EE_SF Ticket System
by EverElizaldeGaming
1.0.13
- Game Version
- 1.4.0.48
- Created
- Sun, 24 Aug 2025 23:59:36 GMT
- Last Modified
- Sun, 24 Aug 2025 23:59:43 GMT
1.0.12
- Game Version
- 1.4.0.48
- Created
- Sun, 24 Aug 2025 23:39:40 GMT
- Last Modified
- Sun, 24 Aug 2025 23:39:48 GMT
1.0.11
- Game Version
- 1.4.0.48
- Created
- Sat, 23 Aug 2025 13:39:59 GMT
- Last Modified
- Sat, 23 Aug 2025 13:40:06 GMT
1.0.10
- Game Version
- 1.4.0.48
- Created
- Sat, 23 Aug 2025 05:05:25 GMT
- Last Modified
- Sat, 23 Aug 2025 05:05:31 GMT
1.0.9
- Game Version
- 1.4.0.48
- Created
- Wed, 20 Aug 2025 18:43:21 GMT
- Last Modified
- Wed, 20 Aug 2025 18:43:31 GMT
1.0.8
added pre-configured prefabs for implementing a vehicle ticket system. just drag and drop!
- Game Version
- 1.4.0.48
- Created
- Tue, 19 Aug 2025 03:07:13 GMT
- Last Modified
- Tue, 19 Aug 2025 03:07:17 GMT
1.0.7
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 05:45:21 GMT
- Last Modified
- Sun, 17 Aug 2025 05:45:37 GMT
1.0.6
Integrated all components into pre-configured prefabs for immediate plug-and-play use, requiring minimal adjustment. Look for: BLUFOR_Trigger, OPFOR_Trigger, BLUFOR_LogicCounter and OPFOR_LogicCounter. Just drag and drop all of those into your scenario and the Ticket Counter System will be set.
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 05:35:37 GMT
- Last Modified
- Sun, 17 Aug 2025 05:35:49 GMT
1.0.5
Integrated all components into pre-configured prefabs for immediate plug-and-play use, requiring minimal adjustment. Look for: BLUFOR_Trigger, OPFOR_Trigger and Vehicle_Trigger
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 04:06:02 GMT
- Last Modified
- Sun, 17 Aug 2025 04:06:14 GMT
1.0.4
Scripts have been updated so that if multiple increments occur within 0.5 seconds, they are batched together and only one notification is shown reflecting the total subtraction. Previously, each increment would trigger its own popup, leading to multiple rapid messages. This change is especially useful when an entity is configured to reduce the counter by more than one (for example, by stacking several increment actions in the same plugin). In such cases, destroying that entity will now subtract the full amount (e.g., 5 tickets) in a single notification, instead of showing five separate decrements. The main use case is for scaling ticket losses to entity value: e.g., a single soldier kill reduces 1 ticket, while destroying a vehicle might reduce 5 tickets at once.
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 18:33:56 GMT
- Last Modified
- Sat, 16 Aug 2025 18:34:02 GMT
1.0.3
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 10:27:00 GMT
- Last Modified
- Sat, 16 Aug 2025 10:27:06 GMT
1.0.2
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 04:20:56 GMT
- Last Modified
- Sat, 16 Aug 2025 04:21:05 GMT
1.0.1
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 04:18:59 GMT
- Last Modified
- Sat, 16 Aug 2025 04:19:07 GMT
1.0.0
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 04:15:30 GMT
- Last Modified
- Sat, 16 Aug 2025 04:15:36 GMT
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