicles can drive across Fix: Removed duplicate CameraManager from GameMaster subscene Fix: Moved Destruction Managers from GameMaster subscene to base scene Fix: Removed duplicate soundmap Fix: Removed floating stairs in forest by boat launch Fix: Some asphalt tile roofs were too dark Fix: Some map labels were labeled wrongly and had house icons Fix: Repositioned a few crooked townhouses by downtown Fix: CIV and FIA loadouts were broken/missing in GameMaster game mode Added: several mountain roads going to the new POIs Added: Ladders to central river channel Added: AC units to houses Added: More sidewalks downtown Optimization: Middle Distance Max tuned down from 750 to 700 Optimization: Middle Distance Blend tuned down from 250 to 225 Optimization: Tweaked interior probes to trigger less often Optimization: Disabled thousands more props Optimization: Forced low shadows for console players unable to do so Optimization: Disabled some shadows and reduced radius from street lights Optimization: Replaced post processing managers with default PP prefab Optimization: Replaced LightEntity with Lighting default prefab Optimization: Replaced EnvironmentProbeEntity with EnvProbe default prefab Optimization: Reduced clutter density on Mountain Grass and Forest surfaces Optimization: Regenerated all forests with reduced density and less fallen trees Optimization: Added AIWorld prefab: Prefabs\AI\SCR_AIWorld_Glenwood.et Optimization: Added SoundWorld prefab: Prefabs\Sounds\SoundWorld\Glenwood\SoundWorld_Glenwood.et Optimization: Added MapEntity prefab: Prefabs\World\Game\Glenwood\MapEntity_Glenwood.et Optimization: Moved all managers to default layer Optimization: Reimported all custom textures with standard or lower resolutions and better compression Optimization: Added more LODs to custom meshes Optimization: Manually adjusted Pixel Size Scale on many props Standard: Regenerated soundmap Standard: Regenerated full navmesh Standard: Regenerated topo map Standard: Regenerated sat map Standard: Regenerated paper map in sRGB and limited to 2K
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Feb 2026 07:02:53 GMT
- Last Modified
- Mon, 16 Feb 2026 07:05:15 GMT
1.0.98
Fixed gas station retaining wall mess
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 02:23:57 GMT
- Last Modified
- Thu, 29 Jan 2026 02:25:07 GMT
1.0.97
Fix: Removed shadows on bridges Fix: Removed duplicated convenience store in GameMaster subscene Fix: Fixed broken vanilla LODs for the foundation on some of the pubs/bars Fix: Smoothed highway road by West Farm Fix: Smoothed approach to one of the West mountain roads Fix: Relocated and retargeted parking grid prefabs Fix: Fixed texture for dirt trails so the end pieces match the rest of the trail Fix: Removed phased destruction from flowers, which was causing the wrong model appear Aesthetic: Re-matched red rock surface color shade to match new cliff boulders Aesthetic: under main bridge surface work Aesthetic: various surface changes around the map to replace clay dirt and to improve cohesion Aesthetic: Removed grass from highways that was accidentally added during a replace command Aesthetic: Retextured exterior of a few houses directly North of main bridge Aesthetic: Replaced cobblestone downtown with custom brick pavers Aesthetic: Retextured exterior back of shops directly South of central gas station Aesthetic: Replaced dirt surface material with new paver brick behind shops South of central gas station Aesthetic: Retextured exterior of large town homes Aesthetic: Retextured exterior of all pubs/bars Aesthetic: Added more grass to sides of roads on paved road going down from West HQ Aesthetic: Added more grass to sides of highway by airport Aesthetic: Cleaned up floating grass on some of the river embankments Aesthetic: Cleaned up North Apartments surfaces and relocated parking grids Aesthetic: Cleaned up clay dirt texture on cliffs by tunnel Added: Split up brick median to add intersection Added: Trash receptacles Added: grass around some forest roads that were missing it Added: A few styles of bicycle racks Added: Postal Service mail collection boxes Added: Yellow curbing by downtown gas station Added: Yellow curbing for street parking across from North Factory Added: Sidewalks, curbing, drain channels, and ramps to most of downtown Added: Bleachers seating to sports fields and fairgrounds areas Added: Fire hydrants Added: Rock cliffs to old antenna area in West mountains Added: Brushland to power line area on East mountains Added: Patio areas to downtown apartments and North apartments Added: Rock cliffs to campgrounds above Lake Added: Embankments and cliffs to the lake, and brushland around it. Added: New tunnel model for the tunnel Added: Covered parking at Industrial Park Added: Dirt trails at campgrounds near boat launch Added: Modern benches downtown Added: Metal benches Added: A few street lights to the main street central Optimization: Redid all old parking lines/grids with new style prefab Optimization: Improved LODs on retaining walls for grass surface Optimization: Removed Slavic signs/posters and USSR references from most buildings Optimization: Removed thousands of props in buildings that don't add value or make sense for the region Optimization: Modded forest ground surface material to have less clutter and no mushrooms Optimization: Regenerated all forests with no moss Optimization: Regenerated all Pine-Spruce forests reducing TopLevel density from 700 to 360 Optimization: Removed boats and camper at Lake Regenerated: Navmesh, Topo map, Sat map, Rasterization (enhanced), road network GameMaster subscene: Disabled duplicate managers
