Summary
MCZ Kolguyev CONFLICT PVE — HELL EDITION 1.0
Description
** note - After the 1.6 update, I removed the Hell Edition because it was causing errors in the map. I’ve now adjusted various spawn points to make things more realistic, and I’m currently working on gradually adding Hell Edition content back in.
Thank you for your continued support!
Fight a living battlefield where AI never sits still. This remix turns vanilla Conflict into a fast, punchy PVE warzone with roaming squads, counter-attacks, mobile convoys, and mortar teams that actually bracket and shift fire.
WHAT’S INSIDE
• Smart Ambient Patrols — Infantry roam, react, and push objectives; counter waves respawn until you shut them down.
• Dynamic Artillery — Mortar crews pick new impact points inside the waypoint radius and keep firing under pressure.
• Vehicle Patrols — AI mount up, drive routes, and hunt; empty vehicles clean up automatically to keep frames high.
• Base Pressure — When players approach a base, defenders wake up; hold the line to earn periodic defender rewards.
• HQ Logic — Fair HQ placement and wider frontline spread for organic battles across the map.
• Performance Guards — LOD pinning, AI-budget checks, anti pop-in spawn distances, and jittered respawns to avoid spikes.
PLAYSTYLE
• PVE focused. Soloable with room for squads.
• Expect moving firefights, roaming QRFs, and occasional HE rain. Keep your head on a swivel.
TIPS
• Kill the counter-attack source or they’ll keep coming.
• Watch for mortar spotting rounds—shift positions often.
• Convoys are softest at chokepoints and bridges.
CREDITS
• Original systems and inspiration: Gramps303 — thank you for the awesome groundwork.
• Remixed, tuned, and expanded for high-intensity PVE.
Good luck. If you hear whistling… it’s already too late.
License
Arma Public License (APL)