Glenwood

by vap3r

Contributors

swot69

1.0.101

Added: New paved road between East Military Base and Power Station
Added: Wear decals for parking lots
Fix: Gas station retaining wall and bushes are now where they should be
Fix: Reset Shop furniture prefabs for mods such as Freedom Fighters
Fix: Terrain smoothing in several places
Fix: Fixed ladders that got shifted in the main river channel
Fix: Expanded action zone for bottom of ladders in main river channel
Fix: Made the rivers a lot easier to get out. Removed a lot of embankments and adjusted terrain.
Fix: Floating stuff
Fix: Made driveways and sidewalks not show as roads
Change: Raised bridge by Rec Center to accomodate the S105's crappy physics
Change: Changed a clothing store out for a food store
Regenerated: Topo map, Navmesh, Sat Map, Soundmap
Game Version
1.6.0.119
Created
Wed, 04 Mar 2026 19:25:29 GMT
Last Modified
Wed, 04 Mar 2026 19:28:17 GMT

1.0.100

New POI: Stables
Added: New road from East Military Base down the mountain
Added: New road from West Military Base down the mountain
Added: Some road signs
Added: Lots of cliffs/boulders/stones
Optimization: Another reduction to tree count
Optimization: Added missing occluders on vanilla shop building
Optimization: Added tall non-enterable building as occluder in replacement of one of the South apartment buildings
Optimization: Added tall non-enterable building as occluder in replacement of 2 story down the street from Gas Station
Optimization: Rotated 2 South apartment buildings to help with occlusion
Optimization/Fix: A few buildings had their Occluder components disabled wrongly
Optimization: Baked all roads
Optimization: Removed particle effect from Cement Plant
Optimization: Some LOD tweaks on new models (weed plants still need some tweaking)
Change: Cleared out a forest near Cement Plant to use as farm land
Change: Forced dirt roads to be visible on zoomed out paper map
Fix: Floating AC Unit
Fix: North campgrounds roads were conflicting with the paved road and causing big bumps
Fix: Fixed East side dirt road that had a bump in it
Fix: Fixed one of the mining tunnels being blocked by a boulder
Regenerated sat map, topo map, navmesh, road network, soundmap.
Game Version
1.6.0.119
Created
Wed, 25 Feb 2026 20:26:08 GMT
Last Modified
Wed, 25 Feb 2026 20:28:20 GMT

1.0.99

New POI: RV Park
New POI: Weed Farm
New POI: Radar Base
New POI: Upper Mines
New POI: Lower Mines
New POI: FOB Overlook
Changed: Construction area downtown is now a park
Changed: Renamed labels for HQs to "West/East Military Base"
Removed: duplicated surface texture
Removed: several empty splines
Removed: unnecessary files
Fix: Smoothed out some mounds for around country houses
Fix: Decrowded trees from some country home driveways
Fix: River was glitched due to engine not allowing very deep rivers, raised river bed and made better
Fix: Added openings in rivers where vehicles can drive across
Fix: Removed duplicate CameraManager from GameMaster subscene
Fix: Moved Destruction Managers from GameMaster subscene to base scene
Fix: Removed duplicate soundmap
Fix: Removed floating stairs in forest by boat launch
Fix: Some asphalt tile roofs were too dark
Fix: Some map labels were labeled wrongly and had house icons
Fix: Repositioned a few crooked townhouses by downtown
Fix: CIV and FIA loadouts were broken/missing in GameMaster game mode
Added: several mountain roads going to the new POIs
Added: Ladders to central river channel
Added: AC units to houses
Added: More sidewalks downtown
Optimization: Middle Distance Max tuned down from 750 to 700
Optimization: Middle Distance Blend tuned down from 250 to 225
Optimization: Tweaked interior probes to trigger less often
Optimization: Disabled thousands more props
Optimization: Forced low shadows for console players unable to do so
Optimization: Disabled some shadows and reduced radius from street lights
Optimization: Replaced post processing managers with default PP prefab
Optimization: Replaced LightEntity with Lighting default prefab
Optimization: Replaced EnvironmentProbeEntity with EnvProbe default prefab
Optimization: Reduced clutter density on Mountain Grass and Forest surfaces
Optimization: Regenerated all forests with reduced density and less fallen trees
Optimization: Added AIWorld prefab: Prefabs\AI\SCR_AIWorld_Glenwood.et
Optimization: Added SoundWorld prefab: Prefabs\Sounds\SoundWorld\Glenwood\SoundWorld_Glenwood.et
Optimization: Added MapEntity prefab: Prefabs\World\Game\Glenwood\MapEntity_Glenwood.et
Optimization: Moved all managers to default layer
Optimization: Reimported all custom textures with standard or lower resolutions and better compression
Optimization: Added more LODs to custom meshes
Optimization: Manually adjusted Pixel Size Scale on many props
Standard: Regenerated soundmap
Standard: Regenerated full navmesh
Standard: Regenerated topo map
Standard: Regenerated sat map
Standard: Regenerated paper map in sRGB and limited to 2K
Game Version
1.6.0.119
Created
Mon, 16 Feb 2026 07:02:53 GMT
Last Modified
Mon, 16 Feb 2026 07:05:15 GMT