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 00:15:50 GMT
- Last Modified
- Thu, 29 Jan 2026 00:18:31 GMT
1.0.96
Removed floating mugs Removed some cliffs/hills with terrain changes (smoothed out) Replaced river shoreline with eroded embankments, rocks, and cliffs. Removed old water debris from shores Removed red rock cliff texturing from shores Added brushland (trees, rocks, etc) to some grassland areas near rivers Worked on dirt road grass cohesion Redid part of the road that goes from East HQ to Power Station, making the sharpest turn safer and rearranging the EHV power lines. Added brushland to powerline areas in the mountains Created new red rock cliffs Placed new red and granite cliffs on many areas along dirt roads in the mountains, and at Hotel Redid half of the road that goes from West HQ to the Junkyard area. The road now goes on the other side of the mountain it was on. This allows for a safer route - especially for full supply trucks. Moved the campgrounds that were on the side of that road, put them by a new lookout point on the West mountains. A lot of detail work and corrections with the ground texture/paint Smoothed out HQ sandbag placements and some of the ground near walls Added farm fencing to farms furthest West Added embankment and reshaped terrain on the South field of South farm Cleaned up shoulders of roads near South farm Adjusted 4-5 areas of the road on i70 (the East to West highway) to have less bumpy driving Adjusted road next to airport for similar reasons Fixed all console errors and all warnings on the map. Removed thousands of unnecessary and soviet props from buildings to reduce prop count and increase performance Corrected some area markers showing up incorrectly on the paper map. Added custom sidewalks and tree grates to several areas in the central town Adjusted power lines around downtown area Regenerated Navmesh Regenerated topo map Regenerated paper map Regenerated sat map Regenerated road network Adjusted Middle Distance Max from 850 to 750 for better performance Updated workshop screenshots Updated loading screen image
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 03:18:53 GMT
- Last Modified
- Fri, 23 Jan 2026 03:21:19 GMT
1.0.95
Added back stop signs (had deleted Meridian stop signs) Patched open holes in hotel entrance driveway Fixed a couple floating things Made transition to main dirt roads better Terrain painting and more detailing of some neighorhoods Added parking back to Rec Center East side Removed dead end road/ramp near Colorado River Added empty shopping mall on main road Regenerated sat map Regenerated Navmesh Regenerated Topo/Geometry Reclassified some area markers Retextured siding on several buildings
- Game Version
- 1.6.0.95
- Created
- Tue, 13 Jan 2026 02:05:16 GMT
- Last Modified
- Tue, 13 Jan 2026 02:07:21 GMT
1.0.94
LOD adjustments Replaced some custom textures with lower res textures
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 22:22:47 GMT
- Last Modified
- Tue, 06 Jan 2026 22:24:50 GMT
1.0.93
Redesigned Junkyard to be FOB Junkyard (previously a junkyard, now military base) Replaced Trailer Park with ordinary neighborhood Retextured many buildings Fixed various ground textures and some floaters Regen'd navmesh Regen'd topo map
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 18:53:59 GMT
- Last Modified
- Tue, 06 Jan 2026 18:56:09 GMT
1.0.92
Removed all mod dependencies due to Assets_Meridian getting deleted from Workshop Replaced buildings in some areas Regen'd topo map Regen'd navmesh Regen'd satellite map *More fixes to come
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 01:45:03 GMT
- Last Modified
- Tue, 06 Jan 2026 01:47:00 GMT
1.0.91
Retextured many buildings and houses Replaced North Apartments with retextured Kolguyev 5 story apartment buildings FIxed LOD issues Rebuilt Navmesh
- Game Version
- 1.6.0.95
- Created
- Tue, 23 Dec 2025 15:32:09 GMT
- Last Modified
- Tue, 23 Dec 2025 15:34:18 GMT
1.0.90
Updated description to include new game modes and new Discord address Replaced out-of-date screenshots Cleaned up some grass on roads Fixed some floating things Added guardrails in a couple places
- Game Version
- 1.6.0.95
- Created
- Wed, 17 Dec 2025 19:04:44 GMT
- Last Modified
- Wed, 17 Dec 2025 19:07:00 GMT
1.0.89
Navmesh updates Lots of small fixes Mailboxes are now destructible
- Game Version
- 1.6.0.95
- Created
- Sat, 13 Dec 2025 20:32:17 GMT
- Last Modified
- Sat, 13 Dec 2025 20:34:16 GMT
1.0.88
Removed Weather State config to allow compatibility for Atmospheric Weather and other weather mods.
