Summary
Scenario Framework Action that Respawns a copy of your prefab leaving the original prefab intact.
Description
EE_RespawnPrefabCopyWhenMovedAction
This action monitors a spawned entity and restores a fresh copy at the original spawn position once the entity has moved away. The original entity remains untouched and free to continue existing, while the spawn point is automatically refilled. Think of it like a weapon rack that always replaces the taken weapon. Vehicles or objects will never leave the slot empty.
EE_RespawnPrefabCopyAction
This action simply spawns a new copy of the original prefab at the spawn position whenever it is activated. No distance checks or conditions. each trigger creates a fresh duplicate at the slot’s origin, while leaving all previously spawned entities untouched. Useful for scripted respawns, reinforcements, or replenishing slots on demand.
License
Arma Public License (APL)