1.0.98

Fixed gas station retaining wall mess
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 02:23:57 GMT
Last Modified
Thu, 29 Jan 2026 02:25:07 GMT

1.0.97

Fix: Removed shadows on bridges
Fix: Removed duplicated convenience store in GameMaster subscene
Fix: Fixed broken vanilla LODs for the foundation on some of the pubs/bars
Fix: Smoothed highway road by West Farm
Fix: Smoothed approach to one of the West mountain roads
Fix: Relocated and retargeted parking grid prefabs
Fix: Fixed texture for dirt trails so the end pieces match the rest of the trail
Fix: Removed phased destruction from flowers, which was causing the wrong model appear
Aesthetic: Re-matched red rock surface color shade to match new cliff boulders
Aesthetic: under main bridge surface work
Aesthetic: various surface changes around the map to replace clay dirt and to improve cohesion
Aesthetic: Removed grass from highways that was accidentally added during a replace command
Aesthetic: Retextured exterior of a few houses directly North of main bridge
Aesthetic: Replaced cobblestone downtown with custom brick pavers
Aesthetic: Retextured exterior back of shops directly South of central gas station
Aesthetic: Replaced dirt surface material with new paver brick behind shops South of central gas station
Aesthetic: Retextured exterior of large town homes
Aesthetic: Retextured exterior of all pubs/bars
Aesthetic: Added more grass to sides of roads on paved road going down from West HQ
Aesthetic: Added more grass to sides of highway by airport
Aesthetic: Cleaned up floating grass on some of the river embankments
Aesthetic: Cleaned up North Apartments surfaces and relocated parking grids
Aesthetic: Cleaned up clay dirt texture on cliffs by tunnel
Added: Split up brick median to add intersection
Added: Trash receptacles
Added: grass around some forest roads that were missing it
Added: A few styles of bicycle racks
Added: Postal Service mail collection boxes
Added: Yellow curbing by downtown gas station
Added: Yellow curbing for street parking across from North Factory
Added: Sidewalks, curbing, drain channels, and ramps to most of downtown
Added: Bleachers seating to sports fields and fairgrounds areas
Added: Fire hydrants
Added: Rock cliffs to old antenna area in West mountains
Added: Brushland to power line area on East mountains 
Added: Patio areas to downtown apartments and North apartments
Added: Rock cliffs to campgrounds above Lake
Added: Embankments and cliffs to the lake, and brushland around it.
Added: New tunnel model for the tunnel
Added: Covered parking at Industrial Park
Added: Dirt trails at campgrounds near boat launch
Added: Modern benches downtown
Added: Metal benches
Added: A few street lights to the main street central
Optimization: Redid all old parking lines/grids with new style prefab
Optimization: Improved LODs on retaining walls for grass surface
Optimization: Removed Slavic signs/posters and USSR references from most buildings
Optimization: Removed thousands of props in buildings that don't add value or make sense for the region
Optimization: Modded forest ground surface material to have less clutter and no mushrooms
Optimization: Regenerated all forests with no moss
Optimization: Regenerated all Pine-Spruce forests reducing TopLevel density from 700 to 360
Optimization: Removed boats and camper at Lake
Regenerated: Navmesh, Topo map, Sat map, Rasterization (enhanced), road network
GameMaster subscene: Disabled duplicate managers
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 00:15:50 GMT
Last Modified
Thu, 29 Jan 2026 00:18:31 GMT

