Summary
Adds full thermal system using the engine added thermal framework
Description
Adds fully functional thermal system with heatsignature assets and 2d sight scripts for thermal. The mod has 2 goals: Make a consistent experience that works with most other mods and to make realistic thermals with real drawbacks that are often ignored in games like:
- sunny weather heats the environment making it harder to spot heat sources like humans/vehicles
- Limited resolution of sensors (match real sensor resolution if the info can be found)
- Limited refresh rate (max FPS the thermal has)
- Difference between optical and digital zoom (Optical zoom gives the full sensor resolution at x zoom level, while digital zoom just enlarges the image thus loosing resolution/clearity)
The mod Changes the RHS small arms weapon thermals, vehicle thermals and BMP2, BMP3, T72AMT, T72B3, Gaz tigr RWS, JLTV RWS, hmmwv RWS, IMV RWS, Marder 1A3, Bradley, WCS javelin to new system. For Styker, abrams thermal optics the "optics upgrade" mods are needed.
The mod supports thermal signatures for all vanilla assets and the following mods:
- RHS all ground vehicles/human assets
- WCS clothes
- GRS clothes
- OPR clothes
- motarghillie
- unnghillie
- minnensinger collection
- russian uniformpack
- fortex russian tactical gear
- RTG winter camo
- CIE equipment and "server vehicles" skins
- M113
- BMP 1,2,3
- CIE T72
- JLTV
- M1 abrams
- Bradley
- Stryker
- Hmmwv variants
- Marder 1A3
- VT4
- gaz tigr
- IMV novator
- Some additonal smaller mods
Known issue: volumetric clouds within the thermal image causes sky to flicker, engine bug.
My discord username if you have any questions/suggestions: robz1286
License
Arma Public License (APL)