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 22:39:15 GMT
- Last Modified
- Fri, 05 Dec 2025 22:41:22 GMT
1.0.87
Attempting light flicker fix Removed static vehicles and will add ambient vehicled spawners in replacements in game mode subscenes only
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 14:38:12 GMT
- Last Modified
- Fri, 05 Dec 2025 14:40:21 GMT
1.0.86
Removed WCS_Core dependency Separated PVP game mode to its own mod Adjusted world shadow settings for performance Minor fixes Description update Released PVE game mode to public
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 15:41:00 GMT
- Last Modified
- Tue, 02 Dec 2025 15:43:19 GMT
1.0.85
Various fixes
- Game Version
- 1.6.0.76
- Created
- Sat, 29 Nov 2025 21:58:54 GMT
- Last Modified
- Sat, 29 Nov 2025 22:01:03 GMT
1.0.84
Fixed GameMaster issue. Removed unneeded overrides.
- Game Version
- 1.6.0.76
- Created
- Tue, 25 Nov 2025 23:48:21 GMT
- Last Modified
- Tue, 25 Nov 2025 23:50:26 GMT
1.0.83
Fixed some lighting issues Repositioned Rec Center building Fixed high school doors Repositioned starting camera for GameMaster
- Game Version
- 1.6.0.76
- Created
- Mon, 24 Nov 2025 19:20:29 GMT
- Last Modified
- Mon, 24 Nov 2025 19:22:33 GMT
1.0.82
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 14:49:22 GMT
- Last Modified
- Sun, 23 Nov 2025 14:51:33 GMT
1.0.81
- Game Version
- 1.6.0.76
- Created
- Fri, 21 Nov 2025 14:54:27 GMT
- Last Modified
- Fri, 21 Nov 2025 14:56:30 GMT
1.0.80
Updated preview screenshot Minor fixes
- Game Version
- 1.6.0.68
- Created
- Wed, 19 Nov 2025 23:14:57 GMT
- Last Modified
- Wed, 19 Nov 2025 23:17:06 GMT
1.0.79
Well... I forgot something
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 17:09:23 GMT
- Last Modified
- Fri, 14 Nov 2025 17:11:39 GMT
1.0.78
Converted accidental GameMaster entities to regular entities to fix budget issue Removed Ai remnants from GameMaster game mode Replaced base Dealership with Rec Center to help with performance Replaced 3/4 of townhouse neighborhood with less dense housing
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 16:09:00 GMT
- Last Modified
- Fri, 14 Nov 2025 16:11:11 GMT
1.0.77
Loading screen fix
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 20:45:36 GMT
- Last Modified
- Wed, 12 Nov 2025 20:47:58 GMT
1.0.76
Changed Dealership base to Rec Center for performance reasons.
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 02:33:56 GMT
- Last Modified
- Wed, 12 Nov 2025 02:36:24 GMT
1.0.75
Removed 2 dependencies Small fixes
- Game Version
- 1.6.0.68
- Created
- Tue, 11 Nov 2025 19:46:24 GMT
- Last Modified
- Tue, 11 Nov 2025 19:48:46 GMT
1.0.74
Small fixes
- Game Version
- 1.6.0.54
- Created
- Mon, 10 Nov 2025 20:33:01 GMT
- Last Modified
- Mon, 10 Nov 2025 20:35:16 GMT
1.0.73
Added Game Master
- Game Version
- 1.6.0.54
- Created
- Mon, 10 Nov 2025 19:07:13 GMT
- Last Modified
- Mon, 10 Nov 2025 19:09:22 GMT
1.0.72
Made public
- Game Version
- 1.6.0.54
- Created
- Mon, 10 Nov 2025 17:47:08 GMT
- Last Modified
- Mon, 10 Nov 2025 17:48:00 GMT