1.0.96

Removed floating mugs
Removed some cliffs/hills with terrain changes (smoothed out)
Replaced river shoreline with eroded embankments, rocks, and cliffs.
Removed old water debris from shores
Removed red rock cliff texturing from shores
Added brushland (trees, rocks, etc) to some grassland areas near rivers
Worked on dirt road grass cohesion
Redid part of the road that goes from East HQ to Power Station, making the sharpest turn safer and rearranging the EHV power lines.
Added brushland to powerline areas in the mountains
Created new red rock cliffs
Placed new red and granite cliffs on many areas along dirt roads in the mountains, and at Hotel
Redid half of the road that goes from West HQ to the Junkyard area. The road now goes on the other side of the mountain it was on. This allows for a safer route - especially for full supply trucks.
Moved the campgrounds that were on the side of that road, put them by a new lookout point on the West mountains.
A lot of detail work and corrections with the ground texture/paint
Smoothed out HQ sandbag placements and some of the ground near walls
Added farm fencing to farms furthest West
Added embankment and reshaped terrain on the South field of South farm
Cleaned up shoulders of roads near South farm
Adjusted 4-5 areas of the road on i70 (the East to West highway) to have less bumpy driving
Adjusted road next to airport for similar reasons
Fixed all console errors and all warnings on the map.
Removed thousands of unnecessary and soviet props from buildings to reduce prop count and increase performance
Corrected some area markers showing up incorrectly on the paper map.
Added custom sidewalks and tree grates to several areas in the central town
Adjusted power lines around downtown area
Regenerated Navmesh
Regenerated topo map
Regenerated paper map
Regenerated sat map
Regenerated road network
Adjusted Middle Distance Max from 850 to 750 for better performance
Updated workshop screenshots
Updated loading screen image
Game Version
1.6.0.108
Created
Fri, 23 Jan 2026 03:18:53 GMT
Last Modified
Fri, 23 Jan 2026 03:21:19 GMT

1.0.95

Added back stop signs (had deleted Meridian stop signs)
Patched open holes in hotel entrance driveway
Fixed a couple floating things
Made transition to main dirt roads better
Terrain painting and more detailing of some neighorhoods
Added parking back to Rec Center East side
Removed dead end road/ramp near Colorado River
Added empty shopping mall on main road
Regenerated sat map
Regenerated Navmesh
Regenerated Topo/Geometry
Reclassified some area markers
Retextured siding on several buildings
Game Version
1.6.0.95
Created
Tue, 13 Jan 2026 02:05:16 GMT
Last Modified
Tue, 13 Jan 2026 02:07:21 GMT

1.0.94

LOD adjustments
Replaced some custom textures with lower res textures
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 22:22:47 GMT
Last Modified
Tue, 06 Jan 2026 22:24:50 GMT

1.0.93

Redesigned Junkyard to be FOB Junkyard (previously a junkyard, now military base)
Replaced Trailer Park with ordinary neighborhood
Retextured many buildings
Fixed various ground textures and some floaters
Regen'd navmesh
Regen'd topo map
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 18:53:59 GMT
Last Modified
Tue, 06 Jan 2026 18:56:09 GMT

1.0.92

Removed all mod dependencies due to Assets_Meridian getting deleted from Workshop
Replaced buildings in some areas
Regen'd topo map
Regen'd navmesh
Regen'd satellite map

*More fixes to come
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 01:45:03 GMT
Last Modified
Tue, 06 Jan 2026 01:47:00 GMT

1.0.91

Retextured many buildings and houses
Replaced North Apartments with retextured Kolguyev 5 story apartment buildings
FIxed LOD issues
Rebuilt Navmesh
Game Version
1.6.0.95
Created
Tue, 23 Dec 2025 15:32:09 GMT
Last Modified
Tue, 23 Dec 2025 15:34:18 GMT

1.0.90

Updated description to include new game modes and new Discord address
Replaced out-of-date screenshots
Cleaned up some grass on roads
Fixed some floating things
Added guardrails in a couple places
Game Version
1.6.0.95
Created
Wed, 17 Dec 2025 19:04:44 GMT
Last Modified
Wed, 17 Dec 2025 19:07:00 GMT

