EE_SF Ticket System

by EverElizaldeGaming

1.0.13

Game Version
1.4.0.48
Created
Sun, 24 Aug 2025 23:59:36 GMT
Last Modified
Sun, 24 Aug 2025 23:59:43 GMT

1.0.12

Game Version
1.4.0.48
Created
Sun, 24 Aug 2025 23:39:40 GMT
Last Modified
Sun, 24 Aug 2025 23:39:48 GMT

1.0.11

Game Version
1.4.0.48
Created
Sat, 23 Aug 2025 13:39:59 GMT
Last Modified
Sat, 23 Aug 2025 13:40:06 GMT

1.0.10

Game Version
1.4.0.48
Created
Sat, 23 Aug 2025 05:05:25 GMT
Last Modified
Sat, 23 Aug 2025 05:05:31 GMT

1.0.9

Game Version
1.4.0.48
Created
Wed, 20 Aug 2025 18:43:21 GMT
Last Modified
Wed, 20 Aug 2025 18:43:31 GMT

1.0.8

added pre-configured prefabs for implementing a vehicle ticket system. just drag and drop!
Game Version
1.4.0.48
Created
Tue, 19 Aug 2025 03:07:13 GMT
Last Modified
Tue, 19 Aug 2025 03:07:17 GMT

1.0.7

Game Version
1.4.0.48
Created
Sun, 17 Aug 2025 05:45:21 GMT
Last Modified
Sun, 17 Aug 2025 05:45:37 GMT

1.0.6

Integrated all components into pre-configured prefabs for immediate plug-and-play use, requiring minimal adjustment.
Look for: BLUFOR_Trigger, OPFOR_Trigger, BLUFOR_LogicCounter and OPFOR_LogicCounter. Just drag and drop all of those into your scenario and the Ticket Counter System will be set.
Game Version
1.4.0.48
Created
Sun, 17 Aug 2025 05:35:37 GMT
Last Modified
Sun, 17 Aug 2025 05:35:49 GMT

1.0.5

Integrated all components into pre-configured prefabs for immediate plug-and-play use, requiring minimal adjustment.
Look for: BLUFOR_Trigger, OPFOR_Trigger and Vehicle_Trigger
Game Version
1.4.0.48
Created
Sun, 17 Aug 2025 04:06:02 GMT
Last Modified
Sun, 17 Aug 2025 04:06:14 GMT

1.0.4

Scripts have been updated so that if multiple increments occur within 0.5 seconds, they are batched together and only one notification is shown reflecting the total subtraction. Previously, each increment would trigger its own popup, leading to multiple rapid messages.
This change is especially useful when an entity is configured to reduce the counter by more than one (for example, by stacking several increment actions in the same plugin). In such cases, destroying that entity will now subtract the full amount (e.g., 5 tickets) in a single notification, instead of showing five separate decrements.
The main use case is for scaling ticket losses to entity value: e.g., a single soldier kill reduces 1 ticket, while destroying a vehicle might reduce 5 tickets at once.
Game Version
1.4.0.48
Created
Sat, 16 Aug 2025 18:33:56 GMT
Last Modified
Sat, 16 Aug 2025 18:34:02 GMT

1.0.3

Game Version
1.4.0.48
Created
Sat, 16 Aug 2025 10:27:00 GMT
Last Modified
Sat, 16 Aug 2025 10:27:06 GMT

1.0.2

Game Version
1.4.0.48
Created
Sat, 16 Aug 2025 04:20:56 GMT
Last Modified
Sat, 16 Aug 2025 04:21:05 GMT

1.0.1

Game Version
1.4.0.48
Created
Sat, 16 Aug 2025 04:18:59 GMT
Last Modified
Sat, 16 Aug 2025 04:19:07 GMT

1.0.0

Game Version
1.4.0.48
Created
Sat, 16 Aug 2025 04:15:30 GMT
Last Modified
Sat, 16 Aug 2025 04:15:36 GMT

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