1.0.89

Navmesh updates
Lots of small fixes
Mailboxes are now destructible
Game Version
1.6.0.95
Created
Sat, 13 Dec 2025 20:32:17 GMT
Last Modified
Sat, 13 Dec 2025 20:34:16 GMT

1.0.88

Removed Weather State config to allow compatibility for Atmospheric Weather and other weather mods.
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 22:39:15 GMT
Last Modified
Fri, 05 Dec 2025 22:41:22 GMT

1.0.87

Attempting light flicker fix
Removed static vehicles and will add ambient vehicled spawners in replacements in game mode subscenes only
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 14:38:12 GMT
Last Modified
Fri, 05 Dec 2025 14:40:21 GMT

1.0.86

Removed WCS_Core dependency
Separated PVP game mode to its own mod
Adjusted world shadow settings for performance
Minor fixes
Description update
Released PVE game mode to public
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 15:41:00 GMT
Last Modified
Tue, 02 Dec 2025 15:43:19 GMT

1.0.85

Various fixes
Game Version
1.6.0.76
Created
Sat, 29 Nov 2025 21:58:54 GMT
Last Modified
Sat, 29 Nov 2025 22:01:03 GMT

1.0.84

Fixed GameMaster issue.
Removed unneeded overrides.
Game Version
1.6.0.76
Created
Tue, 25 Nov 2025 23:48:21 GMT
Last Modified
Tue, 25 Nov 2025 23:50:26 GMT

1.0.83

Fixed some lighting issues
Repositioned Rec Center building
Fixed high school doors
Repositioned starting camera for GameMaster
Game Version
1.6.0.76
Created
Mon, 24 Nov 2025 19:20:29 GMT
Last Modified
Mon, 24 Nov 2025 19:22:33 GMT

1.0.82

Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 14:49:22 GMT
Last Modified
Sun, 23 Nov 2025 14:51:33 GMT

1.0.81

Game Version
1.6.0.76
Created
Fri, 21 Nov 2025 14:54:27 GMT
Last Modified
Fri, 21 Nov 2025 14:56:30 GMT

1.0.80

Updated preview screenshot
Minor fixes
Game Version
1.6.0.68
Created
Wed, 19 Nov 2025 23:14:57 GMT
Last Modified
Wed, 19 Nov 2025 23:17:06 GMT

1.0.79

Well... I forgot something
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 17:09:23 GMT
Last Modified
Fri, 14 Nov 2025 17:11:39 GMT

1.0.78

Converted accidental GameMaster entities to regular entities to fix budget issue 
Removed Ai remnants from GameMaster game mode 
Replaced base Dealership with Rec Center to help with performance 
Replaced 3/4 of townhouse neighborhood with less dense housing
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 16:09:00 GMT
Last Modified
Fri, 14 Nov 2025 16:11:11 GMT

1.0.77

Loading screen fix
Game Version
1.6.0.68
Created
Wed, 12 Nov 2025 20:45:36 GMT
Last Modified
Wed, 12 Nov 2025 20:47:58 GMT

1.0.76

Changed Dealership base to Rec Center for performance reasons.
Game Version
1.6.0.68
Created
Wed, 12 Nov 2025 02:33:56 GMT
Last Modified
Wed, 12 Nov 2025 02:36:24 GMT

1.0.75

Removed 2 dependencies
Small fixes
Game Version
1.6.0.68
Created
Tue, 11 Nov 2025 19:46:24 GMT
Last Modified
Tue, 11 Nov 2025 19:48:46 GMT

1.0.74

Small fixes
Game Version
1.6.0.54
Created
Mon, 10 Nov 2025 20:33:01 GMT
Last Modified
Mon, 10 Nov 2025 20:35:16 GMT

1.0.73

Added Game Master
Game Version
1.6.0.54
Created
Mon, 10 Nov 2025 19:07:13 GMT
Last Modified
Mon, 10 Nov 2025 19:09:22 GMT

1.0.72

Made public
Game Version
1.6.0.54
Created
Mon, 10 Nov 2025 17:47:08 GMT
Last Modified
Mon, 10 Nov 2025 17:48:00 GMT

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